BOMB SQUAD

Intellivoice Voice Synthesis Cartridge Instructions

(For 1 Player)


Don't look now, but your Time Bomb is ticking! It was planted by

"BORIS", the evil terrorist. You will have less than half an hour

(simulated time) to disarm it before the bomb destroys your city!

Since this is an INTELLIVOICE Voice Synthesis Module, voices will be

talking to you. "FRANK", the demolition expert, will give instructions

on what to try next. And "BORIS" himself will needle you now and

then, reminding you, "It won't be easy!".


OBJECT OF THE GAME

The object of the game is to score points by disarming a Time Bomb

before it goes off! Points are won for rewiring electrical circuits with

cutters, pliers and soldering iron. 2000 point bonus for solving the

explosive riddle, saving the city! As the game starts, a simulated

Time Clock will be activated, and the time you have left will be

displayed.  To disarm the bomb you must decipher the CODE

NUMBER. After enough circuits have been repaired, the CODE

NUMBER can be guessed with certainty. Or, after you have repaired

two circuits, you can go for broke. Guess right and you win 1000

bonus points... guess wrong and you lose! The Time Bomb will

explode! The game is over!


GAME CONTROLS


KEYPAD 1, 2, 3: Select digits, banks, skill levels

KEYPAD 4: Cutters

KEYPAD 5: Pliers

KEYPAD 6: Soldering Iron

KEYPAD 7: Fire Extinguisher

KEYPAD 8: Exit

KEYPAD 9: Work Sequence (repeat)


UPPER SIDE ACTION BUTTONS: Bring up circuit selected/Speed up

tool moves

LOWER LEFT SIDE ACTION BUTTON: Work tools

LOWER RIGHT SIDE ACTION BUTTON: Drop


DISC: Bring up City Scene/Move cursor over CODE NUMBER

DISPLAY/Select circuit to be repaired/Move tool


THE GAME IN A NUTSHELL


1. Press DISC to bring up City Scene.


2. Select DIGITS. Decide whether CODE NUMBER you are trying to

decipher will have one, two or three digits. Press KEY 1, 2 or 3 and

press ENTER.


3. Select skill LEVEL. Press KEY 1, 2 or 3 and press ENTER. (See

below.)


4. When CODE NUMBER DISPLAY appears, press DISC to move cursor

over a  particular element in the CODE NUMBER DISPLAY. (Make a

strategic   selection! See below.)


5. Press either TOP side button. CIRCUIT BOARD will appear.


6. Using CUTTERS, PLIERS and SOLDRING IRON repair circuits as

directed by FRANK. "Left more", etc. (See below.)


AFTER ENOUGH CIRCUITS HAVE BEEN REPAIRED, CODE NUMBER CAN

BE DECIPHERED WITH CERTAINTY. BOMB WILL BE DISARMED, WILL

NOT GO OFF. YOU WIN 2000 BONUS POINTS AND THE GAME!


After you have rewired at least two circuits correctly per display,

you can try a ONE SHOT GUESS. Guess one digit of the code number

and you win 1000 points. Guess wrong and the bomb will EXPLODE.

You LOSE the game!


��Press 1, 2 or 3 and move CURSOR with DISC. Select Display bank

for your number.


��Press ENTER.


��Press NUMBER you are guessing. FRANK will ask "Are you sure?"


��Press ENTER again. (If you're not sure, press CLEAR.)


If playing in skill level 1, number you're guessing will be previewed

in GREEN-LIT SQUARES on the code number display and in WHITE on

the small flashing white-bordered square below it. If playing in skill

level 2 or 3, number you're guessing will be previewed only in

WHITE on the small flashing white-bordered square.


When the clock has ticked down to 15 SECONDS, regardless of where

you stand or what you've done, you can try a ONE SHOT GUESS!

(What have you got to lose anyway? The game is almost over.)


Press EXIT, if you are in the circuit, and repeat the above four steps.


SCORING


Cut out component : 20 points

Replace component :

     Skill level 1: 30 points

     Skill level 2: 40 points

     Skill level 3: 50 points

Complete circuit repair: bonus points equal to total points earned by

working on circuit

Guess correct code number digit: 1000 bonus points

Disarm bomb/win game: 2000 bonus points


3 SKILL LEVELS

When you see the skill LEVEL display on your screen, press KEY 1, 2

or 3 and press ENTER.


SKILL LEVEL 1

Simplest of the three levels and the place to start if you are not

familiar with the game. You will work at the SLOWEST SPEED In skill

level 1.


��You must complete 2 or 3 wiring operations per circuit.


��If you cut the WRONG component, you get just 7 seconds to repair

the mistake. Any longer and the connection will explode. You will go

back to the CODE NUMBER display. (Code Number Display will have a

burned out element.)


SKILL LEVEL 2

Much more demanding than level one. The action moves TWICE as

fast!


��You must complete 3 or 4 wiring operations per circuit.


��You might have to fight a fire! Once every minute or so, one of the

Circuit Board components may overheat. You'll lose time putting out

the blaze. If you don't extinguish the flashing component within 8

seconds, Board explodes. You'll exit back to the Code Number display.


��If you cut out a WRONG component, you will have 8 seconds to

repair your mistake. Otherwise the Board will explode and you'll exit

back to the Code Number display.


SKILL LEVEL 3

Now you're in the Pros! Everything will go TWICE as fast as level 2

(four times as fast as level 1). And if you make certain mistakes, you

could cause the time bomb to explode!


You must complete 4 or 5 wiring operations per circuit. When you

hear a siren sound, your screen will shake! Sometimes a key part will

fall down from the top of the Circuit Board. You will have to stop and

remove it. More time lost. TIME BOMB WILL EXPLODE if you make

these mistakes: If you cut a component NOT IN THE RIGHT ORDER and

fail to fix it within 9 seconds, or if you fail to extinguish a flashing

component within 9 seconds!


NOTE: Skill Level you select WILL affect scoring. (See above.)



FIGURE OUT THE CODE!

As FRANK reminds you, the name of the game is to find out the

secret CODE NUMBER. Solve that riddle and you've won 2000 points

and the game.  Decipher the CODE NUMBER and you've disarmed the

bomb and saved the city!


The CODE NUMBER can have one, two or three digits depending on

your selection. Examine one digit at a time. Which means, try to

decipher what number would result out of smoothly uniting green-lit

squares in each selected bank.


Every bank square you pick is a wiring circuit you must try to repair.  

Upon repair, it will light in green only if it does become a part of the

tracing of the number being deciphered.


If you make enough wiring repairs the CODE NUMBER can be guessed

with certainity. But you can go a long way toward deciphering it

quicker with paper and pencil plus a process of elimination. (You

don't have to light up all or even most of the display squares.)


GET A GOOD START!

Think of the possibilities. Visualize the SHAPE of the number you're

trying to decipher. Is the shape straight like a 1, oval like a 0 or

what?


TO CHOOSE A CIRCUIT...


1. Press 1, 2 or 3 to move the CURSOR to the position you want: Left,

middle or right bank.


2. USe the Direction DISC to move CURSOR over individual square you

want. This is your "educated guess."


You have selected the WIRING CIRCUIT you wish to repair. Now

press either TOP side button.


When you see the CIRCUIT BOARD the tension builds immediately!

The Time Clock is running and a DOOMSDAY VOICE keeps reminding

you that time is fleeting, "18 MINUTES 'TIL BLAST!" And if you make

a mistake, the Time Clock will go beserk and start racing wildly

ahead! Still, in spite of all, the voice of FRANK will carry you through.

His VOICE will tell you exactly how to work, which wiring component

to cut or repair first.


To SELECT a tool:

CUTTERS: Press 4

PLIERS: Press 5

SOLDERIONG IRON: Press 6

FIRE EXTINGUISHER: Press 7


To MOVE a tool, use the Direction DISC.


To WORK a tool, use the LEFT lower SIDE BUTTON.


To DROP a component you are replacing or cutting out, move off the

board to the right side or top of screen first, then use RIGHT lower

SIDE BUTTON. To let go of a component just replaced on board, use

the same button.


LISTEN UP!

FRANK'S voice will tell you exactly what to do. Basically, Frank will

tell you TWO THINGS. BOTH are important!


ONE: Whether to CUT OUT a particular wiring COMPONENT, or to

REPLACE it.


TWO: The ORDER your jobs must take. (WIRING SEQUENCE.) "Cut this

out first."


Component you'll be working on will flash as FRANK tells you the

right ORDER (SEQUENCE). REMEMBER: The ORDER is IMPORTANT! (In

the 3rd Skill Level, working out of order could BLOW UP THE BOMB!)


If you CAN'T GET THE ORDER STRAIGHT, press SEQUENCE (9). FRANK

will tell the order AGAIN.


CUTTING OUT: LET'S DO ONE!


1. FRANK will give you the work SEQUENCE. (The ORDER.)


2. Press CUTTERS (4) and press Direction DISC to select cutters and

move them into position.


3. FRANK will direct you when you're close enough. "Left more," etc.

When tool is in the CORRECT position you'll hear a PING!


4. Press lower LEFT SIDE BUTTON to work tool, snip the wire. Press

Direction DISC and move CUTTERS to the opposite side. Now snip that

side the same way.


5. Now press PLIERS (5). Press Direction DISC to move PLIERS into

position for removing COMPONENT you have just cut out. (Again,

FRANK will direct you. "Up more, Down more," etc.)


6. Use Direction DISC to move cut out COMPONENT off the board.

Press LOWER RIGHT SIDE BUTTON to let go of COMPONENT.


7. Now look at the top of the board. Find the WIRE (colored in gray).

Press PLIERS (5) and use the Direction DISC to move them into

position to pick up the WIRE.


8. Move WIRE into position as FRANK directs. "Down more," etc. Press

LOWER RIGHT SIDE BUTTON to let go of WIRE.


9. Press SOLDERING IRON (6). Use Direction DISC to move tool tip into

position for soldering one side. You'll hear PING sound. Work tool

with LOWER LEFT side button. When both sides are soldered, FRANK

will congratulate you, "OK, OK," etc.


That's it. You have CUT OUT one circuit COMPONENT and filled the

gap that's left with the WIRE.


REPLACING COMPONENTS: LET'S TRY THAT!

This time you'll be REPLACING the wiring component. You remove

the component and then REPLACE it with one from the top.

Replacement will be either the SAME SHAPE or the SAME COLOR.


1. Use the CUTTERS (4) and PLIERS (5) to snip out the COMPONENT

and drop it off the board. (Use the DISC & LOWER side buttons.)


2. Now look CAREFULLY at the top of the board. Your REPLACEMENT

must be EITHE the SAME COLOR or the SAME SHAPE. Pick a match,

SHAPE or COLOR, among the various lined-up components. There may

be more than one of each type, and you may have to go through all

of them to find the right one.


3. Use PLIERS (5) to pick up top component. Use Direction DISC to

move your choice (SHAPE or COLOR) for a REPLACEMENT into

position. FRANK will direct you. (Use RIGHT lower side button to let

go of component.)


4. Use SOLDERING IRON (6) on both sides of the REPLACEMENT

component.


If you've matched the compoent with the right REPLACEMENT and

soldered it in place correctly...that's it! FRANK will congratulate you,

"OK, OK," etc.


5. If the first replaced COMPONENT on this board was SHAPE-related,

all remaining replacement on this board will be SHAPE-related; if

COLOR-related, all remaining replacements on this board will be

COLOR-related.


TIME OUT TO FIGHT A FIRE! (Skill Levels 2 & 3)

At any time when you're working on a circuit, one of the components

could go critical. A SIREN will sound and the component will flash.

You'll have exactly 8 seconds to put the fire out if you're in Skill

Level 2! Or 9 seconds if you're in Skill Level 3!


Press EXTINGUISHER (7) to put out fire. (Use DISC and LEFT lower

SIDE BUTTON to move & work EXTINGUISHER tool.)


MISTAKES WILL HAPPEN...

but you CAN'T GET AWAY WITH any of them! What's more, mistakes

cost you time, maybe critical time. If you make a mistake, FRANK

will call you on it at once. Time Clock will speed up and so will the

sounds. You're in trouble!


FRANK will say: "WRONG PART!" The Time Clock will race. The sounds

speed up. Snip one side of the offending component and you'll slow

things down again.


You must do all this to correct the mistake:


1. Cut out the wrong part with the CUTTERS.


2. Discard the wrong part with the PLIERS.


3. Pick out the right spare part and move into position.


4. START OVER. SOLDER the spare part on both sides.


FRANK may also tell you, "WRONG ORDER. RESOLDER IT." Then you

have just 7, 8, or 9 seconds -- depending on your Skill Level -- to

correct your work.


After you get used to the tools, try this. Use the top SIDE BUTTONS on

either side to SPEED UP the operation. With the PLIERS, for example,

use either top side button and the Direction DISC to make your

moves go MUCH FASTER! With a little practice the tools will start

feeling easy to you and you will be able to proceed to the more

difficult Skill Levels 2 and 3.


When that round of CUTTING OUT and/or REPLACEMENT is

completed, the symbols at the top of your Circuit Board will fade out.

FRANK will congratulate you for the job well done.


Now press EXIT and return to the CODE NUMBER DISPLAY.


When one entire digit of the CODE NUMBER lights up GREEN you're

ahead at least one thousand points. Nice going! Now press either top

button and go back to the board, if the CODE NUMBER has more than

one digit!


Find the secret code number and you win! You've disarmed the bomb

and saved the city! BORIS has been "foiled again!"


And FRANK will fully massage your ego..."You did it! You did it!

You're a hero!"

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�1982, 1998 Intellivision Productions, Inc.