CHIP SHOT

SUPER PRO GOLF

Cartridge Instructions

(For 1 or 2 Players)


STARTING THE GAME

Turn the POWER switch OFF and insert the game cartridge. Turn the

POWER switch ON and press RESET. The title screen will appear. Press

any KEY or the DISC to display the Main Menu.


MAIN MENU

From the Main Menu you can choose to:

� Play one of 5 defined courses.

� Design your own course.

� Replay a course.

� Practice on either the Driving Range or the Putting Green.

� See a review of your hand controls (Pro Shop).


To make a selection, press the TOP or BOTTOM of the DISC to

highlight your selection, then press ENTER.


PLAYING A DEFINED COURSE

CHIP SHOT -- SUPER PRO GOLF features 5 different courses. In order

of increasing difficulty, they are: INTV Tourney, Classic Course,

Invitational Open, Celebrity Pro-Am, and Trail of Tears.


After selecting one of these, you will choose whether you want to

play all 18 holes, just the front 9, just the back 9, or whether you

want to preview the course. (Previewing shows you all 18 holes

before you play, and gives you the option of swapping any of the

holes for ones in the library -- see PREVIEWING, below.)


Next, enter the number of golfers playing. Press 1 or 2 and then

press ENTER. The first hole and the golfer's window appear on screen.


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GOLFER'S WINDOW

This window features a picture of a golfer, surrounded by important

information:


HOLE NUMBER (upper left corner)

The number from 1 to 18 of the hole for the course you are playing.


YARDAGE (middle top of window)

Distance from the tee to the center of the green, following the

fairway (the clear path). Since many holes feature a dogleg (bend in

the fairway), this distance can be much greater than the straight-line

distance from the tee to the hole.


PAR (upper right corner)

The number of strokes a good player is expected to take to sink the

ball. A par 3 is a short hole, a par 5 is long. When you sink the ball, a

message at the bottom of the window tells how you did against par:


HOLE IN ONE: You sank the ball from the tee! Fantastic!

DOUBLE EAGLE: Three under par

EAGLE: Two under par

BIRDIE: One under par

PAR: Par

BOGEY: One over par

DOUBLE BOGEY: Two over par

IN HOLE: Three or more over par


FIRST PLAYER'S SCORE & SECOND PLAYER'S SCORE (second row of

numbers in window)

The number of strokes the player has taken so far on the current

hole. After sinking the ball, the score is added to the total shown on

the scorecard. The score restarts at 0 every rime the player tees off.

For a one player game, the second player's score stays at 0.


DISTANCE TO GREEN/HOLE (bottom left corner)

Before you tee off: Yards to the center of the green, following the

fairway (same as YARDAGE).


After you tee off: Yards from the ball to the hole, measured as a

straight line.


CLUB (bottom right corner)

Club currently selected.


GOLFER

The golfer illustrates your swing. He's also overwhelmed whenever

you sink a particularly long shot.


SLICING GAUGE

Under the golfer's feet is the swing gauge, used in hitting the ball.

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THE HOLE

Each hole has a tee (where you hit the ball from), a green (where the

actual hole is located, marked by a flag), and a fairway (the clear

path to the green).


Each hole also has a number of obstacles, including trees, the rough

(the unkept grassy area off the fairway), bunkers (sand traps), and

water traps (streams, ponds, lakes, even rivers and oceans).


Somewhere on screen is a number next to an arrowhead. The

number identifies this hole in the library (see DESIGNING YOUR OWN

COURSE, below). The arrowhead shows the direction the green breaks

(how it slopes). The break of the green is important in determining

where on the green to aim. Note: The breaks of the greens change

whenever the game is RESET (see THE GREEN, below).


TEEING OFF

Take careful note of the various obstacles and distances involved as

you select your club and aim. And watch the flag to see which way

the wind is blowing! Then bring the club back and swing! (See

HITTING THE BALL, below).


You continue to shoot until you hit the ball into the hole. Each shot

adds 1 stroke (point) to your score. Your maximum score for any hole

is 25 strokes, even if you take more than 25.


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HITTING THE BALL


CHOOSING A CLUB

You play with a bag of fourteen clubs. The clubs, with the maximum

distances they can hit the ball, are shown below:


DRIVER (DR): 240 - 300 yards

3 WOOD (3W): 220 -260

1 IRON (1I): 210 -220

2 IRON (2I): 200 -210

3 IRON (3I): 190 -200

4 IRON (4I): 180 -190

5 IRON (5I): 170 -180

6 IRON (6I): 160 -170

7 IRON (7I): 150 - 160

8 IRON (8I): 140 -150

9 IRON (9I): 130 -140

PITCHING WEDGE (PW): 120 - 130

SAND WEDGE (SW): 110 -120

PUTTER: for putts


Note: The distances shown are for a perfect swing and lie (condition

of the ground the ball is on) with no wind. These factors will

determine the actual distance the ball travels.


Press the TOP or BOTTOM of the DISC to select your club. On the

green, you may only use your putter.


AIMING

Press the LEFT or RIGHT side of the DISC to move the target (a white

X) around your ball. The position of the target determines the initial

direction of shot; any hook or slice will thereafter affect the shot's

path.


YOUR SWING

Press and hold any SIDE ACTION KEY to start and continue your

backswing. Release the key and the frontswing begins. The gauge

onscreen shows when to release the key to hit the ball with

maximum strength: releasing the key just before the indicator

reaches the far left of the gauge gives you best distance. Releasing

the key beforehand will give a softer shot and less distance. With

practice, you can control the distance of your shots precisely.


Note: Releasing the key after the indicator reaches the far left of the

gauge results in an unpredictable distance, between 50% and 75% of

maximum.


SHOOTING STRAIGHT

Press any SIDE ACTION KEY just as the club hits the ball to fire a

clean, straight shot.


Pressing the key early hooks the shot (causes it to turn to the left in

flight). The earlier you press the key, the greater the hook.


Pressing the key late slices the shot (causes it to turn to the right in

flight). The later you press the key, the greater the slice.


Fail to press the key and the ball will hook or slice at random!

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TWO PLAYERS

Player 1 uses the LEFT hand controller; Player 2 uses the RIGHT. (For

a one player game, you can use EITHER hand controller.)


On the first hole, Player 1 tees off first. For each hole thereafter, the

winner of the previous hole has the "honor" trees off first). After

teeing off, the player farthest from the hole shoots next.


To indicate which player shoots next, that player's score and ball will

blink.


THE WIND FACTOR

The flag on the green blows in the direction of the prevailing wind.

How fast the flag flutters indicates the wind's strength.


TREES

Every tree is different: some are taller than others, some have

branches closer to the ground, some are fuller than others. As you

play the holes, keep track of the tree shapes. You will learn how to

clear certain trees and when to shoot under the branches of others.

You will discover which trees, when hit, will cause your ball to

ricochet erratically, and which will cause it to simply fall to the

ground.


Note: On a real golf course, trees grow, altering how they affect the

game. To reflect this, the trees in CHIP SHOT -- SUPER PRO GOLF are

slightly changed whenever the game is RESET.


THE ROUGH

Shooting from the rough is unpredictable. Your shot will probably not

travel the full distance it normally does, and may not even travel in

the direction you were aiming.


BUNKERS (SAND TRAPS)

Bunkers more than 50 yards from the hole are "fairway bunkers." A

shot hit from a fairway bunker will behave similarly to a shot hit out

of the rough.


Bunkers less than 50 yards from the hole are "green-side bunkers."

You will have to "blast" out of the sand by swinging a little harder

than you normally would for a shot from either the fairway or the

rough.


LANDING IN WATER

When your ball lands in the water, you have a choice as to where

you will play your next shot. You may return to where you last hit

from (OLD) or you may play from where the ball entered the water

(H20). (These two positions flash onscreen as you make your

decision.) Press 0 (Zero) to play the OLD position, ENTER to play the

H20 position.


Note: Sometimes the farther position is better because of the lie (on

the fairway instead of in the rough, for example).


THE GREEN

When your ball lands on the green (or, if two are playing, when both

players are on the green), the screen shows a close-up of the green.

This is where you putt to finish the hole. The arrows on the green

indicate the direction it breaks (slopes); take the break into account

when aiming your putt.


Note: On a real golf course, the breaks of the greens change over

time. To reflect this, the greens in CHIP SHOT -- SUPER PRO GOLF are

given a random slope whenever the game is RESET.


If you putt off of the green, you will return to the view of the entire

hole. Shoot back onto the green.


SINKING THE PUTT

Each time you finish a hole, your score for the hole is added to your

total on the scorecard. After sinking the last putt on the final hole,

the scorecard appears. For two players, the lower score wins. Press

any SIDE ACTION KEY to return to the Main Menu.


THE SCORECARD

At any time during a game you can display the scorecard by pressing

0 (Zero). The scorecard shows your score on each hole so far, with

totals for the front 9 (OUT) and the back 9 (IN). For a two player

game, both scores for each hole are displayed.


Press 0 (Zero) again to resume the game.


LEAVING THE GAME EARLY

You can quit the game early by pressing CLEAR. Respond to "Exit?"

with YES (press ENTER). You could also press RESET, but doing so will

erase the course if you have designed your own.


PREVIEWING

Before you play the selected course, you can choose to preview the

holes. The first hole will be displayed, along with a window showing

the hole number (1), the scan number (the hole's number in the

library -- from 1 to 99), the yardage for the hole (upper left), and

par (upper right).


To see the other holes on the course, press the LEFT or RIGHT side of

the DISC. The hole number will cycle between 1 and 18. When the

hole number you want to see is displayed, press ENTER. In this

manner, you can see all 18 holes.


You can exchange any or all the holes in the course for ones in the

library. See EDITING, below.


When you are ready to play, press CLEAR, then respond to "Exit?"

with YES (press ENTER).


DESIGNING YOUR OWN COURSE

CHIP SHOT -- SUPER PRO GOLF contains a library of 99 holes from

which the 5 defined courses are made up. You can also use this

library to design your own course.


THE LIBRARY

All 99 holes have a number somewhere onscreen. As you play the

defined courses, notice the numbers of the holes you want to use

later for your own course. You can also view any or all the holes

while editing (see below).


Holes number 1 through 24 are par 3, 25 through 75 are par 4, and

76 through 99 are par 5.


EDITING

After selecting to design your own, or when previewing a defined

course (see PREVIEWING, above), a window appears showing hole

number and scan number. HOLE is highlighted. Press the LEFT or

RIGHT side of the DISC to select the hole number (from 1 to 18) you

wish to define.


Press the BOTTOM of the DISC to highlight SCAN. Press the LEFT or

RIGHT side of the DISC to select a hole from the library (from 1 to

99). To see the hole you have selected, press ENTER. If you don't like

that hole, continue to press the DISC and ENTER to select other holes.


Once you are happy with your selection, press the BOTTOM of the

DISC to highlight SAVE, then press ENTER. This will assign the hole

you have selected from the library (SCAN) to the hole on the course

you are designing (HOLE).


Note: The green's break shown on the screen will change at random

when the hole is actually assigned.


You must define holes 1 through 9 (front 9), holes 10 through 18

(back 9), or all 18 holes in order to play your course. (When editing a

defined course, you need only to define those you wish to change.)


When you are finished designing or editing your course, press CLEAR,

then respond to "EXIT" with YES (press ENTER).


You can now play your new course as if it were one of the 5 defined

courses (see PLAYING A DEFINED COURSE).


REPLAYING A COURSE

Selecting PLAY SAME COURSE from the Main Menu lets you replay

the last course, whether it was a defined course or one of your own

design.


Before playing, you can preview the course, giving you a chance to

change any of the holes (see PREVIEWING, above).


You cannot select PLAY SAME COURSE immediately after RESET.

Doing so will merely inform you that Hole 1 is not defined.


THE DRIVING RANGE

The Driving Range is a good place to learn how to hit the ball. You can

select your club and hit the ball in exactly the same manner as

during actual gameplay. The flag shows you the direction and

strength of the wind, letting you get a feel for how the wind affects

your shots. Try hitting each shot straight and notice how the wind

catches it. The wind changes direction and strength every four shots,

allowing you to shoot under the full variety of conditions which exist

on the courses. As each shot lands, its distance is displayed in the

Golfer's Window.


Two players may practice by taking turns. Be careful: unlike a real

game, either hand controller can be used to hit any shot (making it

easier to practice by yourself).


When you are finished practicing, press CLEAR, then respond to

"EXIT" which YES (press ENTER).


PRACTICE PUTTING GREEN

The Practice Putting Green is a good place to learn how to putt. Two

balls are on the green at a time. After every two putts you sink, the

positions of the hole and the balls, as well as the slope of the green,

change.


Compete against yourself or against an opponent. The number of

strokes is displayed for each ball. The ball farthest from the hole

blinks; the player putting that ball (the player's score is also

blinking) putts next. The player with the lowest score for a hole putts

first on the next green.


Be careful: unlike a real game, either hand controller can be used to

hit any putt (making it easier to practice by yourself).


The practice putting green plays like an 18 hole course of all greens.

Press 0 (Zero) at anytime to see the scorecard, showing the score for

each hole. Press 0 to return to the green.


When you are finished practicing, press CLEAR, then respond to

"EXIT" with YES (press ENTER).

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�1987, 1998 Intellivision Productions, Inc.