THIN ICE
Cartridge Instructions
(For 1 or 2 Players)
THIN ICE
Oh, no! Duncan is on the loose! Duncan is a penguin who loves to
skate on thin ice, much to the dismay of the other penguins. As
Duncan skates he weakens the ice; if he skates completely around
another penguin -- KER-PLASH! -- the ice collapses and the penguin
falls into the pond.
Duncan has only two worries -- the seal who loves to bounce him
on her nose, and the lumbering polar bears who like to bat him
around.
GAME PLAY
You control Duncan by pressing the hand controller DISC. Skate
around the other penguins, dunking them in the pond. Avoid or dunk
the seal and polar bears. Gobble shrimp cocktails for extra speed.
Dunk all of the penguins, then take the Zamboni ice resurfacer out for
a spin to fix up the pond -- more penguins show up and the game
continues at the next level, harder than before!
DUNKING
As Duncan skates on the thin ice, he cuts it. You can see the cut by
the thin white line trailing him. Draw a square with this white line
around a penguin, seal, or polar bear and -- KER-PLASH! -- they're
dunked!
Part of the line erases whenever a penguin or a polar bear touch
it, or whenever Duncan swims across a hole in the ice. Part of it also
disappears anytime Duncan zigzags.
THE SEAL
As much as Duncan loves dunking penguins, the seal loves to
bounce Duncan around on her nose. The seal chases Duncan by
trailing the white line of cut ice (turning it red). If Duncan is quick,
he can dunk the seal by using the red line to complete a square
around her.
He can also throw the seal off the trail by erasing part of the line
-- swim through a hole in the ice or zigzag! When the seal loses the
trail, she is momentarily confused and doesn't move -- a perfect
opportunity to dunk her!
Whenever the seal catches Duncan, your turn is over!
POLAR BEARS
Polar Bears lumber around the ice looking for Duncan. If they
catch him -- FWAP! -- they swat him off the pond.
The Polar Bears can be hard to dunk, since they move around so
much -- but they can be stopped! Press any ACTION KEY (side
buttons on the hand controller) to temporarily FREEZE them! This
gives you your best chance to dunk 'em, but use it sparingly -- you
start the game with only 5 "freezes." Extra freezes can be earned by
grabbing one of the lobsters that occasionally amble across the ice.
The number in the upper right corner of the screen tells you how
many freezes you have left.
Whenever a polar bear catches Duncan, your turn is over!
HIGHER LEVELS
Each time you dunk all the penguins on screen, you move to a
higher, harder level. The level you are on is indicated by the number
of igloos shown at the top of the screen.
WARNING: The longer you stay on one level, the faster the seal
and the polar bears become!
GAME CONTROLS
Press RESET and the title screen appears. Press the disc on either
hand controller and the message "SELECT 1 OR 2 PLAYERS" appears
on screen. To play by yourself, press the number 1 key, then press
ENTER. For a two player game, press the number 2 key, then press
ENTER.
You start the game with four turns. Your turn ends when Duncan
is thrown into the water or off of the ice by the seal or a polar bear.
A message to "GET READY" will appear before your next turn. You
earn an extra turn each time you score 10,000 points. The number of
turns you have left is displayed in the middle of the top right half of
the screen.
With two players, you alternate turns. The message will say "GET
READY PENGUIN 1" or "GET READY PENGUIN 2." Player 1 uses the left
hand controller, Player 2 uses the right.
Since players can earn extra turns, one player may run out of
turns before the other one ("GAME OVER PENGUIN 1"). The other
player keeps playing for however many turns are left.
You can pause the game by pressing the number 1 key and the
number 9 key on either hand controller at the same time. The screen
will go black. Press any key or the DISC to resume play.
The game ends when both players run out of turns.
SCORING
You get 1000 points for dunking the seal, 450 points for dunking a
polar bear, and 100 points for dunking a penguin. Plus, you get
bonus points for the size of the hole you make when you dunk 'em --
from 40 points to over 6000 points for skating around the ENTIRE
POND (it CAN be done)!
Gobble a shrimp cocktail (skate over it) to pick up 60 points and a
temporary burst of extra speed! Scarf up a lobster for 50 points and
an extra chance to freeze the polar bears!
Get an extra turn for every 10,000 points you score!
If you are playing by yourself, your score appears at the top of the
screen. During a two-player game, only one player's score is on
screen at a time. The first player's score is in blue, the second
player's score is in black. When the game is over, the two scores
alternate on screen.
The highest score wins.
Press RESET to play again.
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�1986, 1998 Intellivision Productions, Inc.