SUPER PRO GOLF
(For 1 or 2 Players)
STARTING THE GAME
Turn the POWER switch OFF and insert the game cartridge. Turn the
POWER switch ON and press RESET. The title screen will appear. Press
any KEY or the DISC to display the Main Menu.
From the Main Menu you can choose to:
� Play one of 5 defined courses.
� Design your own course.
� Replay a course.
� Practice on either the Driving Range or the Putting Green.
� See a review of your hand controls (Pro Shop).
To make a selection, press the TOP or BOTTOM of the DISC to
highlight your selection, then press ENTER.
PLAYING A DEFINED COURSE
CHIP SHOT -- SUPER PRO GOLF features 5 different courses. In order
of increasing difficulty, they are: INTV Tourney, Classic Course,
Invitational Open, Celebrity Pro-Am, and Trail of Tears.
After selecting one of these, you will choose whether you want to
play all 18 holes, just the front 9, just the back 9, or whether you
want to preview the course. (Previewing shows you all 18 holes
before you play, and gives you the option of swapping any of the
holes for ones in the library -- see PREVIEWING, below.)
Next, enter the number of golfers playing. Press 1 or 2 and then
press ENTER. The first hole and the golfer's window appear on screen.
This window features a picture of a golfer, surrounded by important
HOLE NUMBER (upper left corner)
The number from 1 to 18 of the hole for the course you are playing.
YARDAGE (middle top of window)
Distance from the tee to the center of the green, following the
fairway (the clear path). Since many holes feature a dogleg (bend in
the fairway), this distance can be much greater than the straight-line
distance from the tee to the hole.
PAR (upper right corner)
The number of strokes a good player is expected to take to sink the
ball. A par 3 is a short hole, a par 5 is long. When you sink the ball, a
message at the bottom of the window tells how you did against par:
HOLE IN ONE: You sank the ball from the tee! Fantastic!
DOUBLE EAGLE: Three under par
EAGLE: Two under par
BIRDIE: One under par
BOGEY: One over par
DOUBLE BOGEY: Two over par
IN HOLE: Three or more over par
FIRST PLAYER'S SCORE & SECOND PLAYER'S SCORE (second row of
numbers in window)
The number of strokes the player has taken so far on the current
hole. After sinking the ball, the score is added to the total shown on
the scorecard. The score restarts at 0 every rime the player tees off.
For a one player game, the second player's score stays at 0.
DISTANCE TO GREEN/HOLE (bottom left corner)
Before you tee off: Yards to the center of the green, following the
fairway (same as YARDAGE).
After you tee off: Yards from the ball to the hole, measured as a
CLUB (bottom right corner)
Club currently selected.
The golfer illustrates your swing. He's also overwhelmed whenever
you sink a particularly long shot.
Under the golfer's feet is the swing gauge, used in hitting the ball.
Each hole has a tee (where you hit the ball from), a green (where the
actual hole is located, marked by a flag), and a fairway (the clear
path to the green).
Each hole also has a number of obstacles, including trees, the rough
(the unkept grassy area off the fairway), bunkers (sand traps), and
water traps (streams, ponds, lakes, even rivers and oceans).
Somewhere on screen is a number next to an arrowhead. The
number identifies this hole in the library (see DESIGNING YOUR OWN
COURSE, below). The arrowhead shows the direction the green breaks
(how it slopes). The break of the green is important in determining
where on the green to aim. Note: The breaks of the greens change
whenever the game is RESET (see THE GREEN, below).
Take careful note of the various obstacles and distances involved as
you select your club and aim. And watch the flag to see which way
the wind is blowing! Then bring the club back and swing! (See
HITTING THE BALL, below).
You continue to shoot until you hit the ball into the hole. Each shot
adds 1 stroke (point) to your score. Your maximum score for any hole
is 25 strokes, even if you take more than 25.
HITTING THE BALL
CHOOSING A CLUB
You play with a bag of fourteen clubs. The clubs, with the maximum
distances they can hit the ball, are shown below:
DRIVER (DR): 240 - 300 yards
3 WOOD (3W): 220 -260
1 IRON (1I): 210 -220
2 IRON (2I): 200 -210
3 IRON (3I): 190 -200
4 IRON (4I): 180 -190
5 IRON (5I): 170 -180
6 IRON (6I): 160 -170
7 IRON (7I): 150 - 160
8 IRON (8I): 140 -150
9 IRON (9I): 130 -140
PITCHING WEDGE (PW): 120 - 130
SAND WEDGE (SW): 110 -120
PUTTER: for putts
Note: The distances shown are for a perfect swing and lie (condition
of the ground the ball is on) with no wind. These factors will
determine the actual distance the ball travels.
Press the TOP or BOTTOM of the DISC to select your club. On the
green, you may only use your putter.
Press the LEFT or RIGHT side of the DISC to move the target (a white
X) around your ball. The position of the target determines the initial
direction of shot; any hook or slice will thereafter affect the shot's
Press and hold any SIDE ACTION KEY to start and continue your
backswing. Release the key and the frontswing begins. The gauge
onscreen shows when to release the key to hit the ball with
maximum strength: releasing the key just before the indicator
reaches the far left of the gauge gives you best distance. Releasing
the key beforehand will give a softer shot and less distance. With
practice, you can control the distance of your shots precisely.
Note: Releasing the key after the indicator reaches the far left of the
gauge results in an unpredictable distance, between 50% and 75% of
Press any SIDE ACTION KEY just as the club hits the ball to fire a
clean, straight shot.
Pressing the key early hooks the shot (causes it to turn to the left in
flight). The earlier you press the key, the greater the hook.
Pressing the key late slices the shot (causes it to turn to the right in
flight). The later you press the key, the greater the slice.
Fail to press the key and the ball will hook or slice at random!
Player 1 uses the LEFT hand controller; Player 2 uses the RIGHT. (For
a one player game, you can use EITHER hand controller.)
On the first hole, Player 1 tees off first. For each hole thereafter, the
winner of the previous hole has the "honor" trees off first). After
teeing off, the player farthest from the hole shoots next.
To indicate which player shoots next, that player's score and ball will
THE WIND FACTOR
The flag on the green blows in the direction of the prevailing wind.
How fast the flag flutters indicates the wind's strength.
Every tree is different: some are taller than others, some have
branches closer to the ground, some are fuller than others. As you
play the holes, keep track of the tree shapes. You will learn how to
clear certain trees and when to shoot under the branches of others.
You will discover which trees, when hit, will cause your ball to
ricochet erratically, and which will cause it to simply fall to the
Note: On a real golf course, trees grow, altering how they affect the
game. To reflect this, the trees in CHIP SHOT -- SUPER PRO GOLF are
slightly changed whenever the game is RESET.
Shooting from the rough is unpredictable. Your shot will probably not
travel the full distance it normally does, and may not even travel in
the direction you were aiming.
BUNKERS (SAND TRAPS)
Bunkers more than 50 yards from the hole are "fairway bunkers." A
shot hit from a fairway bunker will behave similarly to a shot hit out
of the rough.
Bunkers less than 50 yards from the hole are "green-side bunkers."
You will have to "blast" out of the sand by swinging a little harder
than you normally would for a shot from either the fairway or the
LANDING IN WATER
When your ball lands in the water, you have a choice as to where
you will play your next shot. You may return to where you last hit
from (OLD) or you may play from where the ball entered the water
(H20). (These two positions flash onscreen as you make your
decision.) Press 0 (Zero) to play the OLD position, ENTER to play the
Note: Sometimes the farther position is better because of the lie (on
the fairway instead of in the rough, for example).
When your ball lands on the green (or, if two are playing, when both
players are on the green), the screen shows a close-up of the green.
This is where you putt to finish the hole. The arrows on the green
indicate the direction it breaks (slopes); take the break into account
when aiming your putt.
Note: On a real golf course, the breaks of the greens change over
time. To reflect this, the greens in CHIP SHOT -- SUPER PRO GOLF are
given a random slope whenever the game is RESET.
If you putt off of the green, you will return to the view of the entire
hole. Shoot back onto the green.
SINKING THE PUTT
Each time you finish a hole, your score for the hole is added to your
total on the scorecard. After sinking the last putt on the final hole,
the scorecard appears. For two players, the lower score wins. Press
any SIDE ACTION KEY to return to the Main Menu.
At any time during a game you can display the scorecard by pressing
0 (Zero). The scorecard shows your score on each hole so far, with
totals for the front 9 (OUT) and the back 9 (IN). For a two player
game, both scores for each hole are displayed.
Press 0 (Zero) again to resume the game.
LEAVING THE GAME EARLY
You can quit the game early by pressing CLEAR. Respond to "Exit?"
with YES (press ENTER). You could also press RESET, but doing so will
erase the course if you have designed your own.
Before you play the selected course, you can choose to preview the
holes. The first hole will be displayed, along with a window showing
the hole number (1), the scan number (the hole's number in the
library -- from 1 to 99), the yardage for the hole (upper left), and
par (upper right).
To see the other holes on the course, press the LEFT or RIGHT side of
the DISC. The hole number will cycle between 1 and 18. When the
hole number you want to see is displayed, press ENTER. In this
manner, you can see all 18 holes.
You can exchange any or all the holes in the course for ones in the
library. See EDITING, below.
When you are ready to play, press CLEAR, then respond to "Exit?"
with YES (press ENTER).
DESIGNING YOUR OWN COURSE
CHIP SHOT -- SUPER PRO GOLF contains a library of 99 holes from
which the 5 defined courses are made up. You can also use this
library to design your own course.
All 99 holes have a number somewhere onscreen. As you play the
defined courses, notice the numbers of the holes you want to use
later for your own course. You can also view any or all the holes
while editing (see below).
Holes number 1 through 24 are par 3, 25 through 75 are par 4, and
76 through 99 are par 5.
After selecting to design your own, or when previewing a defined
course (see PREVIEWING, above), a window appears showing hole
number and scan number. HOLE is highlighted. Press the LEFT or
RIGHT side of the DISC to select the hole number (from 1 to 18) you
wish to define.
Press the BOTTOM of the DISC to highlight SCAN. Press the LEFT or
RIGHT side of the DISC to select a hole from the library (from 1 to
99). To see the hole you have selected, press ENTER. If you don't like
that hole, continue to press the DISC and ENTER to select other holes.
Once you are happy with your selection, press the BOTTOM of the
DISC to highlight SAVE, then press ENTER. This will assign the hole
you have selected from the library (SCAN) to the hole on the course
you are designing (HOLE).
Note: The green's break shown on the screen will change at random
when the hole is actually assigned.
You must define holes 1 through 9 (front 9), holes 10 through 18
(back 9), or all 18 holes in order to play your course. (When editing a
defined course, you need only to define those you wish to change.)
When you are finished designing or editing your course, press CLEAR,
then respond to "EXIT" with YES (press ENTER).
You can now play your new course as if it were one of the 5 defined
courses (see PLAYING A DEFINED COURSE).
REPLAYING A COURSE
Selecting PLAY SAME COURSE from the Main Menu lets you replay
the last course, whether it was a defined course or one of your own
Before playing, you can preview the course, giving you a chance to
change any of the holes (see PREVIEWING, above).
You cannot select PLAY SAME COURSE immediately after RESET.
Doing so will merely inform you that Hole 1 is not defined.
THE DRIVING RANGE
The Driving Range is a good place to learn how to hit the ball. You can
select your club and hit the ball in exactly the same manner as
during actual gameplay. The flag shows you the direction and
strength of the wind, letting you get a feel for how the wind affects
your shots. Try hitting each shot straight and notice how the wind
catches it. The wind changes direction and strength every four shots,
allowing you to shoot under the full variety of conditions which exist
on the courses. As each shot lands, its distance is displayed in the
Two players may practice by taking turns. Be careful: unlike a real
game, either hand controller can be used to hit any shot (making it
easier to practice by yourself).
When you are finished practicing, press CLEAR, then respond to
"EXIT" which YES (press ENTER).
PRACTICE PUTTING GREEN
The Practice Putting Green is a good place to learn how to putt. Two
balls are on the green at a time. After every two putts you sink, the
positions of the hole and the balls, as well as the slope of the green,
Compete against yourself or against an opponent. The number of
strokes is displayed for each ball. The ball farthest from the hole
blinks; the player putting that ball (the player's score is also
blinking) putts next. The player with the lowest score for a hole putts
first on the next green.
Be careful: unlike a real game, either hand controller can be used to
hit any putt (making it easier to practice by yourself).
The practice putting green plays like an 18 hole course of all greens.
Press 0 (Zero) at anytime to see the scorecard, showing the score for
each hole. Press 0 to return to the green.
When you are finished practicing, press CLEAR, then respond to
"EXIT" with YES (press ENTER).
�1987, 1998 Intellivision Productions, Inc.