Intellivision Cartridge Instructions

(For 2 Players)

Jump shots, set shots, pin-point passing, fast breaks, interceptions, steals,

plus the roar of the crowd! It's all here and more with INTELLIVISION NBA

BASKETBALL by Mattel Electronics! Each player has his own three-man team!

There's plenty of action, and lots of quick reflexes and skill required! Passing

is a real challenge and can make the difference between a good and a great

player! It's your ball! Fifteen seconds left on the 24-second clock! You look

for an open man to pass to. Or will you dribble around, trying to get free for a

jump shot? Ten seconds, better make up your mind! Five, four, three, two --

shoot! Swish! Two points!

OBJECT OF THE GAME of course is to sink more baskets than your opponent in 4

regulation quarters. (Times are simulated.) As in the NBA, two points for each

basket scored. (No foul shots in this game.) Overtime periods to a decision if


PRESS RESET BUTTON: Title will appear on screen: "BASKETBALL"


You can play INTELLIVISION NBA BASKETBALL at 4 different speeds. Pressing the

Disc gives you "Pro" speed, which is the fastest. For slower speeds (a good idea

for practice), press one of the three "basketball" PASS keys in the top row (1,

2 or 3, see below). Remember: Playing at a faster speed means everything goes

faster -- passing, dribbling, blocking, etc. At NBA "pro" Speed, your reactions

will have to be very fast.




Choosing the game speed simultaneously brings the players onto the court.


PASS KEYS: 1 through 9




DISC: Move Player Disc

PASS Keys ("Basketballs") 1 through 9

These keys are used for passing the ball. This is a crucial part of the game and

it takes alertness and quick reflexes to fully utilize the pass keys.

Each of the nine PASS keys designates an area on each offensive halfcourt.

EXAMPLE: The team on offensive is going left to right, so the "basketball" PASS

keys apply to areas on the right (offensive) halfcourt. Thus, the top left key

(1) passes the ball to an area at the top of the court just inside the midcourt

line, the center right key (6) passes to an area just under the basket, etc.

When going from right to left, just reverse the orientation. After a little

practice, you'll get the idea.

When the ball is passed to a particular area it will be caught by the nearest

computer-controlled offensive player (if he can get there on time!), or possibly

intercepted by a quick reacting defense. If the ball is caught either by an

offensive player or intercepted by a defender (who then goes on offense),

"control" of that player switches to you (or your opponent). Remember, you

control the man with the ball (see "How-To-Play").

If neither side can get to a passed ball, it will go out-of-bounds and the teams

switch possession.

After some practice you'll learn to pass the ball around two or three or even

more times to set up one of your players for a clear shot at the basket. You'll

learn how to run exciting fast breaks., set screens, and other passing patterns

just like the Pros use!

Remember: in this game the 24-second clock will reset every time a pass is

completed. Keep passing the ball and you will have plenty of time for good shot

selection. And watch out for interceptions! The defenders are quick.

When on defense you do not use the PASS (1 through 9) keys, but if one of your

men steals, intercepts, or blocks a shot, you are automatically switched to

offense and can immediately use the PASS keys. (No foul shots!)


Press this key when on offense and the man with the ball attempts a jump shot.

The closer you are to the basket, the better your chances of making this shot.

(Built-in INTELLIVISION computer determines probabilities of all shots.) In

general, the closer you are to the basket the better your chances, but don't try

to shoot in a crowd -- your shot will probably be blocked!


Press this key and your man attempts a set shot. When further from the basket

this shot can be made more often than the jump shot, but it is also easier to

block (since the shooter doesn't leave the ground).


When on defense, press this key to make your defensive "captain" leap to block

an attempted shot. Remember, the computer-controlled defenders will also attempt

to block shots (and are pretty good at it, too!) See "How-To-Play."


Use this Disc to move the player you control on both offense and defense.

Skillful use of this Disc is very important to your enjoyment of the game. It

may take a little practice to learn to use it well, but once you get it you'll

be amazed at the kind of action you can generate!

The Move Player Disc works like this. Press the Disc on the right side, your man

moves toward the basket at the right; press on the left side, he moves left;

press at the top, he moves toward the top of your TV screen; press at the

bottom, he moves toward the bottom of your TV screen. Press anywhere around the

edge of the Disc and your man moves in that direction. You can actually move him

in a complete 360 degree circle if you wish. Try holding the Hand Controller to

"get the feel" of the Disc. Practice until you feel comfortable.

When on offense, the man you're moving around (with the Disc) is always

dribbling (you'll see and hear the bouncing ball). When on defense, if you can

maneuver your "captain" to make a steal or intercept a pass, you switch to

offense and can immediately dribble downcourt or pass to a fast-breaking


The Disc is also used for the following:

1. To bring the players out onto the court. When you see the title "BASKETBALL"

on your TV screen, press the Disc (anywhere) and the players will run onto the


2. For the opening tip-off. At the start of each quarter, as soon as the players

have assumed their positions at the center jump circle, press the Disc for the

tip-off. Control of the tip-off by either side is randomly determined.

3. To bring the ball in bounds. After a basket or whenever the ball goes out of

bounds, it is put into play by pressing the Disc.


Play takes place on a simulated regulation NBA court, complete with center jump

circle, foul lanes, and official boundary lines.

Above the court is the Scoreboard, which displays the score for each team, the

quarter (green squares), time left in each quarter, and the 24-second clock.

(All times simulated.)

Quarters are 12 minutes long. The clock stops when the ball goes out of bounds

and at the end of each quarter. Note: If the game is tied at the end of

regulation time, 48 minutes, there is a 5-minute overtime period. If the game is

still tied at the end of the overtime, there is another 5-minute period. The

overtimes period. The overtimes will continue until one player is ahead at the

final buzzer.

The 24-second clock will reset after every shot and every time a pass is

completed. If you don't pass or attempt a shot within 24 seconds, you'll hear a

loud buzz and the other team will get possession of the ball. If you do attempt

a shot and miss, but get your pass or own rebound, you'll have another 24

seconds to pass or attempt another shot. The clock is also reset any time the

ball changes possession, such as after a steal or interception.


The teams

3 men on a side.

The Home Team is red.

The Visitors' Team is green.

When the Home Team is on offense, whichever man has the ball turns brown. You

control this man. The computer controls the other two players on offense. When

the Home Team is on defense, one player (always the same player -- call him the

defensive "captain") turns brown. You control this man. The computer controls

the other two defensive players.

When the Visitors' Team is on offense, whichever man has the ball turns black.

You control this man. The built-in INTELLIVISION computer controls the other two

offensive players. When the Visitor's Team is on defense, one man (defensive

"captain") turns black. You control this man. The computer controls the other

two defensive players.

On OFFENSE, the computer-controlled players (Those without the ball) move

downcourt to try to find good scoring positions around the basket. The player

you control (man with the ball) can dribble, pass, and shoot. He can also go for

offensive rebounds and try another shot! You control his movements with the Move

Player Disc, and the PASS (1 - 9), JUMP SHOT (clear) and SET SHOT (Enter) keys

on your Hand-held Controller (see above).C (Clear) (Enter) (0)

On DEFENSE, the computer-controlled players can block shots, rebound, intercept

passes, and steal the ball (a "steal" takes place when the man dribbling the

ball runs into one of the computer-controlled defenders). The defensive captain,

controlled by you, can also block, rebound, and intercept passes (but not

steal). You control his movements with the Move Player Disc and the BLOCK (0)

key on your Hand Controller (see above). He is faster than the computer-

controlled defenders so you can use him to good advantage!

When the players are lined up for the opening tip-off, press the Disc and you're

underway! (Remember, whichever player gets the ball will turn "control" color --

brown for the Home Team, black for the Visitors. Be ready to maneuver him with

the Disc!)

On a Black an


You don't see him, but you'll hear him -- buzzers, tones, whistles!

Ball Out Of Bounds --- Whistle

24-Second Clock Expires --- Buzzer

End Of Period --- Buzzer

Blocked Shot --- Tone

Missed Shot --- "Boing!"

Completed Pass --- Tone

Intercepted Pass --- Tone

Stolen Ball --- Tone

Score --- Fans "Cheer!"


Good PASSING is essential for winning INTELLIVISION NBA BASKETBALL! Let's review

some PASSING GAME basics.

1. Get the ball upcourt, keep it moving! (24-second clock resets after each

completed pass.)

2. Find the open man under the hoop. Hit him with your pass immediately! (Press

pass key for area you want pass to reach.)

3. Nobody open? Look to the corners! Get the ball to either corner and you may

have an opening for a high percentage jump shot or set shot!

4. Pass from the corners, back under the basket. Try for an unmolested lay-up!

Easy field goal, two points!

5. Of course you'll want to use the whole court! Stay alert for the open man!

Keep your passes short and crisp! The time for long passes is on fast breaks.

Watch for opportunities!



Jump shots are harder to block than set shots, but try to work your man clear!

Avoid too many long-distance set shots! Remember, the closer you are to the

basket, the better your chances!


Keep in mind that when you're on defense, all you men can go for the rebound, On

offense, only your shooter can go to the boards!


Computer-controlled defenders are good shot-blockers too! Work your way around

them! If a shot is blocked, the defense takes over!


Don't forget the 24-second clock! Move fast and try to plan ahead!



(c)1979, 1998 Intellivision Productions, Inc.

Play this game on the INTELLIVISION LIVES! CD-ROM, available at