MASTERS OF THE UNIVERSE
THE POWER OF HE-MAN*
(For 1 Player)
*MASTERS OF THE UNIVERSE, HE-MAN, SKELETOR, WIND RAIDER and
CASTLE GRAYSKULL are trademarks owned and under license from
THE ADVENTURE: HE-MAN leaps into his WIND RAIDER and takes off.
You have 5 chances with which to fly him to the edge of the
wilderness realm of SKELETOR, 30 miles away. There is limited fuel
for the perilous journey through swarms of fireballs. If your fuel
runs low or you're hit by a fireball, you lose a chance. You can duck,
dodge or blast away the fireballs with the bombs and cannon on
board the WIND RAIDER, but if you use up all of your chances the
chase is over. If you make the 30 miles, HE-MAN leaps from the
WIND RAIDER to continue the pursuit of SKELETOR on foot, through
mountains, forests and finally CASTLE GRAYSKULL itself. HE-MAN
must ward off the lightning-balls, power bolts and magic swords of
SKELETOR, who fights for time to cast the magic cyclone spell which
can carry HE-MAN away. If HE-MAN gets to SKELETOR in time, they
draw their swords and duel until SKELETOR runs away to fight
again...but first you have to catch him!
30 seconds after the title screen comes on, a demonstration of each of
the 2 phases of the game will appear, with 30 seconds between them.
You'll see how fast and furious the game can get at the higher skill
levels. OR --
Whenever you're ready, you can change to the skill level screen by
pressing the disc, or any key on the controller keypad. You can now
1 for "practice"
2 for "novice"
3 for "challenger"
4 for "master"
Then press ENTER, and the game will start immediately with PHASE
UPPER SIDE BUTTONS: Fire Cannon / Raise Shield
LOWER SIDE BUTTONS: Bomb Release / Raise Shield
DISC: Move WIND RAIDER / HE-MAN
USING THE DISC
PHASE 1 -- WIND RAIDER: Use the hand controller disc to move the
WIND RAIDER up or down and turn it right or left, as the ground
rushes beneath it. Press the disc in the direction you want the WIND
RAIDER to move. Hold the disc down and move the thumb around its
edges to allow quick response to the action.
PHASE 2 -- HE-MAN: Use the hand controller disc to control the
direction HE-MAN runs.
USING THE SIDE ACTION BUTTONS
PHASE 1 -- WIND RAIDER: Press either upper side button to rapid-
fire the cannon. The gun will continue firing as long as the button is
held down. Press either lower side button to drop bombs. Just touch
it for single release or hold it down for a volley.
PHASE 2 -- HE-MAN: Press any side button to raise the shield of HE-
MAN. Raising the shield halts HE-MAN's forward motion until the
side button is released.
PHASE 1 - WIND RAIDER!
BASIC MANEUVERING AND COMBAT STRATEGY: Before you can rack
up big scores, you must get the knack of piloting the WIND RAIDER
30 miles to the right, with as few collisions and as much fuel left as
possible. Make quick left turns to zap a fireball for points, but any
time spent moving left has to be made up moving right. Time equals
fuel and fuel remaining equals points. Run low, and the game is over.
First try a straight, low level run. Get the feel of firing the cannon
and releasing the bombs. You can drop bombs on the fireballs or on
the ground in front of SKELETOR, which causes him to trip into the
The first time you play the game, at practice skill level, try keeping
the WIND RAIDER level at the bottom of the screen. You'll probably
make the 30 miles, but not likely a very high score. To go for a
higher score, maneuver about the screen. Make quick turns to zap
fireballs. Swoop up and down to shoot at or evade them.
Information at the bottom of the screen (left to right):
Chances remaining (marked with a heart)
Miles remaining (marked with an "M")
Fuel remaining (marked with a "G" in a gas can)
Number of fireballs hit
Number of times SKELETOR hit
* When the fuel remaining is less than the number of miles, you lose
one chance and start again. Crashing into a fireball costs one chance.
*�When you're within 5 miles of touchdown, the mileage display
*�Red Fireballs require 1 bullet or bomb to destroy. White fireballs
take six, changing color with each successive hit.
*�When the WIND RAIDER lands, the different components of your
score are listed, then totaled. If you have any chances remaining,
play resumes at Phase 2.
PHASE 2 - GROUND ATTACK
BASIC MANEUVERING AND COMBAT STRATEGY: HE-MAN must catch
SKELETOR 3 times -- through mountains, forest and finally in CASTLE
GRAYSKULL. HE-MAN maneuvers against a hail of lightning balls and
power-bolts hurled by SKELETOR. If you fail to raise his shield in
time, each hit pushes him back. THERE IS A TIME LIMIT in which to
get across all 3 screens. It's 90 seconds at the lowest skill level and
120 seconds on the more advanced levels. A warning horn sounds
the last 10 seconds. If you don't get HE-MAN across in time, he's
carried off in the magic cyclone spell of SKELETOR. When you make it
across a screen, HE-MAN duels with SKELETOR and chases him to the
next screen. At the higher skill levels the shield is less effective and
maneuvering becomes more important. If you make it through all 3
ground screens, HE-MAN leaps back into the WIND RAIDER and takes
off again. The chase begins at a higher skill level.
*�On the ground screens, seconds remaining tick off at the lower left.
The score appears at lower right. Above that is the number of
*�You earn a 10,000 point bonus for crossing the screen without
raising the shield.
*�To buy more time, go after the magic swords. You gain at least 5
extra seconds. The number increases with the skill level. Valuable
bonus points are scored for each magic sword taken by HE-MAN.
*�Red lightning-balls can knock you all the way back.
*�Purple lightning-balls and green power-bolts temporarily destroy
*�You may have to reverse course quickly if you can't raise the
shield in time. As you gain more skill, the options will increase.
WIND RAIDER SCREEN:
Fireball shot down or bombed: 500 points
SKELETOR falls in crater: 1000 points
Each gallon of fuel remaining when WIND RAIDER lands: 1000 points
Lightning-ball or power-bolt hits shield: 50 points
HE-MAN Reaches SKELETOR:
Mountain Screen: 10,000 points
Forest Screen: 15,000 points
CASTLE GRAYSKULL Screen: 20,000 points
Mountain Screen: 1,000 points
Forest Screen: 1,500 points
CASTLE GRAYSKULL Screen: 2,000 points
BONUSES: EXTRA CHANCES, TIME AND POINTS:
*�Each 100,000 points you score, HE-MAN gets another chance.
(Screen will only display up to 9 chances; if you earn more, the game
will keep track of them but only show a 9 onscreen.)
*�Catching the drifting magic sword is worth 5 extra seconds at the
lowest skill level, more at higher skill levels.
*�If you cross any screen without raising the shield, it's worth a
10,000 point bonus.
*�You get 200 bonus points for each second remaining after crossing
the Castle Screen. The time bonus increases to 400 points per second
at higher skill levels.
MASTERS OF THE UNIVERSE THE POWER OF HE-MAN is an action
packed, fast-paced game which requires practice and patience. Start
slow and try to keep the action going as long as possible. Avoid
spending time and fuel on fancy maneuvering, at least until the basic
moves -- firing, bombing, turning, shield-raising, broken-field
running and other evasions -- become more natural and rapid, as
they will with practice. To get an idea of what is possible for YOU to
do, be sure to watch the demonstration which follows the title screen.
You can play alone, or 2 can alternate and compare scores. It's also
fun for 2 to use both controllers at the same time, either working
together or dividing up the battle tasks. In any case, the name of the
game is "HAVE FUN!"
(c)1983, 1998 Intellivision Productions, Inc.