(For 1 or 2 Players)
*KOOL-AID and KOOL-AID MAN are trademarks of GENERAL FOODS
It's the next best thing to two games in one! Except that you must
play your way up through the first part before starting the second.
There are 13 skill levels...including a super-easy level for the very
In PART ONE, two children are trapped in a haunted house. A pair of
insatiable THIRSTIES keeps trying to catch them. You must help the
children collect the makings for a batch of KOOL-AID...sugar &
pitcher, plus a packet of KOOL-AID soft drink mix. When the children
bring the makings to the kitchen sink, KOOL-AID MAN comes to the
PART TWO begins when KOOL-AID MAN breaks through a wall of the
house! Now, you control KOOL-AID MAN. Points are won for making
KOOL-AID MAN catch PHANTOM FLAVORS and the two THIRSTIES!
KEYPAD 1, 2, 3, DISC: Select game speed
ANY KEYPAD KEY (1 through 9, CLEAR, 0, ENTER): Switch between
boy & girl
ANY SIDE ACTION KEY: Pick up and set down
DISC: Move the children
SELECT GAME SPEED
4 PLAYING SPEEDS!
Press console RESET to start game. When you see the KOOL-AID title
on your screen, SELECT GAME SPEED...
Press 3: slowest speed
Press 2: medium speed
Press 1: fast speed
Press DISC: for fastest speed!
Keypad 3 slowest speed is for young children and will not allow any
progress to higher skill levels.
As gameplay continues, skill level is indicated by the Game Clock at
the bottom of your screen. (Check the color.)
Kid Stuff: Blue (KEYPAD 3)
Level 1: Red (KEYPAD 2)
Level 2: Tan
Level 3: Dark Green (KEYPAD 1)
Level 4: Light Green
Level 5: Yellow
Level 6: White
Level 7: Grey (DISC)
Level 8: Cyan
Level 9: Orange
Level 10: Brown
Level 11: Pink
Level 12: Light Blue
Level 13: Yellow/Green
GET THE CHILDREN MOVING!
At the start, you control BOTH children TOGETHER. Press the DISC in
the direction you want them to go -- up or down, right or left. You'll
be moving them around the house to find the makings for KOOL-AID
soft drink...the pitcher, sugar and the packet of KOOL-AID.
MAKE THEM PICK UP & SET DOWN
You make a child pick up the object by moving directly over it. (Use
the DISC for the moves.) Press any SIDE ACTION KEY to pick up the
item and carry it away.
When you have moved the child to the kitchen sink, press any SIDE
ACTION KEY to set the object down.
In order to ALTERNATE the children's ability to pick up the makings
and set them down, press ANY KEYPAD KEY and switch from one to
While the children are moving TOGETHER, you can have them carry
TWO objects at the SAME TIME! Let's say the Girl picks up the
pitcher. To make the Boy pick up the sugar, press ANY KEYPAD
BEFORE you press a SIDE-ACTION KEY and pick up.
NOTE: To take the SUGAR off the table, you'll have to make the child
locate and use the STEPPING STOOL and drop it. Have the child fetch
the stool and move it to the table with the SUGAR.
Move the child up the steps with the DISC and pick up the sugar with
a SIDE-ACTION KEY.
GET THE MAKINGS TO THE KITCHEN!
AS SOON as ALL THREE makings -- pitcher, sugar and a packet of
KOOL-AID -- have been picked up and placed in the kitchen
sink...YOU HAVE COMPLETED PART ONE!
Of course, all this time the bad-guy THIRSTIES keep trying to catch
the children and put them out of action! It happens like this:
Both children are moving together when a THIRSTIE catches one. The
children STOP. Press the DISC, only one child moves! Play continues
with one child only. To switch to the other child, press ANY KEYPAD
KEY. If a THIRSTIE catches the SAME child twice -- that's it! One child
out of action -- one more to go for the THIRSTIES! (Stopped child CAN
drop the object he carries. Also, the child could be immobilized off
screen. You might not see it, but you can HEAR it!)
IF BOTH CHILDREN ARE IMMOBILIZED BEFORE THE KOOL-AID SOFT
DRINK MAKINGS ARE BROUGHT TO THE KITCHEN SINK, THE GAME IS
WATCH YOUR TIMING! No points can be won during Part One and
you have only so much total playing time. Whatever time is left after
you complete Part One is ALL the time you get in Part Two. So,
naturally, you'll want to get through Part One FAST! That way you
give yourself MORE time to score in Part Two.
PART TWO action begins when KOOL-AID MAN crashes through a
wall. From now on you will control KOOL-AID MAN. The children
have made their KOOL-AID soft drink, escaped the THIRSTIES and
disappeared. You won't see them during Part Two.
KOOL-AID MAN goes ANYWHERE, he doesn't even need stairs! Press
the DISC to move him right or left, up or down. POINTS are won by
making KOOL-AID MAN catch the insatiable THIRSTIES and the
PHANTOM FLAVORS -- apple, lemon, grape, lime & orange!
PHANTOM FLAVORS move faster than the THIRSTIES and they are
worth more points. (See "SCORING".)
CATCH THIRSTIES -- EARLY & LATE
In Part Two you MUST catch both insatiable THIRSTIES with KOOL-
AID MAN. But again, WATCH YOUR TIMING! To play this game like a
pro, you'll want to stretch your SCORING TIME as much as you can.
Remember: Part Two ENDS as soon as BOTH THIRSTIES are caught.
The best way is to catch the first THIRSTIE early (with lots of time
left on the clock). DON'T catch the second THIRSTIE until the Game
Clock is close to 0:00. That way you have MORE time to score points
catching PHANTOM FLAVORS!
IF KOOL-AID MAN DOES NOT CATCH BOTH THIRSTIES BEFORE THE
GAME CLOCK RUNS DOWN TO 0:00 -- THE GAME IS OVER!
To continue playing at the same speed (but with no points) press
ANY KEYPAD KEY. For a BRAND NEW game (back to the
beginning)...press ANY SIDE ACTION KEY.
WHEN PLAY CONTINUES...
If you have SUCCESSFULLY completed Parts One and Two of the
game, play continues automatically. Complete both parts TWICE and
you'll play the next round at a HIGHER skill level. For every skill
level there are TWO different mazes (layouts of the walls, stairs, etc.)
The WHITE numbers, 1 or 2 at the lower left of your screen identify
them for you.
There are 13 LEVELS in this game. If you're a CHAMPION, it is
possible to play your way up through all 13!
All scoring happens in Part Two!
* ALL PHANTOM FLAVORS worth: 10X NUMBER ON GAME CLOCK
* BOTH THIRSTIES work: NUMBER ON GAME CLOCK
Score is DOUBLED at the end of Part One if neither child has been
immobilized by a THIRSTIE.
All points are MULTIPLIED by the SKILL LEVEL of play when they
were earned! (For example, if the SKILL LEVEL is 5 -- FIVE TIMES
your point total for that round.) That GRAND POINT TOTAL is added
to the points you've earned during lower levels of play.
* Use TWO hands. One on the DISC, The other on a SIDE-ACTION KEY.
That way you're ready to MOVE the child and PICK UP the pitcher,
* Complete Part One FAST! Then you'll have MORE SCORING TIME
during Part Two. (All scoring is done in Part Two!)
* At HIGHER Skill Levels STAY AWAY from the THIRSTIES. As
difficulty increases, THIRSTIES get smarter!
* In Part Two, keep KOOL-AID MAN close to the MIDDLE FLOOR of the
house! This is the best place to catch the most PHANTOM FLAVORS!
(c)1983, 1998 Intellivision Productions, Inc.