ROYAL DEALER
Cartridge Instructions
(1 Player vs. The Computer)
Pull up a chair and join the party! Your computer-controlled
opponents are ready to take you on, in four card game classics --
Crazy Eights, Rummy, Gin Rummy and Hearts. Computer shuffles the
deck and deals. Your choice of 1, 2 or 3 poker-faced ladies play the
opposing hands. You provide the peanuts and chatter. The computer
provides the challenge.
WHEN YOU SEE THE GAME TITLE, PRESS THE DISC TO SEE YOUR GAME
CHOICES.
1. Select a game by pressing the number key for that game. Then
press ENTER.
GIN RUMMY -- Game starts automatically since you can only play
against one opponent.
ALL OTHER GAMES -- Select number of opponents.
2. Press one of the number keys to select number of computer-
controlled opponents.
CRAZY EIGHTS: Select 1, 2 or 3 opponents
RUMMY: Select 2 or 3 opponents
HEARTS: Select 2 or 3 opponents
Then press ENTER. Game starts automatically.
Use the CLEAR key, before pressing ENTER, to change either game
selected or number of opponents. After you have pressed ENTER,
changes can be made by pressing RESET on the game console and
starting over.
GENERAL FEATURES (ALL GAMES)
TO SELECT A CARD FROM YOU HAND, press the right or left side of the
DISC, until the card you want turns a bluish color.
TO REARRANGE A CARD WITHIN YOU HAND, press the DISC to select
the card, then press REARRANGE (the LOWER RIGHT SIDE BUTTON).
The selected card will move up, out of your hand. Use the DISC to
move it above the desired position. Then press the REARRANGE
button again. The card will drop back down into your hand.
[NOTE: Due to a bug in the program, YOU SHOULD ONLY REARRANGE
YOUR CARDS BEFORE PLAYING OR DISCARDING A CARD FROM YOUR
HAND. Rearranging cards at other times can CRASH THE PROGRAM.]
Your score is white. Other players' scores match the color of their
clothing.
Computer deals all hands as soon as the game starts. Your hand is
dealt facing you. You do not see opponents' hands during game play.
If one of you opponents has first play, she makes her play
immediately. If you have first play, nothing happens until you make
your play.
All games continue until one player accumulates 100 points. When a
game is completely over, you can see the game choices again by
pressing the RESET button on the game console or the CLEAR key on
the hand controller. If you want to play the same game again, just
press the ENTER key on the hand controller.
CRAZY EIGHTS
(For 1 to 3 opponents)
OBJECT OF THE GAME
To get rid of all cards in your hand, before any of your opponents do
so.
GAME PLAY
Each player is dealt 5 cards (7 cards if playing against only one
opponent). The remainder of the deck is placed face-down on the
table, with the top card FACE-UP beside it. This is called the UP CARD.
On your turn, you may discard 1 card from your hand, IF YOU CAN
MATCH THE UP CARD IN EITHER SUIT OR RANK. Example: if the up
card is the 6 of Diamonds, you may discard any 6 or any Diamond.
Your discard becomes the new up card.
EIGHTS ARE WILD and may be used to match any card. If you play
an 8, you must declare which suit you want the 8 to represent.
Example: you may discard the 8 of Hearts and declare it the 8 of
Clubs. The next player must match the suit of Clubs or play another
8.
IF YOU CANNOT MATCH THE CURRENT UP CARD YOU MUST DRAW
FROM THE DECK, until you receive a matching card. If you have 15
cards in your hand and still cannot discard, you may PASS.
SCORING
The first player to "go out" (get rid of all cards in his or her hand)
gets 20 POINTS plus 1 POINT for every card remaining in each
opponent's hand. The game continues until 1 player accumulates 100
points. That player wins. A GAME always includes more than 1 round
or "hand."
GAME CONTROLS
These are the controls you will use in Crazy Eights:
TO SELECT A CARD, press the DISC. (Details under GENERAL
FEATURES, above.)
TO DISCARD, press either DISCARD (UPPER SIDE) button. Computer
will not let you discard an unmatching card.
TO DRAW A CARD FROM THE DECK, press the DRAW (LOWER LEFT
SIDE) button. Be careful not to press DISCARD instead of DRAW.
TO DECLARE A SUIT, after discarding an 8, press the desired SUIT
key -- 5 = HEARTS, 7 = CLUBS, 9 = DIAMONDS, 0 = SPADES -- then the
ENTER key. You may change the suit, by pressing a different Suit key,
BEFORE you press Enter.
TO PASS, if you have 15 cards and still cannot discard, press the
PASS (8) key.
TO REARRANGE THE CARDS IN YOU HAND, see directions under
GENERAL FEATURES, above. This is probably unnecessary in a game
of Crazy Eights.
SCREEN FEATURES FOR CRAZY EIGHTS
Below each player's score is the number of cards in that player's
hand. This number changes as the player draws from the deck or
discards.
Your opponents take their turns automatically. When it is your turn
to play, you will hear a musical tone.
At the end of a hand, screen shows all total scores so far and cards
remaining in all losing players' hands. This display remains on screen
until you BEGIN THE NEXT HAND BY PRESSING THE DISC.
Game play continues until 1 player reaches 100 points (or until you
press RESET to start over).
STRATEGY
Try to determine which suits your opponents are playing. Keep an
eye on the number of cards remaining in each opponent's hand
(displayed beneath game score). If an opponent comes close to going
out, try to change the suit of the face-up card to one which that
opponent does not have.
RUMMY
(For 2 to 3 opponents)
OBJECT OF THE GAME
To accumulate 7 cards (with an 8th card to discard) that can be
arranged in runs and/or sets.
RUN -- 3 or more consecutively ranked cards of the same suit.
Example: 9, 10, J, Q. ACE IS LOW!
SET -- 3 or 4 cards of the same rank. Example: 3, 3, 3.
A winning hand may contain one long run, or 2 combinations of runs
and/or sets.
GAME PLAY
Each player is dealt 7 cards. The remainder of the deck is placed
face-down on the table, with the top card FACE-UP beside it. This is
called the UP CARD. When there is more than 1 card in the up card
stack, only the TOP card is considered the up card.
When it is your turn, you may either draw from the deck or take the
up card. You may not draw any card below the up card. You may
only draw 1 card per turn.
To complete your turn, you must discard 1 card from your hand. You
must always have 7 cards in your hand.
When you believe you have a winning hand, select a final discard
and DECLARE GIN.
SCORING
The first player to legally declare Gin receives 20 points for that
round or "hand."
If a player ILLEGALLY declares Gin (does not have a winning hand),
all other players receive 20 points.
The game continues until 1 player accumulates 100 points. That
player wins. A game always includes more than 1 hand.
GAME CONTROLS
These are the controls you will use in Rummy:
TO SELECT A CARD, press the DISC. (Details under GENERAL
FEATURES, above.)
TO TAKE THE UP CARD, press the UP CARD (1) key. Computer will not
let you take more than 1 up card.
TO DRAW FROM THE DECK, press the DRAW (LOWER LEFT SIDE)
button. Computer will not let you draw more than 1 card from the
deck.
TO DISCARD, press either DISCARD (UPPER SIDE) button. Computer
will not let you discard more than 1 card from your hand.
TO DECLARE GIN, when you believe you have a winning hand, press
the DECLARE GIN (3) key instead of the DISCARD button.
TO REARRANGE THE CARDS IN YOUR HAND, see directions under
GENERAL FEATURES, above.
SCREEN FEATURES FOR RUMMY
Computer automatically deals 7 cards to each player at the start of
each hand in the game. If one of your opponents has the first play,
she will make her play immediately. If you have the first play (and
each time it is your turn to play) you will hear a musical tone.
At the end of a hand (either you or one of your opponents declares
Gin), the screen shows each player's hand and game score so far. The
word GIN! appears next to the winning hand, in the winning player's
color. This display remains on screen until you BEGIN THE NEXT
HAND BY PRESSING THE DISC.
Game play continues until 1 player reaches 100 points (or until you
press RESET to start over).
STRATEGY
Notice which Up cards your opponents draw and which cards they
discard. These cards are clues to your opponents' hands. Try to
remember which cards are below the Up card, so that you don't
attempt to build a set or run that requires one of these cards. Once a
card is "buried" below the Up card, it is unavailable for play.
NOTE: If the entire deck is drawn before any player declares Gin, the
computer will reshuffle the cards below the Up card and replace the
deck, face-down.
GIN RUMMY
(1 opponent)
Gin Rummy is played exactly the same as Rummy, with 2 exceptions:
1. You have only 1 opponent.
2. Each player is dealt 10 cards instead of 7.
Rules, controls, screen features and scoring are the same as in
Rummy.
HEARTS
(For 2-3 opponents)
OBJECT OF THE GAME
To avoid taking points. Each card in the suit of Hearts is worth 1
point. The Queen of Spades is worth 13 points. All other cards have
no point value. ACE IS HIGH!
GAME PLAY
The entire deck is dealt, so the number of cards each player receives
depends on the number of players.
At the start of each hand, you MAY be instructed to pass 3 cards to
the player on your left, on your right or across from you. When you
pass 3 cards, you automatically receive 3 cards from another player.
Each hand consists of a series of TRICKS. To form a trick, each player
lays down (plays) one card. In a 3-player game, the 3 of Clubs
automatically leads off the first trick. In a 4-player game, the 2 of
Clubs leads off. The player to the left must then play a card of the
same suit, if possible. If this is not possible, any non-point card may
be played. (You cannot play a point card on the first trick, even if
you have no cards in the opening suit.) Highest ranking card of the
SUIT LED takes the trick. Player taking the trick gets the points for
any point cards in the trick.
The player who takes a trick leads off the next trick with any card
from his hand. A hand continues until all cards have been played.
You cannot LEAD Hearts until they are broken. (That is, until
someone plays a Heart or the Queen of Spades on a trick in which
another suit has been led.) The only exception to this rule occurs if
you have ONLY hearts in your hand, no points have been taken in the
game, and it is your lead.
SCORING
At the end of a hand, each player's points are counted and added to
his or her game score.
1 point for each card in the suit of Hearts.
13 points for the Queen of Spades.
"SHOOTING THE MOON" -- If you take ALL cards in the suit of Hearts
PLUS the Queen of Spades, you get 0 points and all other players get
26 points.
The game continues until 1 player accumulates 100 points. The
player with the LOWEST score at the end of the game, wins! A game
always includes more than 1 hand.
GAME CONTROLS
These are the controls you will use in Hearts:
TO SELECT A CARD, press the DISC. (Details under GENERAL
FEATURES, above.)
TO PASS A CARD, select the card with the DISC. Then press either
DISCARD (UPPER SIDE) button.
TO PLAY A CARD, select the card with the DISC. Then press either
DISCARD (UPPER SIDE) button.
Your cards are automatically arranged in suits, so rearranging is
unnecessary. If you wish to rearrange your cards, see directions
under GENERAL FEATURES, above..
SCREEN FEATURES FOR HEARTS
The deck is dealt automatically at the start of each hand. If you are
to PASS 3 CARDS at the start of a hand, you will see instructions to do
so. The computer will automatically give your passed cards to the
correct player. You will automatically receive 3 cards from another
player.
The 2 or 3 of Clubs will automatically be played to start the first
trick, even if you have the card. Your opponents will automatically
play their cards. When it is your turn to play a card, you will hear a
musical note.
At the end of a hand, any points received will be added to each
player's score. The next hand will start automatically. There is no
special score display. Game play continues until 1 player accumulates
100 points (or until you press RESET to start over). When any player
reaches 100 points, the screen "freezes" at the end of that hand, so
you can see which player has the lowest score. That player wins!
STRATEGY
There are many strategies possible. If you have a strong suit of
Hearts and the Queen of Spades at the start of a hand, try to "shoot
the moon". But remember that you must take ALL Hearts AND the
Queen of Spades, or you will end up with unwanted points. If you do
not have a strong suit of Hearts, try to avoid taking points. However,
if you see and opponent trying to "shoot the moon," take 1 point trick
and block the attempt.
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�1982, 1998 Intellivision Productions, Inc.