ASTROSMASH

Cartridge Instructions

(For 1 Player)


The sky IS falling! Chicken Little was right! You're the laser battery

Commander and HERE THEY COME!...an attack of multicolored meteors

with an occasional spinning bomb that will blow up one of your guns

if you let it land, AND -- to really make life interesting, some guided

missiles and an Attack UFO! As your score goes higher, so does the

excitement!


OBJECT OF THE GAME

To hit as many meteors, bombs, missiles and flying saucers as

possible, without being hit yourself. As your score grows higher, the

game speeds up and gives you more challenge. Take turns with your

friends to see who can get the highest "peak score"!


SELECT GAME SPEED

Played at any of 4 skill levels. When you see the game title:


Press RETURN to play at the top level.

Press 1 (Auto-Fire) to play at easy level.

Press 2 (Single Shot) to play at easier level.

Press 3 (Hyper Space) to play at easiest level.


Then press RETURN to start game.


CONTROLS

Fire: Any SIDE ACTION button

Auto Fire mode: press 1

Single Shot mode: press 2

Hyper Space: press 3

Move left: left side of DISC

Move right: right side of DISC


GET READY!


1. Move your active laser gun left and right by pressing DISC.


2. When you are under a falling rock or other object, FIRE by

pressing ANY SIDE ACTION BUTTON (or press AUTO FIRE [1] and the

computer will shoot 3 times each second for you). For rapid fire, use

SINGLE SHOT mode, keep depressing SPACE BAR and tap the DISC.


3. Hit as many rocks as you can -- every one that lands reduces your

score.


4. Be sure to hit every white "spinner"! Try to hit or avoid guided

missiles and attacking UFOs (which appear when your score is over

20,000 points)!


5. Every time your peak score goes up another 1,000 points, you get

another laser gun in your arsenal.


6. Scoring formula:


Your score goes UP when you hit...


Big Rock = 10

Small Rock = 20

Big Spinner = 40

Small Spinner = 80

Guided Missile = 50

UFO = 100 (appears on level 4 and above)


Point values are multiplied by the level number.


Your score goes DOWN when...


Big Rock Lands = -5

Small Rock Lands = -10

Your Gun Is Hit, or a Spinner Lands = -100


Point values are multiplied by the level number.


Scoring level changes:


1x  level : Black background : Score up to 999

2x  level : Blue background : Score 1,000-4,999

3x  level : Purple background : Score 5,000-19,999

4x  level : Turquoise background : Score 20,000-49,999

5x  level : Gray background : Score 50,000-99,999

6x  level : Black background : Score 100,000 and over


NOTE: EVERYTHING SPEEDS UP AND YOU HAVE MORE TARGETS AND

ATTACKERS, MOVING FASTER, AT THE HIGHER SCORES ESPECIALLY

WHEN THE TOTAL PASSES 100,000, 200,000, 500,000 AND ONE

MILLION POINTS!


7. When you hit a rock and it splits in two, try to hit both of those

fragments: they each give you twice as many points as the original

big rock!


8. Whenever you see a white object, concentrate on avoiding it or

shooting it down...


* White spinners (big and small): Be sure to hit every one you can --

if one lands, you lose a laser gun (when you lose them all, the game

is over).


* Pulsating guided missiles: will seek out your active laser gun and

blow it up on impact! If you can, get directly under a GM while it is

correcting course, and shoot it! If the missile gets to the ground,

sometimes it will home in on your laser, flying horizontally. If this

happens, your only chance of escape is to go into HYPER SPACE!

(move instantly to another place).


When you press HYPER SPACE (3) your laser will immediately move

to the left or right a random distance determined by the computer.

The guided missile will attempt to follow you there, and you might

have to go into HYPER SPACE more than once -- and risk finding

yourself under a falling rock!


* Attack UFOs: appear occasionally when your score is over 20,000

points. They sweep across the screen, aiming huge bombs at your

active laser gun. The bombs fall slowly enough for you to move out

of the way. Keep moving! Try to get directly beneath the UFO and

directly beneath the UFO and shoot it down!


9. Do not shoot at falling rocks that are very close to your active

laser, as the explosion may produce shrapnel and blow up your gun.


10. When you get good at ASTROSMASH, the game can go on for some

time. If you want a break in the action, remember the "interrupt

code" (press 1 and 9 simultaneously).


Restart by pressing either Disc.

----------

�1981, 1998 Intellivision Productions, Inc.


ASTROSMASH

Cartridge Instructions

(For 1 Player)


The sky IS falling! Chicken Little was right! You're the laser battery

Commander and HERE THEY COME!...an attack of multicolored meteors

with an occasional spinning bomb that will blow up one of your guns

if you let it land, AND -- to really make life interesting, some guided

missiles and an Attack UFO! As your score goes higher, so does the

excitement!


OBJECT OF THE GAME

To hit as many meteors, bombs, missiles and flying saucers as

possible, without being hit yourself. As your score grows higher, the

game speeds up and gives you more challenge. Take turns with your

friends to see who can get the highest "peak score"!


SELECT GAME SPEED

Played at any of 4 skill levels. When you see the game title:


Press RETURN to play at the top level.

Press 1 (Auto-Fire) to play at easy level.

Press 2 (Single Shot) to play at easier level.

Press 3 (Hyper Space) to play at easiest level.


Then press RETURN to start game.


CONTROLS

Fire: Any SIDE ACTION button

Auto Fire mode: press 1

Single Shot mode: press 2

Hyper Space: press 3

Move left: left side of DISC

Move right: right side of DISC


GET READY!


1. Move your active laser gun left and right by pressing DISC.


2. When you are under a falling rock or other object, FIRE by

pressing ANY SIDE ACTION BUTTON (or press AUTO FIRE [1] and the

computer will shoot 3 times each second for you). For rapid fire, use

SINGLE SHOT mode, keep depressing SPACE BAR and tap the DISC.


3. Hit as many rocks as you can -- every one that lands reduces your

score.


4. Be sure to hit every white "spinner"! Try to hit or avoid guided

missiles and attacking UFOs (which appear when your score is over

20,000 points)!


5. Every time your peak score goes up another 1,000 points, you get

another laser gun in your arsenal.


6. Scoring formula:


Your score goes UP when you hit...


Big Rock = 10

Small Rock = 20

Big Spinner = 40

Small Spinner = 80

Guided Missile = 50

UFO = 100 (appears on level 4 and above)


Point values are multiplied by the level number.


Your score goes DOWN when...


Big Rock Lands = -5

Small Rock Lands = -10

Your Gun Is Hit, or a Spinner Lands = -100


Point values are multiplied by the level number.


Scoring level changes:


1x  level : Black background : Score up to 999

2x  level : Blue background : Score 1,000-4,999

3x  level : Purple background : Score 5,000-19,999

4x  level : Turquoise background : Score 20,000-49,999

5x  level : Gray background : Score 50,000-99,999

6x  level : Black background : Score 100,000 and over


NOTE: EVERYTHING SPEEDS UP AND YOU HAVE MORE TARGETS AND

ATTACKERS, MOVING FASTER, AT THE HIGHER SCORES ESPECIALLY

WHEN THE TOTAL PASSES 100,000, 200,000, 500,000 AND ONE

MILLION POINTS!


7. When you hit a rock and it splits in two, try to hit both of those

fragments: they each give you twice as many points as the original

big rock!


8. Whenever you see a white object, concentrate on avoiding it or

shooting it down...


* White spinners (big and small): Be sure to hit every one you can --

if one lands, you lose a laser gun (when you lose them all, the game

is over).


* Pulsating guided missiles: will seek out your active laser gun and

blow it up on impact! If you can, get directly under a GM while it is

correcting course, and shoot it! If the missile gets to the ground,

sometimes it will home in on your laser, flying horizontally. If this

happens, your only chance of escape is to go into HYPER SPACE!

(move instantly to another place).


When you press HYPER SPACE (3) your laser will immediately move

to the left or right a random distance determined by the computer.

The guided missile will attempt to follow you there, and you might

have to go into HYPER SPACE more than once -- and risk finding

yourself under a falling rock!


* Attack UFOs: appear occasionally when your score is over 20,000

points. They sweep across the screen, aiming huge bombs at your

active laser gun. The bombs fall slowly enough for you to move out

of the way. Keep moving! Try to get directly beneath the UFO and

directly beneath the UFO and shoot it down!


9. Do not shoot at falling rocks that are very close to your active

laser, as the explosion may produce shrapnel and blow up your gun.


10. When you get good at ASTROSMASH, the game can go on for some

time. If you want a break in the action, remember the "interrupt

code" (press 1 and 9 simultaneously).


Restart by pressing either Disc.

----------

�1981, 1998 Intellivision Productions, Inc.