BOMB SQUAD
Intellivoice Voice Synthesis Cartridge Instructions
(For 1 Player)
Don't look now, but your Time Bomb is ticking! It was planted by
"BORIS", the evil terrorist. You will have less than half an hour
(simulated time) to disarm it before the bomb destroys your city!
Since this is an INTELLIVOICE Voice Synthesis Module, voices will be
talking to you. "FRANK", the demolition expert, will give instructions
on what to try next. And "BORIS" himself will needle you now and
then, reminding you, "It won't be easy!".
OBJECT OF THE GAME
The object of the game is to score points by disarming a Time Bomb
before it goes off! Points are won for rewiring electrical circuits with
cutters, pliers and soldering iron. 2000 point bonus for solving the
explosive riddle, saving the city! As the game starts, a simulated
Time Clock will be activated, and the time you have left will be
displayed. To disarm the bomb you must decipher the CODE
NUMBER. After enough circuits have been repaired, the CODE
NUMBER can be guessed with certainty. Or, after you have repaired
two circuits, you can go for broke. Guess right and you win 1000
bonus points... guess wrong and you lose! The Time Bomb will
explode! The game is over!
GAME CONTROLS
KEYPAD 1, 2, 3: Select digits, banks, skill levels
KEYPAD 4: Cutters
KEYPAD 5: Pliers
KEYPAD 6: Soldering Iron
KEYPAD 7: Fire Extinguisher
KEYPAD 8: Exit
KEYPAD 9: Work Sequence (repeat)
UPPER SIDE ACTION BUTTONS: Bring up circuit selected/Speed up
tool moves
LOWER LEFT SIDE ACTION BUTTON: Work tools
LOWER RIGHT SIDE ACTION BUTTON: Drop
DISC: Bring up City Scene/Move cursor over CODE NUMBER
DISPLAY/Select circuit to be repaired/Move tool
THE GAME IN A NUTSHELL
1. Press DISC to bring up City Scene.
2. Select DIGITS. Decide whether CODE NUMBER you are trying to
decipher will have one, two or three digits. Press KEY 1, 2 or 3 and
press ENTER.
3. Select skill LEVEL. Press KEY 1, 2 or 3 and press ENTER. (See
below.)
4. When CODE NUMBER DISPLAY appears, press DISC to move cursor
over a particular element in the CODE NUMBER DISPLAY. (Make a
strategic selection! See below.)
5. Press either TOP side button. CIRCUIT BOARD will appear.
6. Using CUTTERS, PLIERS and SOLDRING IRON repair circuits as
directed by FRANK. "Left more", etc. (See below.)
AFTER ENOUGH CIRCUITS HAVE BEEN REPAIRED, CODE NUMBER CAN
BE DECIPHERED WITH CERTAINTY. BOMB WILL BE DISARMED, WILL
NOT GO OFF. YOU WIN 2000 BONUS POINTS AND THE GAME!
After you have rewired at least two circuits correctly per display,
you can try a ONE SHOT GUESS. Guess one digit of the code number
and you win 1000 points. Guess wrong and the bomb will EXPLODE.
You LOSE the game!
��Press 1, 2 or 3 and move CURSOR with DISC. Select Display bank
for your number.
��Press ENTER.
��Press NUMBER you are guessing. FRANK will ask "Are you sure?"
��Press ENTER again. (If you're not sure, press CLEAR.)
If playing in skill level 1, number you're guessing will be previewed
in GREEN-LIT SQUARES on the code number display and in WHITE on
the small flashing white-bordered square below it. If playing in skill
level 2 or 3, number you're guessing will be previewed only in
WHITE on the small flashing white-bordered square.
When the clock has ticked down to 15 SECONDS, regardless of where
you stand or what you've done, you can try a ONE SHOT GUESS!
(What have you got to lose anyway? The game is almost over.)
Press EXIT, if you are in the circuit, and repeat the above four steps.
SCORING
Cut out component : 20 points
Replace component :
Skill level 1: 30 points
Skill level 2: 40 points
Skill level 3: 50 points
Complete circuit repair: bonus points equal to total points earned by
working on circuit
Guess correct code number digit: 1000 bonus points
Disarm bomb/win game: 2000 bonus points
3 SKILL LEVELS
When you see the skill LEVEL display on your screen, press KEY 1, 2
or 3 and press ENTER.
SKILL LEVEL 1
Simplest of the three levels and the place to start if you are not
familiar with the game. You will work at the SLOWEST SPEED In skill
level 1.
��You must complete 2 or 3 wiring operations per circuit.
��If you cut the WRONG component, you get just 7 seconds to repair
the mistake. Any longer and the connection will explode. You will go
back to the CODE NUMBER display. (Code Number Display will have a
burned out element.)
SKILL LEVEL 2
Much more demanding than level one. The action moves TWICE as
fast!
��You must complete 3 or 4 wiring operations per circuit.
��You might have to fight a fire! Once every minute or so, one of the
Circuit Board components may overheat. You'll lose time putting out
the blaze. If you don't extinguish the flashing component within 8
seconds, Board explodes. You'll exit back to the Code Number display.
��If you cut out a WRONG component, you will have 8 seconds to
repair your mistake. Otherwise the Board will explode and you'll exit
back to the Code Number display.
SKILL LEVEL 3
Now you're in the Pros! Everything will go TWICE as fast as level 2
(four times as fast as level 1). And if you make certain mistakes, you
could cause the time bomb to explode!
You must complete 4 or 5 wiring operations per circuit. When you
hear a siren sound, your screen will shake! Sometimes a key part will
fall down from the top of the Circuit Board. You will have to stop and
remove it. More time lost. TIME BOMB WILL EXPLODE if you make
these mistakes: If you cut a component NOT IN THE RIGHT ORDER and
fail to fix it within 9 seconds, or if you fail to extinguish a flashing
component within 9 seconds!
NOTE: Skill Level you select WILL affect scoring. (See above.)
FIGURE OUT THE CODE!
As FRANK reminds you, the name of the game is to find out the
secret CODE NUMBER. Solve that riddle and you've won 2000 points
and the game. Decipher the CODE NUMBER and you've disarmed the
bomb and saved the city!
The CODE NUMBER can have one, two or three digits depending on
your selection. Examine one digit at a time. Which means, try to
decipher what number would result out of smoothly uniting green-lit
squares in each selected bank.
Every bank square you pick is a wiring circuit you must try to repair.
Upon repair, it will light in green only if it does become a part of the
tracing of the number being deciphered.
If you make enough wiring repairs the CODE NUMBER can be guessed
with certainity. But you can go a long way toward deciphering it
quicker with paper and pencil plus a process of elimination. (You
don't have to light up all or even most of the display squares.)
GET A GOOD START!
Think of the possibilities. Visualize the SHAPE of the number you're
trying to decipher. Is the shape straight like a 1, oval like a 0 or
what?
TO CHOOSE A CIRCUIT...
1. Press 1, 2 or 3 to move the CURSOR to the position you want: Left,
middle or right bank.
2. USe the Direction DISC to move CURSOR over individual square you
want. This is your "educated guess."
You have selected the WIRING CIRCUIT you wish to repair. Now
press either TOP side button.
When you see the CIRCUIT BOARD the tension builds immediately!
The Time Clock is running and a DOOMSDAY VOICE keeps reminding
you that time is fleeting, "18 MINUTES 'TIL BLAST!" And if you make
a mistake, the Time Clock will go beserk and start racing wildly
ahead! Still, in spite of all, the voice of FRANK will carry you through.
His VOICE will tell you exactly how to work, which wiring component
to cut or repair first.
To SELECT a tool:
CUTTERS: Press 4
PLIERS: Press 5
SOLDERIONG IRON: Press 6
FIRE EXTINGUISHER: Press 7
To MOVE a tool, use the Direction DISC.
To WORK a tool, use the LEFT lower SIDE BUTTON.
To DROP a component you are replacing or cutting out, move off the
board to the right side or top of screen first, then use RIGHT lower
SIDE BUTTON. To let go of a component just replaced on board, use
the same button.
LISTEN UP!
FRANK'S voice will tell you exactly what to do. Basically, Frank will
tell you TWO THINGS. BOTH are important!
ONE: Whether to CUT OUT a particular wiring COMPONENT, or to
REPLACE it.
TWO: The ORDER your jobs must take. (WIRING SEQUENCE.) "Cut this
out first."
Component you'll be working on will flash as FRANK tells you the
right ORDER (SEQUENCE). REMEMBER: The ORDER is IMPORTANT! (In
the 3rd Skill Level, working out of order could BLOW UP THE BOMB!)
If you CAN'T GET THE ORDER STRAIGHT, press SEQUENCE (9). FRANK
will tell the order AGAIN.
CUTTING OUT: LET'S DO ONE!
1. FRANK will give you the work SEQUENCE. (The ORDER.)
2. Press CUTTERS (4) and press Direction DISC to select cutters and
move them into position.
3. FRANK will direct you when you're close enough. "Left more," etc.
When tool is in the CORRECT position you'll hear a PING!
4. Press lower LEFT SIDE BUTTON to work tool, snip the wire. Press
Direction DISC and move CUTTERS to the opposite side. Now snip that
side the same way.
5. Now press PLIERS (5). Press Direction DISC to move PLIERS into
position for removing COMPONENT you have just cut out. (Again,
FRANK will direct you. "Up more, Down more," etc.)
6. Use Direction DISC to move cut out COMPONENT off the board.
Press LOWER RIGHT SIDE BUTTON to let go of COMPONENT.
7. Now look at the top of the board. Find the WIRE (colored in gray).
Press PLIERS (5) and use the Direction DISC to move them into
position to pick up the WIRE.
8. Move WIRE into position as FRANK directs. "Down more," etc. Press
LOWER RIGHT SIDE BUTTON to let go of WIRE.
9. Press SOLDERING IRON (6). Use Direction DISC to move tool tip into
position for soldering one side. You'll hear PING sound. Work tool
with LOWER LEFT side button. When both sides are soldered, FRANK
will congratulate you, "OK, OK," etc.
That's it. You have CUT OUT one circuit COMPONENT and filled the
gap that's left with the WIRE.
REPLACING COMPONENTS: LET'S TRY THAT!
This time you'll be REPLACING the wiring component. You remove
the component and then REPLACE it with one from the top.
Replacement will be either the SAME SHAPE or the SAME COLOR.
1. Use the CUTTERS (4) and PLIERS (5) to snip out the COMPONENT
and drop it off the board. (Use the DISC & LOWER side buttons.)
2. Now look CAREFULLY at the top of the board. Your REPLACEMENT
must be EITHE the SAME COLOR or the SAME SHAPE. Pick a match,
SHAPE or COLOR, among the various lined-up components. There may
be more than one of each type, and you may have to go through all
of them to find the right one.
3. Use PLIERS (5) to pick up top component. Use Direction DISC to
move your choice (SHAPE or COLOR) for a REPLACEMENT into
position. FRANK will direct you. (Use RIGHT lower side button to let
go of component.)
4. Use SOLDERING IRON (6) on both sides of the REPLACEMENT
component.
If you've matched the compoent with the right REPLACEMENT and
soldered it in place correctly...that's it! FRANK will congratulate you,
"OK, OK," etc.
5. If the first replaced COMPONENT on this board was SHAPE-related,
all remaining replacement on this board will be SHAPE-related; if
COLOR-related, all remaining replacements on this board will be
COLOR-related.
TIME OUT TO FIGHT A FIRE! (Skill Levels 2 & 3)
At any time when you're working on a circuit, one of the components
could go critical. A SIREN will sound and the component will flash.
You'll have exactly 8 seconds to put the fire out if you're in Skill
Level 2! Or 9 seconds if you're in Skill Level 3!
Press EXTINGUISHER (7) to put out fire. (Use DISC and LEFT lower
SIDE BUTTON to move & work EXTINGUISHER tool.)
MISTAKES WILL HAPPEN...
but you CAN'T GET AWAY WITH any of them! What's more, mistakes
cost you time, maybe critical time. If you make a mistake, FRANK
will call you on it at once. Time Clock will speed up and so will the
sounds. You're in trouble!
FRANK will say: "WRONG PART!" The Time Clock will race. The sounds
speed up. Snip one side of the offending component and you'll slow
things down again.
You must do all this to correct the mistake:
1. Cut out the wrong part with the CUTTERS.
2. Discard the wrong part with the PLIERS.
3. Pick out the right spare part and move into position.
4. START OVER. SOLDER the spare part on both sides.
FRANK may also tell you, "WRONG ORDER. RESOLDER IT." Then you
have just 7, 8, or 9 seconds -- depending on your Skill Level -- to
correct your work.
After you get used to the tools, try this. Use the top SIDE BUTTONS on
either side to SPEED UP the operation. With the PLIERS, for example,
use either top side button and the Direction DISC to make your
moves go MUCH FASTER! With a little practice the tools will start
feeling easy to you and you will be able to proceed to the more
difficult Skill Levels 2 and 3.
When that round of CUTTING OUT and/or REPLACEMENT is
completed, the symbols at the top of your Circuit Board will fade out.
FRANK will congratulate you for the job well done.
Now press EXIT and return to the CODE NUMBER DISPLAY.
When one entire digit of the CODE NUMBER lights up GREEN you're
ahead at least one thousand points. Nice going! Now press either top
button and go back to the board, if the CODE NUMBER has more than
one digit!
Find the secret code number and you win! You've disarmed the bomb
and saved the city! BORIS has been "foiled again!"
And FRANK will fully massage your ego..."You did it! You did it!
You're a hero!"
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�1982, 1998 Intellivision Productions, Inc.