LOCK 'N' CHASE*
Cartridge Instructions
(For 1 Or 2 Players)
*Trademark of Data East USA, Inc. used under license
OBJECT OF THE GAME
Your thief's robbing a local bank. Police are in hot pursuit! Make
tracks down the vault corridors. Swipe gold coins and other treasures
as you go! Keep one step ahead of the law! Lock doors and throw
cops off your trail! Collide with a cop...he's "caught"! Keep on the run!
YOUR CONTROLS
TO SELECT GAME SPEED: 1, 2, 3, Disc
TO SELECT NUMBER OF PLAYERS: 1, 2, Enter
TO LOCK A DOOR: any side button
TO MOVE THE THIEF: Disc
SELECT SPEED
To begin the game, press RESET. You see the LOCK 'N' CHASE Title
Screen. Now choose your speed:
Press BLUE (1) for the slowest speed.
Press GREEN (2) for the slow speed.
Press RED (3) for a fast speed.
Press DISC for the fastest speed.
A dot in the upper right corner of the screen indicates which speed
you choose. The color of the dot matches the speed button. For
example, if you press the slowest speed, you see a blue dot. A white
dot appears when you press the Disc.
CHOOSE 1 OR 2 PLAYERS
If you are playing alone, press 1 on either Hand Controller, then
press ENTER. If you are playing against another person, press 2 on
either Controller, then press ENTER.
HOW TO PLAY
After a moment's delay, the thief automatically enters the vault. The
escape doors lock shut! He can't go through either escape door until
all the gold coins are picked up. The four police officers begin to
chase him down!
Press the DISC on your Hand Controller to move the thief around the
corridors. Press the Disc edge in the direction you want him to go.
The thief can dodge police by running through the open side doors.
When he exits through one side, he quickly enters on the other side.
Be careful! Don't run smack into a policeman on the other side!
NOTE: There are four side doors, but only TWO are open at a time!
Sometimes the top two are open, and sometimes the bottom two are
open. This changes at random so watch out.
Your thief picks up gold coins as he runs. Once the thief has gotten all
the gold coins, run him through he top or bottom escape door! You
foiled the cops! Play begins again with a whole new set of gold coins
to pick up! Points are mounting!
Sometimes "treasures" appear in the center of the screen. You have
to land on these fast...they only appear for a short time!
As the thief collides with police, he's "caught"! Action stops and your
next thief enters the vault.
The game ends when all your thieves are "caught". Score shows.
Reset the game and start again.
RULES OF THE CHASE
LOCK DOORS: Automatic doors are constantly locking and unlocking in
the vault. They are solid green when locked and disappear when
unlocked. Police and the thief can't get through these doors until they
unlock and disappear.
Give the cops the slip by locking doors behind you! To do this, press
any LOCK DOOR (side) button on the Hand Controller, and the last
door the thief came through locks shut! These doors are red. You can
only lock two doors at a time. After a few seconds, the doors
automatically unlock. Try not to run into any door...you might stick to
it!
Doors lock horizontally or vertically at the "light" lines in the
corridors.
THE THIEVES: You start with 5 thieves. There is only one in the vault
at a time. Maneuver the thief and try to give cops the slip!
After one thief is caught, another enters the vault. The number of
thieves you have left shows on the screen. When your last thief is
caught, the jig is up, and the game ends!
When you rack up 20,000 points, you get another thief!
THE POLICE: Four police officers are constantly tailing the thief!
Sometimes you can run right through one. But you never know when
this will happen!
THE MONEY: There are gold coins throughout the vault. Pick them up
and your scores rises. When the cash bag or one of the ten treasures
appears on the screen, run over it quickly! When the thief grabs the
loot, the screen shows how many points you got.
TIPS
* You can lock the thief behind doors to keep the cops away. Hope
they move on and you can escape when the door unlocks!
* The police can come through the open side doors too...so don't stay
around these areas!
* You can set the speed for the next game and at the same time keep
the high score from the last game. Do this at the end of game by
pressing 1, 2 or 3 for the slow speeds or press any LOCK DOOR (side)
button for fastest speed. [NOTE: a bug in the program keeps this from
working properly. Pressing the LOCK DOOR button will replay the
game at the SAME speed instead of FASTEST. There is no way to go
from a slower speed to the fastest while keeping the high score.]
* When the police are tailing close in any of the four corners, try to
trap him in the corner by locking a door behind and in front of him.
Get extra points for this!
SCORING
The scores show on the screen at all times: left player's score on the
left, right player's on the right, and highest score since RESET in the
center.
Each gold coin the thief picks up is worth 20 points.
CASH BAGS
Your thief can pick up four cash bags while he cleans out each vault:
Get 1st cash bag: 500 points.
Get 2nd cash bag: 1000 points.
Get 3rd cash bag: 2000 points.
Get 4th cash bag: 4000 points.
TREASURES
As the thief cleans out the vault the FIRST time he picks up hats.
HAT = 200 points.
As the thief cleans out the vault the SECOND time he picks up crowns.
CROWN = 300 points.
As the thief cleans out the vault the THIRD time he picks up
briefcases. BRIEFCASE = 500 points.
As the thief cleans out the vault the FOURTH time he picks up
phones. PHONE = 100 points.
Discover 6 more treasures when you advance to higher levels.
When you get 100,000 points, the game automatically sets up at the
highest speed!
Once you get 300,000 points, the scoring begins at zero again. At the
end of each game you will see a number under the center score.
[NOTE: A bug in the program keeps this number from showing up in
a one-player game.] This tells you how many times you have reached
300,000. You can reach 300,000 a total of 200 times...for a possible
score of 60 million! Good luck!
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�1982, 1998 Intellivision Productions, Inc.