PINBALL

Cartridge Instructions

(For 1 or 2 Players)


OBJECT OF THE GAME

Outscore an opponent. Or top your own best pinball score! There are

three screens each with a different playing set-up. You try to work

your way up from screen to screen on the same ball. Get careless and

you fall back again! Five balls each turn. Extra ball and bonus points

for the Big Winners! Aim for targets, bounce off the bumpers. As in

Arcade Pinball, the trick is to keep each ball ringing up points as long

as you can!


YOUR CONTROLS


1, 4, 7, CLEAR: Left flippers

3, 6, 9, ENTER: Right flippers


UPPER SIDE ACTION KEYS: All flippers

LOWER LEFT SIDE ACTION KEY: Left flippers

LOWER RIGHT SIDE ACTION KEY: Right flippers


DISC: Pull plunger (bottom) / bump (top)


TOP OF DISK: Press Disc top once to bump the "machine." Careful!

Bump once too often and it's a TILT! You lose your turn & bonus

points earned. Screen border turns purple!


BOTTOM OF DISC: Press lower part of Disc to pull plunger back, take

your shot.  The longer you hold Disc down, the faster ball goes! (In

2nd & 3rd playing screens there is no plunger.)


TO INTERRUPT GAME: press 1 and FREEZE (9) on either keypad.


TO START UP AGAIN: press ANY control.


DEMO MODE - GAME PLAYS ITSELF


When game title appears on your TV screen, DON'T DO ANYTHING.

Game will shoot balls, hit targets, ring up points all by itself.


To end DEMO, press ANY control, any time. Screen will read: "SELECT

1 or 2 PLAYERS."


* To play for top score against yourself, press Key 1...and press

ENTER.


* For the two player game, press Key 2...and press ENTER.


Start playing for REAL!


CARTOON ANIMALS: Cartoon animals at screen bottom tell you who's

up. When left animal blinks, it's the left player's turn, etc. In the two

players game, PLAYERS ALTERNATE after each ball.


"WHAT BALL IS IT?" Digital display tells you which ball you're

playing of the five you started with. On the BLUE Screen, you can win

and EXTRA ball and more chances to score extra points! (Number

display will turn RED.)


"GAME OVER!" Whenever you lose al five balls -- drained away, out

of play -- that's it! Final score totals will appear. Your TOP SCORE will

show on the title screen after pressing RESET.


LET'S PLAY!


1. TOUCH ANY key to end DEMO.


2. ANSWER "Select 1 or 2 Player". Press 1 or 2.


3. Press ENTER to start the game.


4. Use DISC bottom to SHOOT BALL. FLIPPER KEYS or SIDE BUTTONS

work the FLIPPERS. Use DISC top to BUMP. (Watch out for "TILTS"!)


5. Try to keep each ball in play as long as you can!


6. When it's "GAME OVER", press ANY side action BUTTON to bring up

title. Then press ANY key to bring up "SELECT 1 or 2 PLAYERS".


GREEN SCREEN - LOWEST LEVEL

On the green screen you score points all these ways: Hit the spinners,

bumpers & tombstone targets. Shoot the ball into the notches near

the center of the screen for another way to boost your totals.


Hitting the bumpers adds speed to the ball & extra points. When

bumpers are lit, you get even more points! Hit each pair of drop

targets to light a bumper. Make blue gate swing by shooting ball

through it.


TO UP YOUR SCORE...


* Aim for the upper PURPLE targets.


* Aim for bumper notches to make both cartoon animals appear. This

also causes lane guards to appear, blocks the ball from "draining"

away. Ball will carom back into action, keep ringing up points 3 times

more! Each lane guard can be hit 3 times before it disappears. Guard

turns RED when only 1 hit is left. Get ball into notches AGAIN and

you get 3 more guard rebounds!


* Knock down a Tombstone Target in upper left corner and win a

bonus! Knock down ALL Tombstone Targets and you send the ball

into a GOLD MINE! Ball turns GOLD. All points from then on count

DOUBLE!


Play continues until the ball "drains" down & away and you lose it

out of play.


TO MOVE UP TO RED SCREEN:

Work up from screen to screen on the SAME ball.


1. Shoot ball through both V-shaped lanes at screen top.


2. WHITE CUP will appear. Shooting same ball in to the WHITE CUP

automatically moves you up to the NEXT (RED) LEVEL for EXTRA

SCORING chances!


RED SCREEN - MIDDLE LEVEL

Red screen play will give you even more chances to score extra

points & build your game totals. Hit bumpers to add velocity & extra

points - still more when lit.


TO UP YOUR SCORE...


* Take careful aim and spell out " P I N B A L L" in the upper lanes

with your shots.


* Knock down Twin Drop Targets, light CARTOON CRITTER & CUP.


* Knock down QUARTET DROP TARGETS to activate MOVING TARGET.

Hit MOVING TARGET within ten seconds and win 25,000 points!


* Shoot ball into CLAW:

1st time: one bumper lights up

2nd time: another bumper lights up

3rd time: third bumper lights up


TO MOVE UP SCREEN:


1. Hit TWIN drop targets at upper screen right. This makes WHITE

CUP appear.


2. Shoot same ball into WHITE CUP. (Lighted arrows guide your aim.)


BLUE SCREEN - TOP LEVEL

You've made it the Big League! The Blue Screen will offer the highest

chance of all to roll up points, IF you're a sharp enough shooter.

Bonus opportunities and point multipliers really pay off on the Blue

Screen!


TO UP YOUR SCORE...

* Aim for the URANIUM bumper.

* Aim for the NUMBERED bumpers.

* Knock down the SIDE red drop targets.

* Knock down the TOP red drop targets.

* Knock down YELLOW drop targets.

* Work the PINK flip-up targets.


WIN AN EXTRA BALL! Knock down YELLOW drop targets 5 times in a

row with the SAME ball. WHITE CUP will appear. Shoot the ball into

the WHITE CUP.


SCORING


GREEN SCREEN - LOWEST LEVEL


Purple Targets: 20 points

Blue Gate (each time it spins): 10 points

Triangle Bumper: 30 points

Mushroom Bumpers: 50 points / when lit: 200 points     

Side Drop Targets: 100 points / all 4 down: 1 bonus

Tombstone Targets:

     1st hit: 100 points + 1 bonus

     2nd hit: 200 points + 1 bonus

     3rd hit: 300 points + 1 bonus

     4th hit: 400 points + 1 bonus

     5th hit: 500 points + 1 bonus

     6th hit: 600 points + 1 bonus

     7th hit: 700 points + 1 bonus

     All 7 down: 1 multiplier

Gold Mine (turn ball gold, double score each hit): 100 points

Ball into Notch: 50 / if no lane guard, same side: 1 bonus

Ball into White Cup: 4000 points


GREEN SCREEN - MIDDLE LEVEL


Alternating letters B A L L (when lit): 50 points

Spell out P I N B A L L (all letters lit): 1 multiplier

Green bumpers: 50 points

Twin Drop Targets: 300 points / both down: 2 bonuses

Quad Drop Targets: 300 points + 1 bonus

Ball into Claw

     1st time: 1000 points

     2nd time: 2000 points

     3rd time: 3000 points + 1 bonus + 1 multiplier

Mushroom bumpers: 50 points / when lit: 200 points

Moving Target: 25000 points + 1 multiplier

Ball into White Cup: 7000 points


BLUE SCREEN - TOP LEVEL


Gray Bumpers: 50 points

Uranium Bumpers: 200 points

Numbered Bumpers: 1000 points times number on bumper

Side Red Drop Targets (each set): 1000 points + 3 bonuses

Top Red Drop Targets (all 4 down): 1000 points + 4 bonuses + 1

multiplier

Yellow Drop Targets (all 4 down): 1000 points + 4 bonuses

Pink Flip-Up Targets: 200 points

All 4 down any order: 5000 points + 4 bonuses

All 4 down LEFT TO RIGHT: 50000 points + 4 bonuses + 1 multiplier

(increases numbered bumper value by 1)

Ball in White Cup: EXTRA BALL

     2nd time: AWARD BONUS


BONUSES & MULTIPLIERS

The small numbers that go up on your screen during game play are

for BONUS (screen right) and point MULTIPLIERS (screen left.) They

won't be counted in until your turn (that ball) is over. At the END of

your turn, BONUS and MULTIPLIERS will affect your score!


For example: Let's say you've earned 650 points shooting the ball. If

you have ALSO won 4 BONUS numbers and 2 MULTIPLIERS, your

TOTAL SCORE would then be 8,650 points! (1000 x 4 x 2 plus 650.)


BONUS NUMBER cannot get bigger than 30 times.

MULTIPLIER cannot get bigger than 5 times.


BUT if you get ball into the WHITE CUP twice on the BLUE screen,

BONUS & MULTIPLIERS will be awarded immediately. No waiting!

This is the AWARD BONUS! Extra scoring opportunity!


REMEMBER: Bump too often and & it's a TILT! BONUS POINTS will be

LOST!


Watch the DEMO a couple of times. It's worth it to get a feel for the

finer points of this game.


Don't just fire away. Learn to TRAP the ball with one of the flippers.

Cradle the ball until you can control it. Now you can AIM your shots

& make them count.

                       

At the start, playing on the GREEN screen, the first thing to do is get

the ball into both notches. That drops LANE GUARDS, keeps ball in

play longer, not "drained" away.


Shoot your way up to the higher levels right away! RED & BLUE

screens have the real scoring action. Go for it from the first ball!


Have a game PLAN. The way to score big in INTELLIVISION Pinball is

to start a string. Knock down a whole series of targets or set up a

chance at the high-scoring moving target. Build points totals with a

scoring sequence.                                          

               

----------

(c)1983, 1998 Intellivision Productions, Inc.