MASTERS OF THE UNIVERSE

THE POWER OF HE-MAN*

Cartridge Instructions

(For 1 Player)


*MASTERS OF THE UNIVERSE, HE-MAN, SKELETOR, WIND RAIDER and

CASTLE GRAYSKULL are trademarks owned and under license from

Mattel, Inc.


THE ADVENTURE: HE-MAN leaps into his WIND RAIDER and takes off.

You have 5 chances with which to fly him to the edge of the

wilderness realm of SKELETOR, 30 miles away. There is limited fuel

for the perilous journey through swarms of fireballs. If your fuel

runs low or you're hit by a fireball, you lose a chance. You can duck,

dodge or blast away the fireballs with the bombs and cannon on

board the WIND RAIDER, but if you use up all of your chances the

chase is over. If you make the 30 miles, HE-MAN leaps from the

WIND RAIDER to continue the pursuit of SKELETOR on foot, through

mountains, forests and finally CASTLE GRAYSKULL itself. HE-MAN

must ward off the lightning-balls, power bolts and magic swords of

SKELETOR, who fights for time to cast the magic cyclone spell which

can carry HE-MAN away. If HE-MAN gets to SKELETOR in time, they

draw their swords and duel until SKELETOR runs away to fight

again...but first you have to catch him!


GETTING STARTED

30 seconds after the title screen comes on, a demonstration of each of

the 2 phases of the game will appear, with 30 seconds between them.

You'll see how fast and furious the game can get at the higher skill

levels. OR --


Whenever you're ready, you can change to the skill level screen by

pressing the disc, or any key on the controller keypad. You can now

press:


1 for "practice"

2 for "novice"

3 for "challenger"

4 for "master"


Then press ENTER, and the game will start immediately with PHASE

1.


THE CONTROLS


UPPER SIDE BUTTONS: Fire Cannon / Raise Shield

LOWER SIDE BUTTONS: Bomb Release / Raise Shield

DISC: Move WIND RAIDER / HE-MAN


USING THE DISC


PHASE 1 -- WIND RAIDER: Use the hand controller disc to move the

WIND RAIDER up or down and turn it right or left, as the ground

rushes beneath it. Press the disc in the direction you want the WIND

RAIDER to move. Hold the disc down and move the thumb around its

edges to allow quick response to the action.


PHASE 2 -- HE-MAN: Use the hand controller disc to control the

direction HE-MAN runs.


USING THE SIDE ACTION BUTTONS


PHASE 1 -- WIND RAIDER: Press either upper side button to rapid-

fire the cannon. The gun will continue firing as long as the button is

held down. Press either lower side button to drop bombs. Just touch

it for single release or hold it down for a volley.


PHASE 2 -- HE-MAN: Press any side button to raise the shield of HE-

MAN. Raising the shield halts HE-MAN's forward motion until the

side button is released.


PHASE 1 - WIND RAIDER!


BASIC MANEUVERING AND COMBAT STRATEGY: Before you can rack

up big scores, you must get the knack of piloting the WIND RAIDER

30 miles to the right, with as few collisions and as much fuel left as

possible. Make quick left turns to zap a fireball for points, but any

time spent moving left has to be made up moving right. Time equals

fuel and fuel remaining equals points. Run low, and the game is over.

First try a straight, low level run. Get the feel of firing the cannon

and releasing the bombs. You can drop bombs on the fireballs or on

the ground in front of SKELETOR, which causes him to trip into the

crater.


The first time you play the game, at practice skill level, try keeping

the WIND RAIDER level at the bottom of the screen. You'll probably

make the 30 miles, but not likely a very high score. To go for a

higher score, maneuver about the screen. Make quick turns to zap

fireballs. Swoop up and down to shoot at or evade them.


Information at the bottom of the screen (left to right):


Chances remaining (marked with a heart)

Miles remaining  (marked with an "M")

Fuel remaining (marked with a "G" in a gas can)

Number of fireballs hit

Number of times SKELETOR hit


DETAILS:


* When the fuel remaining is less than the number of miles, you lose

one chance and start again. Crashing into a fireball costs one chance.


*�When you're within 5 miles of touchdown, the mileage display

starts flashing.


*�Red Fireballs require 1 bullet or bomb to destroy. White fireballs

take six, changing color with each successive hit.


*�When the WIND RAIDER lands, the different components of your

score are listed, then totaled. If you have any chances remaining,

play resumes at Phase 2.


PHASE 2 - GROUND ATTACK


BASIC MANEUVERING AND COMBAT STRATEGY: HE-MAN must catch

SKELETOR 3 times -- through mountains, forest and finally in CASTLE

GRAYSKULL. HE-MAN maneuvers against a hail of lightning balls and

power-bolts hurled by SKELETOR. If you fail to raise his shield in

time, each hit pushes him back. THERE IS A TIME LIMIT in which to

get across all 3 screens. It's 90 seconds at the lowest skill level and

120 seconds on the more advanced levels. A warning horn sounds

the last 10 seconds. If you don't get HE-MAN across in time, he's

carried off in the magic cyclone spell of SKELETOR. When you make it

across a screen, HE-MAN duels with SKELETOR and chases him to the

next screen. At the higher skill levels the shield is less effective and

maneuvering becomes more important. If you make it through all 3

ground screens, HE-MAN leaps back into the WIND RAIDER and takes

off again. The chase begins at a higher skill level.


DETAILS:


*�On the ground screens, seconds remaining tick off at the lower left.

The score appears at lower right. Above that is the number of

chances remaining.


*�You earn a 10,000 point bonus for crossing the screen without

raising the shield.


*�To buy more time, go after the magic swords. You gain at least 5

extra seconds. The number increases with the skill level. Valuable

bonus points are scored for each magic sword taken by HE-MAN.


*�Red lightning-balls can knock you all the way back.


*�Purple lightning-balls and green power-bolts temporarily destroy

your shield.


*�You may have to reverse course quickly if you can't raise the

shield in time. As you gain more skill, the options will increase.


POINT VALUES


WIND RAIDER SCREEN:


Fireball shot down or bombed: 500 points

SKELETOR falls in crater: 1000 points

Each gallon of fuel remaining when WIND RAIDER lands: 1000 points


GROUND SCREENS:


Lightning-ball or power-bolt hits shield: 50 points

HE-MAN Reaches SKELETOR:

     Mountain Screen: 10,000 points

     Forest Screen: 15,000 points

     CASTLE GRAYSKULL Screen: 20,000 points

Magic Sword:

     Mountain Screen: 1,000 points

     Forest Screen: 1,500 points

     CASTLE GRAYSKULL Screen: 2,000 points


BONUSES: EXTRA CHANCES, TIME AND POINTS:


*�Each 100,000 points you score, HE-MAN gets another chance.

(Screen will only display up to 9 chances; if you earn more, the game

will keep track of them but only show a 9 onscreen.)


*�Catching the drifting magic sword is worth 5 extra seconds at the

lowest skill level, more at higher skill levels.


*�If you cross any screen without raising the shield, it's worth a

10,000 point bonus.


*�You get 200 bonus points for each second remaining after crossing

the Castle Screen. The time bonus increases to 400 points per second

at higher skill levels.


SOME TIPS

MASTERS OF THE UNIVERSE THE POWER OF HE-MAN is an action

packed, fast-paced game which requires practice and patience. Start

slow and try to keep the action going as long as possible. Avoid

spending time and fuel on fancy maneuvering, at least until the basic

moves -- firing, bombing, turning, shield-raising, broken-field

running and other evasions -- become more natural and rapid, as

they will with practice. To get an idea of what is possible for YOU to

do, be sure to watch the demonstration which follows the title screen.


VARIATIONS

You can play alone, or 2 can alternate and compare scores. It's also

fun for 2 to use both controllers at the same time, either working

together or dividing up the battle tasks. In any case, the name of the

game is "HAVE FUN!"

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(c)1983, 1998 Intellivision Productions, Inc.