LEARNING FUN I

Cartridge Instructions

(For 1 or 2 Players)

TO BEGIN

Turn POWER switch OFF and insert LEARNING FUN cartridge. Turn

POWER ON and press RESET. Press any KEY or the DISC.

Select MATH MASTER or FACTOR FUN by pressing either 1 or 2.

MATH MASTER

STARTING THE GAME

Player 1 chooses how many problems he or she will answer during

the game. Use the numbered buttons on the LEFT hand controller to

type a number from 1 to 99, then press ENTER.

Player 1 then chooses the DIFFICULTY LEVEL of the problems by

typing in a number from 1 to 18 (1 is easiest), then pressing ENTER.

Player 2 then chooses his or her number of problems and difficulty

level using the RIGHT hand controller.

By allowing each player to choose his or her own number of

problems and difficulty level, two players of different skills or ages

can play at the same time.

TO PLAY BY YOURSELF, press 0 and then press ENTER on the RIGHT

hand controller when the game asks for Player 2's number of

problems.

GAME PLAY

You are a gorilla strolling along the banks of a river. Your path is

suddenly blocked by an animal! Under the animal is a math problem.

You must solve the problem correctly in order to continue your walk.

Using the hand controller buttons, type in the answer IN REVERSE

ORDER, the same way you would if solving the problem with paper

and pencil. For example, if the problem were 8 + 4, you would press

2 then 1 then ENTER to correctly answer 12. You will find that typing

the numbers in reverse order will make it easier for you to solve

difficult problems.

If you make a mistake while typing in an answer, you can correct it

by pressing CLEAR. Your answer so far will be erased and you can

start over. You cannot press CLEAR after you have pressed ENTER.

Get the answer right and you can go around the animal. Get it wrong

and you will hear a buzz. Your path remains blocked. The correct

answer will appear in BLUE. To see your (incorrect) answer, press

and hold the DISC; your answer will be shown in WHITE. Press ENTER

to jump into the river. You will continue on your way in the water.

Whether on land or in the river, you will again be blocked by an

animal with a new problem to solve.

Player 1 answers problems on the LEFT side of the screen (for the

BLACK gorilla) using the LEFT hand controller. Player 2 answers

problems on the RIGHT side of the screen (for the YELLOW gorilla)

using the RIGHT hand controller. Players can enter answers at the

same time.

If you entered 0 for Player 2's number of problems, the yellow

gorilla will stay in one place throughout the game, cheering when

you get answers correct.

SCORING

Your score appears above your gorilla. There are 2 numbers. The

first number shows how many problems you have answered

correctly. The second number shows how many problems you have

answered so far. For example, if you have answered 5 problems and

gotten 4 of them right, your score would be 4 / 5.

END OF GAME

The game continues until both players have answered all their

problems (you each chose your number of problems before the game

started).

After your last problem, your time appears under your score. This is

the number of minutes and seconds it took from the time you

answered your first problem until you answered your last problem.

Try to improve your score and take less time!

To play again, press any SIDE ACTION KEY. The LEARNING FUN I title

screen will appear.

FACTOR FUN

STARTING THE GAME

Choose a difficulty level from 1 to 7 using the LEFT hand controller

and press ENTER. Both players play at the same difficulty level.

Choose number of players (1 or 2) using the LEFT hand controller

and press ENTER.

Choose the number of rounds (1 to 99) using the LEFT hand

controller and press ENTER.

The game begins.

GAME PLAY

You are a gorilla sitting at an adding machine. A number appears

above you. This is the TARGET NUMBER. Below you appear several

WHITE numbers (how many depends on the difficulty level). Your

task is to add, subtract, multiply, and divide the white numbers to

reach the Target Number.

Select a number by typing it on your hand controller, then pressing

ENTER. Choose a math operation (+, -, x, or /) by pressing a number

from 1 to 4 (these are shown at the bottom of the screen). Then

select a second number and press ENTER. The result of the operation

on the two numbers you selected is shown. This result can then be

used along with an operation and a new number to get a new result.

For example, if the Target Number is 47 and the numbers below you

are 1, 2, 5, and 18, you could select 18 + 5 to get 23, x 2 to get 46,

and +1 to get 47. You would do this by pressing: 1, 8, ENTER, 1 (this is

the +), 5, ENTER, 3 (x), 2, ENTER, (+), ENTER.

You MUST use each number EXACTLY ONE TIME.

Selecting a number that would, with the operation previously chosen,

result in a fraction, a number less than 1, or a number greater than

999, IS NOT ALLOWED and will merely cause a nasty BUZZ.

If you make a mistake, press CLEAR. CLEAR erases the previous step.

You can press CLEAR repeatedly to back up as far as you need.

Sometimes it is not possible to hit the target number exactly! In that

case, get as close as you can AS LONG AS you are within 3 of the

target.

When you have used all the numbers and have reached the target

number or are as close as you can get, press ENTER to indicate you

have arrived at your answer. You must be within 3 numbers of the

target before pressing ENTER.

FOR A ONE PLAYER GAME

A clock appears at the top of the screen, indicating the amount of

time you have for this round (the amount of time depends on the

difficulty level).

When the target number appears, the clock starts counting down, one

second at a time. It counts down until you have used all the numbers

and pressed ENTER, or until it reaches 0. If you arrive at an answer

and press ENTER before the clock reaches 0, you WIN THE ROUND.

Note: When you select a number, it turns BLACK, showing that you

cannot choose it again.

FOR A TWO PLAYER GAME

A clock appears at the top of the screen, indicating the amount of

time you have for this round (the amount of time depends on the

difficulty level).

When the target number appears, clocks appear above each gorilla,

counting up, one second at a time. They count up until a player has

used all the numbers and pressed ENTER, or until it reaches the

number on the center clock,

If the first player to arrive at an answer and to press ENTER has hit

the target number exactly, he or she WINS THE ROUND.

If the first player to arrive at an answer and to press ENTER has NOT

hit the target number exactly, the clock stops for the first player BUT

the second player can continue playing until his or her clock runs

out. If the second player comes closer to the target number, the

SECOND player wins the round. Otherwise, the FIRST player wins.

Note: When Player 1 selects a WHITE number, it turns YELLOW,

showing that Player 1 cannot now choose it, but Player 2 can. When

Player 2 selects a WHITE number, it turns BLACK, showing that

Player 2 cannot now choose it, but Player 1 can. When Player 1

selects a BLACK number, or Player 2 selects a YELLOW number, it

turns TAN, meaning NEITHER player may now choose it.

SCORING

Your score appears above your gorilla. You receive 50 points for

WINNING THE ROUND. You also receive 1 point for every 4 seconds

you had left (TIME BONUS) and points based on how close you came

to the target number (DISTANCE BONUS): 100 points if you hit the

target exactly, 50 points if off by 1, 25 points if off by 2, and 15

points if off by 3.

END OF GAME

The game continues for the number of rounds you selected.

In a 2 player game, the winner is the one with the higher score.

To play again, press any SIDE ACTION KEY. The LEARNING FUN I title

screen will appear.

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�1987, 1998 Intellivision Productions, Inc.