BACKGAMMON

CARTRIDGE INSTRUCTIONS

(For 1 or 2 Players)


INTELLIVISION BACKGAMMON is identical with the board game. You

can play against the built-in computer at two different skill levels,

one for beginners or intermediates, another for experts! You can

sharpen your game, become a player of championship caliber! If you

like, two players can compete against each other. All the strategy,

luck and suspense of today's most popular board game are at your

fingertip, electronic control!


PART 1


THE CONTROLS

This first part of the instructions is for those who already know how

to play Backgammon. If you have never played or want to brush up

on the rules, please begin with Part II.


1. THE DICE

Press [1] through [6] to move your piece that number of points.


2. SELECT GAME

You can play BACKGAMMON three different ways. One player can

compete against the computer at two different skill levels, or two

players can compete against each other. The computer is a good

player, but it is not unbeatable. At Level 1 it plays a "safe",

conservative game, a good choice for beginning or intermediate

players. At Level 2 the computer plays a more sophisticated, daring

game, a challenge for advanced players.


Press [7] to play a two player game.

Press [8] to play a one player game at Level 1

Press [9] to play a two plauer game at Level 2


3. [CLEAR] -- Press this key if you change your mind about a move

you have made. Your pieces will then be returned to the positions

they were in at the start of your turn (you must press [CLEAR] before

pressing [ENTER]).


MOVE TWO -- If you roll "doubles," you can move two pieces at the

same time by pressing MOVE TWO [0] before pressing the [1] through

[6].


[ENTER] -- Press this key after you have made all your moves on

each turn. This will cause the dice to roll for your opponent's next

turn. Even if you're unable to move any pieces on a particular turn,

you must press [ENTER] to make the dice roll. If you are playing

against the computer, the dice will roll automatically for your turn

after the computer has made its moves.


MOVE CURSOR -- Press this disc to move the "cursor" along ("brown

ring" indicator). The cursor designates which piece you want to move.

Each time you press the disc the cursor will move to your next

moveable piece. (Be sure to press lightly so that the cursor does not

go past your intended piece -- if this should happen continue

pressing until the cursor arrives back at the piece you want to move

-- you cannot move the cursor backwards.


PIP COUNT -- Press either top side button to see the "pip count,"

which is a running score of the game. The pip count is found by

multiplying the number of pieces on each point times the value of

that point. The lower your pip count, the better. (For more about the

pip count, consult a book on the complete rules of backgammon.)


HOW TO PLAY


1. Turn Master Control Switch ON, insert cartridge, put

BACKGAMMON overlay in your Hand Controller, and press RESET. You

will see the title "BACKGAMMON" appear on your screen.


2. Now press the Disc on your Hand Controller to begin play. The

BACKGAMMON board will appear.


3. Select Game

Choose the way you want to play. Press Level 1 [8] or Level 2 [9] to

play against the computer, or TWO PLAYER [7] for competition

between two players. Selecting the game will also produce the first

roll of the dice.


4. When the Dice Roll

The dice will appear on your screen to the right of the board. When a

die is rolling it is blue in color. As soon as it comes to rest its color

changes to white or black depending on whose turn it is. When

playing against the computer, your dice (and pieces) are white. The

computer's dice (and pieces ) are black.


The first roll of the dice is to determine who moves first. As the

rolling blue dice come to rest one will turn white and the other black.

Whichever color is the higher number wins the first turn, and both

dice will then turn the color of the higher die. The player who gains

the first turn combines the two dice to make his first moves. For

instance, if you are playing against the computer and on the first roll

the black die comes up 5 and the white die 3, then the computer

wins the right to move first and both of the dice will turn black. The

computer can then use the 5 and the 3 for its moves.


Important: Each of the dice will also turn blue after a player has used

that die to make a move. Thus a stationary blue die indicates a move

that has been used up.


5. Choose the Piece You Want To Move

The cursor (brown ring) will automatically appear on the first

moveable piece of whichever player has won the roll of the dice. If

you don't want to move your first piece, move the cursor along with

the MOVE CURSOR Disc to whichever piece you prefer to move.


6. Now Move Your Piece

After you've chose the piece you want to move, press the [1] through

[6] on your Hand Controller corresponding to which ever of the two

rolled dice you want to use first. Your piece will move to the point

you have chosen. Note: If you roll "doubles," four dice will appear.

Remember a die turns blue after you've used the move indicated by

it.


If you change your mind about your move, press [CLEAR], then move

again.


7. Roll the Dice Again

After you've used all your available moves on each turn, press

[ENTER] to roll the dice for your opponent's next turn. After the

computer moves, the dice roll automatically for your next turn.


8. Stacking Pieces

If you run out of room on a point and must stack you pieces, each

stacked piece will be indicated by a dash (black or orange). Thus, a

piece showing one dash means that one piece is stacked on top of


another. A piece showing two dashes means that two pieces are

stacked on top of another for a total of three pieces.


9. Hitting A blot

If you have left a "blot" (single piece) on a point and your opponent

"hits" (lands on) it, your piece will automatically be placed on the

"bar" in the center of the board. On your next turn the cursor will

automatically appear on your hit piece. You must re-enter that piece

before moving any other.


10. Bearing Off

The first player to bear off all his pieces will be greeted by a

"victory" tune (you must press [ENTER] after bearing off your least

piece). If the computer wins, it will blow its own horn (no need to

press [ENTER]).


11. Resigning

If you think your situation is hopeless and you want to move on to

the next game, you can resign by pressing the Level 2 key [9] twice.

This will produce a victory tune for your opponent. (If you don't care

to hear the tune, just press RESET.)


12. Starting Over

To start a new game, press game selector or RESET.


BUZZ!! If you try to make a move that isn't allowed, you'll hear a loud

buzz. This will occur when:


* you have tried to move to a point that isn't open--

* you have tried to move a different number of times than the dice

indicate --

* you have tried to use a die that has already been used (blue die) --

* you have tried to bear off before all your pieces are in your home

table --


All set?!! Now enjoy INTELLIVISION BACKGAMMON


PART 2


HOW TO PLAY BACKGAMMON


Backgammon is a game played by two players (in INTELLIVISION

BACKGAMMON the computer can be one of the players). Each player

has 15 pieces. The object of the game is to be the first to move all

your pieces completely around and finally off the board. Moving

your pieces off the board is called "bearing off". The first player to

bear off all his pieces is the winner.


Each player moves in a direction beginning from his opponent's

Home Table and coming around to his own Home Table. Thus one

player always moves clockwise and the other always

counterclockwise.


Following is a glossary of the main terms used in Backgammon:


1. Bar -- the blank space running vertically through the center of the

board.


2. Bearing Off -- moving all your pieces off the board after they have

completed their course to your Home Table.


3. Block -- when your opponent has two or more pieces on a point;

you cannot move to that point.


4. Blot -- a single piece on a point. Can be "hit" at any time.


5. Doubles -- two dice with the same number of spots. Doubles your

moves.


6. Hit -- landing on an opponent's blot. A hit piece is moved to the

bar.


7. Points -- triangular spaces 24 in all. You move your pieces from

point to point.


8. Re-Enter -- to move a hit piece from the bar back into play. A

player must re-enter a hit piece(s) before he can move any other

pieces. The hit piece must be re-started from an open point in the

opponent's Home Table.


9. Table -- a portion of the playing board. Before beginning to bear

off, you must bring all your pieces around to your Home Table.


A player can move his piece to any one of the "points" so long as that

point is not occupied by two or more of his opponent's pieces -- then

it is "blocked". Whether a player can actually move to an open point

depends upon a roll of the dice. Pieces move according to the count of

the dice.


A single piece on any point is called a "blot". a blot can be "hit" --

that is, if you land on your opponent's blot, his piece must be

removed from the point and placed on the "bar" in the center of the

board. He then cannot move any other pieces until he re-enters into

play his hit piece. If he does not get a roll of the dice that allows him

to move his hit piece from the bar to an open point in his opponent's

Home Table, he must surrender his turn without having moved.


The players take turns rolling two dice (except at the start when

each player rolls one) and each can move his pieces according to the

numbers on the dice.


You can move any piece at the head of a point as follows:


. . . you can move the same piece twice in succession, once for the

number on one of the dice, and again for the number on the other,

provided that each of the two numbers thrown can move the piece to

unblocked (one or no opponent pieces) points.


. . .if you can use only one of the dice to move, then the other one is

ignored and your opponent takes his turn after your one move.


. . . if you are unable to move with either one of the dice, you must

surrender your turn.


. . . if there is a move available, you must make it.


In the event that a player rolls two matching dice, this is called

"doubles" and entitles the player to a double move. If, for instance,

you roll two fours, you can then move one piece 16 points, or two

pieced 8 points each, or four pieces 4 points each, or any combination

of moves in multiples of 4. (INTELLIVISION BACKGAMMON will

automatically show four dice if you roll doubles.)


There is no limit to the number of your own pieces that you can have

on the same point at the same time. If you run out of room on any

point you can "stack" pieces one on top of the other.


Before you can begin to bear off any of your pieces, you must have

moved all your pieces into your Home Table. You can then bear off

according to the count of the dice. If you roll a number higher than

the number of points needed to bear off a piece, you can still use that

roll to bear off provided that the piece in question is your first

available move. For instance, if you roll a six but your first moveable

piece is on the 4 point in you Home Table, you can use the six roll to

bear off that piece.


At the start of play each player rolls one die to determine who has

the first turn (INTELLIVISION BACKGAMMON automatically rolls one

die for each player). The higher die wins (repeat in case of a tie), and

the winning player combines both of the dice to make his first

moves.


Imagine Your Starting A Game: White vs Black. Each throws one die.

The white comes up 5 and the black, 3. So White, with the higher roll,

gets the first turn. Combining the two dice, he can move one piece 5

points and another piece 3 points, or he can move one piece 8 points

provided the individual moves of 5 points and 3 points are both

open. Suppose White decides to move one piece three points, and the

second piece five points.


Black then rolls the dice, and comes up with a 2 and a 4. He chooses

to move one piece two points, and with the remaining 4 he moves

another piece to "hit" the "blot" left by White on his previous move.

White's hit piece must be removed from the point and placed on the

bar.


White must re-enter his hit piece from the bar (by getting a roll of

the dice that allows him to land on an open point) before he can

move any other piece. If a player has more than one of his pieces on

the bar, he must re-enter all of them before he can move any other

pieces.


There are many subtle aspects to Backgammon, such as different

strategies that call for "forward" aggressive play or the "back" game

that involves more defensive, calculated play. In some instances it

may be unwise to hit an opponent's blot if it leaves you vulnerable to

being hit upon his re-entry and thereby set further back in your

game.


Here you are provided with the basic rules of the game, but

INTELLIVISION BACKGAMMON makes it possible for you to practice

and quickly develop your skill. For more about the finer points, why

not try a little library research!


Now return to Part 1 of the Instructions, and enjoy amazing

INTELLIVISION BACKGAMMON!!


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(c)1979, 1997 Intellivision Productions Inc.