LEARNING FUN I
Cartridge Instructions
(For 1 or 2 Players)
TO BEGIN
Turn POWER switch OFF and insert LEARNING FUN cartridge. Turn
POWER ON and press RESET. Press any KEY or the DISC.
Select MATH MASTER or FACTOR FUN by pressing either 1 or 2.
MATH MASTER
STARTING THE GAME
Player 1 chooses how many problems he or she will answer during
the game. Use the numbered buttons on the LEFT hand controller to
type a number from 1 to 99, then press ENTER.
Player 1 then chooses the DIFFICULTY LEVEL of the problems by
typing in a number from 1 to 18 (1 is easiest), then pressing ENTER.
Player 2 then chooses his or her number of problems and difficulty
level using the RIGHT hand controller.
By allowing each player to choose his or her own number of
problems and difficulty level, two players of different skills or ages
can play at the same time.
TO PLAY BY YOURSELF, press 0 and then press ENTER on the RIGHT
hand controller when the game asks for Player 2's number of
problems.
GAME PLAY
You are a gorilla strolling along the banks of a river. Your path is
suddenly blocked by an animal! Under the animal is a math problem.
You must solve the problem correctly in order to continue your walk.
Using the hand controller buttons, type in the answer IN REVERSE
ORDER, the same way you would if solving the problem with paper
and pencil. For example, if the problem were 8 + 4, you would press
2 then 1 then ENTER to correctly answer 12. You will find that typing
the numbers in reverse order will make it easier for you to solve
difficult problems.
If you make a mistake while typing in an answer, you can correct it
by pressing CLEAR. Your answer so far will be erased and you can
start over. You cannot press CLEAR after you have pressed ENTER.
Get the answer right and you can go around the animal. Get it wrong
and you will hear a buzz. Your path remains blocked. The correct
answer will appear in BLUE. To see your (incorrect) answer, press
and hold the DISC; your answer will be shown in WHITE. Press ENTER
to jump into the river. You will continue on your way in the water.
Whether on land or in the river, you will again be blocked by an
animal with a new problem to solve.
Player 1 answers problems on the LEFT side of the screen (for the
BLACK gorilla) using the LEFT hand controller. Player 2 answers
problems on the RIGHT side of the screen (for the YELLOW gorilla)
using the RIGHT hand controller. Players can enter answers at the
same time.
If you entered 0 for Player 2's number of problems, the yellow
gorilla will stay in one place throughout the game, cheering when
you get answers correct.
SCORING
Your score appears above your gorilla. There are 2 numbers. The
first number shows how many problems you have answered
correctly. The second number shows how many problems you have
answered so far. For example, if you have answered 5 problems and
gotten 4 of them right, your score would be 4 / 5.
END OF GAME
The game continues until both players have answered all their
problems (you each chose your number of problems before the game
started).
After your last problem, your time appears under your score. This is
the number of minutes and seconds it took from the time you
answered your first problem until you answered your last problem.
Try to improve your score and take less time!
To play again, press any SIDE ACTION KEY. The LEARNING FUN I title
screen will appear.
FACTOR FUN
STARTING THE GAME
Choose a difficulty level from 1 to 7 using the LEFT hand controller
and press ENTER. Both players play at the same difficulty level.
Choose number of players (1 or 2) using the LEFT hand controller
and press ENTER.
Choose the number of rounds (1 to 99) using the LEFT hand
controller and press ENTER.
The game begins.
GAME PLAY
You are a gorilla sitting at an adding machine. A number appears
above you. This is the TARGET NUMBER. Below you appear several
WHITE numbers (how many depends on the difficulty level). Your
task is to add, subtract, multiply, and divide the white numbers to
reach the Target Number.
Select a number by typing it on your hand controller, then pressing
ENTER. Choose a math operation (+, -, x, or /) by pressing a number
from 1 to 4 (these are shown at the bottom of the screen). Then
select a second number and press ENTER. The result of the operation
on the two numbers you selected is shown. This result can then be
used along with an operation and a new number to get a new result.
For example, if the Target Number is 47 and the numbers below you
are 1, 2, 5, and 18, you could select 18 + 5 to get 23, x 2 to get 46,
and +1 to get 47. You would do this by pressing: 1, 8, ENTER, 1 (this is
the +), 5, ENTER, 3 (x), 2, ENTER, (+), ENTER.
You MUST use each number EXACTLY ONE TIME.
Selecting a number that would, with the operation previously chosen,
result in a fraction, a number less than 1, or a number greater than
999, IS NOT ALLOWED and will merely cause a nasty BUZZ.
If you make a mistake, press CLEAR. CLEAR erases the previous step.
You can press CLEAR repeatedly to back up as far as you need.
Sometimes it is not possible to hit the target number exactly! In that
case, get as close as you can AS LONG AS you are within 3 of the
target.
When you have used all the numbers and have reached the target
number or are as close as you can get, press ENTER to indicate you
have arrived at your answer. You must be within 3 numbers of the
target before pressing ENTER.
FOR A ONE PLAYER GAME
A clock appears at the top of the screen, indicating the amount of
time you have for this round (the amount of time depends on the
difficulty level).
When the target number appears, the clock starts counting down, one
second at a time. It counts down until you have used all the numbers
and pressed ENTER, or until it reaches 0. If you arrive at an answer
and press ENTER before the clock reaches 0, you WIN THE ROUND.
Note: When you select a number, it turns BLACK, showing that you
cannot choose it again.
FOR A TWO PLAYER GAME
A clock appears at the top of the screen, indicating the amount of
time you have for this round (the amount of time depends on the
difficulty level).
When the target number appears, clocks appear above each gorilla,
counting up, one second at a time. They count up until a player has
used all the numbers and pressed ENTER, or until it reaches the
number on the center clock,
If the first player to arrive at an answer and to press ENTER has hit
the target number exactly, he or she WINS THE ROUND.
If the first player to arrive at an answer and to press ENTER has NOT
hit the target number exactly, the clock stops for the first player BUT
the second player can continue playing until his or her clock runs
out. If the second player comes closer to the target number, the
SECOND player wins the round. Otherwise, the FIRST player wins.
Note: When Player 1 selects a WHITE number, it turns YELLOW,
showing that Player 1 cannot now choose it, but Player 2 can. When
Player 2 selects a WHITE number, it turns BLACK, showing that
Player 2 cannot now choose it, but Player 1 can. When Player 1
selects a BLACK number, or Player 2 selects a YELLOW number, it
turns TAN, meaning NEITHER player may now choose it.
SCORING
Your score appears above your gorilla. You receive 50 points for
WINNING THE ROUND. You also receive 1 point for every 4 seconds
you had left (TIME BONUS) and points based on how close you came
to the target number (DISTANCE BONUS): 100 points if you hit the
target exactly, 50 points if off by 1, 25 points if off by 2, and 15
points if off by 3.
END OF GAME
The game continues for the number of rounds you selected.
In a 2 player game, the winner is the one with the higher score.
To play again, press any SIDE ACTION KEY. The LEARNING FUN I title
screen will appear.
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�1987, 1998 Intellivision Productions, Inc.