(For 1 or 2 Players)
New tricks to the old game! Beat a friend, electronically. Or take on
the canny computer in the time-honored contest of strategy,
patience, and skill. Think you've played checkers? You've never
played it like this! INTELLIVISION checkers is a game with all the
OBJECT OF THE GAME
To sweep the board of your opponent's men (checkers) by "jumping"
them, or to trap them so that your opponent is unable to make a
CHECK YOUR CONTROLS
 YOU VS. OPPONENT (2 Player Mode)
 YOU VS. COMPUTER -- You Move First
 YOU VS. COMPUTER -- Computer Moves First
 COMPUTER SUGGESTS MOVE -- Gives advice on your best next
 HI SKILL
 LO SKILL -- Determine difficulty of game. (Use ONLY when
[Clear] CLEAR -- Lets you change a move.
 SELECT MAN -- Registers choice of man to move.
[Enter] ENTER -- Makes choice of move final.
DIRECTION DISC -- Moves man/cursor. Imagine Disc divided into 4
quarters. Press quarter that corresponds to direction you want to
SIDE BUTTONS - Not used in INTELLIVISION Checkers.
BRING ON THE BOARD
Press the Direction Disc and the checkerboard appears on the TV
screen. This is the standard board you're familiar with. Board has 8
rows of 8 alternating red and black squares.
NAME YOUR GAME!
There are 5 different ways to play INTELLIVISION Checkers. Pit your
wits against the computer and choose between 2 different game
modes (YOU MOVE FIRST or COMPUTER MOVES FIRST) and 2
different skill levels (LO SKILL or HI SKILL). Or play another person
(YOU VS. OPPONENT).
Press one of the 3 control buttons on the top row of your Hand
Controller to select your game mode. Checkers will appear on the
board in their starting positions.
In both YOU VS. OPPONENT and YOU MOVE FIRST modes, white
checkers appear at the top of the board, blue on the bottom. In
COMPUTER MOVES FIRST mode, this order is reversed.
When playing the computer, whoever moves first controls the blue
checkers. (Use either Hand Controller.) When playing another person,
the right Hand Controller moves the blue checkers, left Hand
Controller moves the white checkers.
INSPECT YOUR MEN!
At game's start, checkers are called SINGLE MEN. Single Men may
move diagonally on the black squares IN A FORWARD DIRECTION
When a Single Man reaches his KING ROW (opposite his starting end
of the board), he is CROWNED and becomes a KING. A King may move
EITHER FORWARD OR BACKWARD on the black squares.
SINGLE MAN appears as a plain disc.
KING appears as a disc with a DASH in its center.
CURSOR is a tan disc with a square "WINDOW" in its center. It is used
to move your men around the board.
YOU ARE NOW READY TO PLAY INTELLIVISION CHECKERS!!!
HOW TO PLAY INTELLIVISION CHECKERS (YOU VS. COMPUTER)
1. Select who moves first and skill level of game.
If computer moves first, it will make its move after you select skill
If you move first, computer will instruct you to SELECT MAN TO
MOVE. The instruction will print out on your TV screen.
2. Use the DIRECTION DISC to move the CURSOR into position over the
man you wish to move. Press SELECT MAN button. A LOW TONE will
3. Computer will instruct you to SELECT MOVE. Use the Direction Disc
to move man to an open, adjacent black square.
4. Press ENTER button to complete your move. You will hear a series
of VARYING-PITCHED BEEPS as computer "thinks over" its next move.
When the computer moves, 2 LOW TONES will sound.
5. TO JUMP, follow instructions for a regular move. Although you will
move more than one square, press the Direction Disc only ONCE for
each jump. Computer will advance your man to the correct square
and move the "jumped" man to the side of the board. (Press the Disc
twice to double-jump, 3 times to triple-jump, etc.)
6. To change a move, press CLEAR button. Man and cursor will return
to their original position and you may then select a different square
or man. AFTER ENTER BUTTON IS PRESSED, YOU MAY NOT CHANGE
7. If you attempt an illegal move (moving more than one square, not
taking a jump, etc.), a BUZZER will sound and computer will not
complete your move.
8. When a Single Man reaches his King Row and is crowned, a DASH
appears in the center of the checker to mark it as a King. Crowning
completes a move, even if the new King is now in position to jump an
9. You may pick the computer's brain for advice on your next move
by pressing COMPUTER SUGGESTS MOVE . Cursor will automatically
move to the suggested man and a small white arrow will indicate the
suggested move. If you wish to take this move, follow instructions
for a regular move. YOU DO NOT HAVE TO FOLLOW COMPUTER'S
10. END OF GAME. If you win, computer plays a VICTORY TUNE. If
you lose, computer gives a BRONX CHEER and prints "YOU LOSE" on
(YOU VS. OPPONENT)
1. Flip a coin to decide who controls the blue checkers (right Hand
Controller). This person moves first.
2. Computer will print out instructions on the TV screen for BOTH
you and your opponent to SELECT MAN TO MOVE and SELECT MOVE.
These will appear for you in the color of your men, for your
opponent in the color of his/her men.
3. A LOW TONE will sound for you and your opponent after SELECT
MAN and ENTER buttons are pressed.
4. Computer WILL NOT suggest move when you play another person.
If you press COMPUTER SUGGESTS MOVE button  in this mode,
computer will print out "I CAN'T HELP YOU."
5. END OF GAME. Computer plays a VICTORY TUNE for the winner and
prints out "YOU LOSE" in the loser's color.
SOME BASIC CHECKERS RULES
* Your moves must be DIAGONAL, one space at a time.
* You MUST jump your opponent's man when he occupies a black
square adjacent to and in front of your man, and when there is an
empty square beyond him into which you can jump.
* YOU CANNOT JUMP YOUR OWN MAN.
* If more than one jump move is possible, you may CHOOSE which
jump to take. If you can jump more than one of your opponent's men
in a row, you MUST take a double-jump.
* A KING MAY JUMP EITHER FORWARD OR BACKWARD.
* TIED GAME (DRAW). The game will end in a draw if neither player
can capture the other's men or prevent the other from making a
* ILLEGAL MOVES won't work. BUZZER will sound. No time limit on
moves and you can change your mind on a move.
HOW TO WIN
* Think before you move! Try to stay one "jump" ahead of your
* Sacrifice a man if his loss puts you in a position to jump 2 of your
* Keep your men in tight formation. The more they are strung out,
the more vulnerable they are.
* Keep your opponent from getting crowned. The first player to be
crowned has a decided advantage.
* Use kings wisely. Remember: Kings can move both forward AND
(c)1979, 1998 Intellivision Productions, Inc.