LEARNING FUN II
(For 1 or 2 Players)
Turn POWER switch off and insert LEARNING FUN cartridge. Turn
power on and press RESET. Press any KEY or the DISC.
Select WORD ROCKETS, WORD HUNT, CROSSWORDS, or MEMORY FUN
by pressing 1, 2, 3, or 4.
The WORD ROCKETS title screen appears. Press the DISC to begin.
OBJECT OF THE GAME
One or two players try to complete flying words! Load vowels on
your wagon and launch them at the incomplete words in the sky. In
a one-player game, player tries to beat his or her best time at
completing 25 words. In a two-player game, first player to complete
25 words wins.
As an incomplete word sails across the sky, press the left or right of
the DISC to move your wagon over one of the vowels that will
complete the word. The left hand controller moves the red wagon
and the right hand controller moves the yellow wagon.
Once you are over a letter that will complete the word, press any
SIDE ACTION KEY to load the letter on the wagon. Using the DISC
again, position the wagon for launching. Take the speed and height of
the word into account when lining up the wagon. Press the SIDE
ACTION KEY again to launch!
Launch a correct vowel, hit the word, and score a point! The screen
flashes and the word changes to either red or yellow, matching the
color of the wagon that launched it. (Note: In a two player game, if
both players hit the word with a correct vowel at the same time, the
word will turn yellow, but both players will score a point.)
If the vowel will not correctly complete the word, it will bounce off.
Note: As soon as you launch a vowel, another one will appear in its
place. You can't load another vowel until the last one you launched is
off the screen. If no vowel on screen will complete the current word,
launch one and hope one you need appears.
The score for the red wagon appears in the upper left corner, the
score for the yellow wagon appears in the upper right. A clock is at
top center to time yourself when playing alone -- how fast can you
complete 25 words?
END OF GAME
Game ends when a player scores 25 points (25 words completed).
Press RESET to play another game.
The WORD HUNT title screen appears. Press the DISC. You are asked
for the number of players. On the left hand controller, press 1 to play
by yourself, 2 to play against a friend. Press ENTER to start the game.
OBJEC�T OF GAME
Control a monkey to pick up letters to spell 3 words of up to 8 letters
each. Think fast! The player with the highest score at the end of five
3-minute turns wins!
15 letters are scattered on screen. The clock at top center starts to
count down from 3 minutes. The left hand controller controls the
blue monkey. In a two player game, the right hand controller
controls the white monkey.
Use the DISC to move your monkey. Stop the monkey covering a
letter you want to pick up and press any SIDE ACTION KEY. Your
monkey picks up the letter with its tail. Move the monkey and letter
out of the jungle to your half of the scoring area at the bottom of the
screen. Drop the letter by again pressing any SIDE ACTION KEY, then
run back into the jungle for another letter.
Pick up letters, in order, to spell any word of eight letters or less. As
you drop the letters, they automatically line up. When you finish the
word, press ENTER. (If the word is 8 letters long, you don't need to
You can make corrections by pressing CLEAR to erase the last letter.
You can press CLEAR as many times as needed.
If you accidentally pick up a letter you don't need, quickly dump it
in the trash can located at the bottom center of the jungle. Move your
monkey to cover the trash can, then press any SIDE ACTION KEY.
In a two player game, you can cause trouble by watching what your
opponent is trying to spell -- then grabbing the letters first and
throwing them away! Careful -- two can play at that game!
When time runs out (3 minutes) or both players complete 3 words,
it's time to check the words. An arrow points to the first word on the
left. If the white player (on the right) wishes to challenge the word,
check in the dictionary. If the word is not correctly spelled, the blue
player must press his own CLEAR button (notice that the OK! on
screen shows yes and no in the colors of the players who must
answer). The word is erased from the screen and does not count
toward the blue player's score. If the word is not challenged, or if is
checked and found to be correct, blue player presses ENTER and 1
point is added to the blue player's score for each letter in the word.
When playing by yourself, check your own words, pressing ENTER
(correct) or CLEAR (wrong).
In a two-player game, after blue player's words are verified, repeat
for the white player's words. After all words have been verified,
there is a pause and another 3-minute turn starts. There are 5 turns
in a game. To play another game, press RESET.
The CROSSWORDS title screen appears. Press the DISC.
Two players take turns spelling words on the grid. Each word must
connect to another. Highest score after 20 moves wins.
At the beginning of the game, 7 letters are selected at random for
each player. The letters for the left player (Tan) appear in a column
at the left of the screen; the letters for the right player (Green)
appear in a column at the right.
Tan looks for a word that can be spelled from the letters in his or her
column. Not all letters have to be used, but each letter can only be
used once. For example, if the letters in the column are R X E A K W
B, the word "BEAR" could be spelled.
To place a word on the grid takes three steps:
1. Press the hand controller DISC to select where the word will start
on the grid. As you press the DISC, squares on the grid will light up.
When the square you want the first letter to go is lighted, release the
2. Press 1 if you want the word to be spelled from the lighted square
to the right. Press 2 if you want it spelled from the lighted square
down. At the top of the grid is a reminder: 1 for right, 2 for down.
You can also press 3 to pass when you cannot spell a word from the
letters you have. The reminder is shown in the color of the player
whose turn it is.
3. Press the numbers on the hand controller that are next to the
letters that spell the word, then press ENTER. For example, to spell
"BEAR" from the letters above, you would press 7 then 3 then 4 then
1 then ENTER. (If you change your mind or press the wrong number,
you can correct it if you haven't pressed ENTER yet: press CLEAR to
take back the last letter placed on the grid. You can press CLEAR
repeatedly to take back as many letters as you need; press it enough
times and you can return to step 2.) At the top of the screen is a
reminder that you can press 1 through 7 (1-7), CLEAR (c), or ENTER
(e). Again, the reminder is shown in the color of the player whose
turn it is.
Green may now ACCEPT or CHALLENGE Tan's word. To accept, Green
presses ENTER and Tan receives 1 point per letter in the word. (For
the example "BEAR," Tan receives 4 points.)
If Green challenges, the word is looked up in a dictionary. If the
word is spelled correctly, Green presses ENTER and Tan receives the
points. If the word is spelled incorrectly, Tan must press CLEAR
repeatedly, removing the word from the board, and then ENTER to
pass the turn to Green. Green presses ENTER, then it's his or her turn
to place a word on the grid following the three steps above. (Note the
color of the reminder line at top to see who has the option of
The second word on the grid and each word thereafter must connect
to a word already on the grid. For example, if Green had the letters O
C H Q Y B G, he or she could spell the word "HOBBY" using the B
already on the grid (worth 5 points).
If a word does not connect to a previous word when ENTER is
pressed, the buzzer sounds and the word is automatically cleared.
If you add a word to the grid that extends a word already on the
grid, you get points both for the word you add AND the extended
word. For example, Tan adds "SUN" to the grid such that it turns
"BEAR" into "BEARS". Tan gets 3 points for "SUN" and 5 points for
"BEARS". Look for ways to extend the beginning and end of words:
"NOT" can become "NOTE" and "HOE" can become "SHOE".
When you place letters, EVERY new word formed must be a real
word, otherwise NONE of them will be allowed.
At the end of your turn, new letters fill in the blanks left by letters
used. If you cannot spell a word from the letters in your column, you
can get 7 new letters by pressing 3. The penalty for doing this is
losing your turn.
END OF GAME
The highest score at the end of 20 moves wins the game. Tan's score
appears in the upper left corner, Green's in the upper right. The
current move is shown at lower left.
The MEMORY FUN title screen appears. Press the DISC. You are asked
for the level number you want to play at. Using the left hand
controller, answer from 1 (easiest) to 44 (hardest), then press
ENTER. You are then asked for the number of players. Press 1 to play
by yourself or 2 to play against a friend, then press ENTER. If you
answered 2 players, you will then be asked if you want to take turns
(press 1, then ENTER) or play at the same time (press 2, then ENTER).
OBJECT OF THE GAME
Uncover letters hidden by squares on the grid, looking for pairs that
match. Players compete for the highest number of matches.
Using the DISC, point your arrow to a square on the grid (the left
hand controller moves the red arrow; in a two-player game, the right
hand controller moves the blue arrow). Press any SIDE ACTION KEY.
The letter underneath the square is revealed. Select another square
and again press any SIDE ACTION KEY. If the letters match, you score
a point. If they don't, they are covered again and you keep searching.
Some squares have no letters underneath. These squares match with
nothing, not even another empty square.
Two players either take turns or play at the same time. When taking
turns, only one arrow (red or blue) appears on screen at a time.
If both play at the same time, the game becomes one not only of
memory, but also speed, strategy, and dexterity! Keep track not only
of the letters you reveal, but also those of your opponent. Your
opponent may uncover a letter that's the same as one you've
uncovered -- but since letters appear in the players' colors and only
letters of the same color can match, you'll have to wait until the
letters are covered again. Then it's a race to see who can get to them
first! Think ahead -- you can block your opponent's match by
uncovering a letter he or she was going to uncover!
END OF GAME
The game ends when all letters have been matched. How well both
players did is displayed in their colors:
Score: Number of matches made.
Turns: Number of pairs revealed.
Percentage right: Percentage of pairs revealed that were matches.
Time: Total time of the game.
Average time per score: Time of game divided by number of matches
Player with higher score wins. If playing by yourself, work on
increasing your percentage right while decreasing your average time
Press RESET to play another game.
�1987, 1998 Intellivision Productions, Inc.