PINBALL
Cartridge Instructions
(For 1 or 2 Players)
OBJECT OF THE GAME
Outscore an opponent. Or top your own best pinball score! There are
three screens each with a different playing set-up. You try to work
your way up from screen to screen on the same ball. Get careless and
you fall back again! Five balls each turn. Extra ball and bonus points
for the Big Winners! Aim for targets, bounce off the bumpers. As in
Arcade Pinball, the trick is to keep each ball ringing up points as long
as you can!
YOUR CONTROLS
1, 4, 7, CLEAR: Left flippers
3, 6, 9, ENTER: Right flippers
UPPER SIDE ACTION KEYS: All flippers
LOWER LEFT SIDE ACTION KEY: Left flippers
LOWER RIGHT SIDE ACTION KEY: Right flippers
DISC: Pull plunger (bottom) / bump (top)
TOP OF DISK: Press Disc top once to bump the "machine." Careful!
Bump once too often and it's a TILT! You lose your turn & bonus
points earned. Screen border turns purple!
BOTTOM OF DISC: Press lower part of Disc to pull plunger back, take
your shot. The longer you hold Disc down, the faster ball goes! (In
2nd & 3rd playing screens there is no plunger.)
TO INTERRUPT GAME: press 1 and FREEZE (9) on either keypad.
TO START UP AGAIN: press ANY control.
DEMO MODE - GAME PLAYS ITSELF
When game title appears on your TV screen, DON'T DO ANYTHING.
Game will shoot balls, hit targets, ring up points all by itself.
To end DEMO, press ANY control, any time. Screen will read: "SELECT
1 or 2 PLAYERS."
* To play for top score against yourself, press Key 1...and press
ENTER.
* For the two player game, press Key 2...and press ENTER.
Start playing for REAL!
CARTOON ANIMALS: Cartoon animals at screen bottom tell you who's
up. When left animal blinks, it's the left player's turn, etc. In the two
players game, PLAYERS ALTERNATE after each ball.
"WHAT BALL IS IT?" Digital display tells you which ball you're
playing of the five you started with. On the BLUE Screen, you can win
and EXTRA ball and more chances to score extra points! (Number
display will turn RED.)
"GAME OVER!" Whenever you lose al five balls -- drained away, out
of play -- that's it! Final score totals will appear. Your TOP SCORE will
show on the title screen after pressing RESET.
LET'S PLAY!
1. TOUCH ANY key to end DEMO.
2. ANSWER "Select 1 or 2 Player". Press 1 or 2.
3. Press ENTER to start the game.
4. Use DISC bottom to SHOOT BALL. FLIPPER KEYS or SIDE BUTTONS
work the FLIPPERS. Use DISC top to BUMP. (Watch out for "TILTS"!)
5. Try to keep each ball in play as long as you can!
6. When it's "GAME OVER", press ANY side action BUTTON to bring up
title. Then press ANY key to bring up "SELECT 1 or 2 PLAYERS".
GREEN SCREEN - LOWEST LEVEL
On the green screen you score points all these ways: Hit the spinners,
bumpers & tombstone targets. Shoot the ball into the notches near
the center of the screen for another way to boost your totals.
Hitting the bumpers adds speed to the ball & extra points. When
bumpers are lit, you get even more points! Hit each pair of drop
targets to light a bumper. Make blue gate swing by shooting ball
through it.
TO UP YOUR SCORE...
* Aim for the upper PURPLE targets.
* Aim for bumper notches to make both cartoon animals appear. This
also causes lane guards to appear, blocks the ball from "draining"
away. Ball will carom back into action, keep ringing up points 3 times
more! Each lane guard can be hit 3 times before it disappears. Guard
turns RED when only 1 hit is left. Get ball into notches AGAIN and
you get 3 more guard rebounds!
* Knock down a Tombstone Target in upper left corner and win a
bonus! Knock down ALL Tombstone Targets and you send the ball
into a GOLD MINE! Ball turns GOLD. All points from then on count
DOUBLE!
Play continues until the ball "drains" down & away and you lose it
out of play.
TO MOVE UP TO RED SCREEN:
Work up from screen to screen on the SAME ball.
1. Shoot ball through both V-shaped lanes at screen top.
2. WHITE CUP will appear. Shooting same ball in to the WHITE CUP
automatically moves you up to the NEXT (RED) LEVEL for EXTRA
SCORING chances!
RED SCREEN - MIDDLE LEVEL
Red screen play will give you even more chances to score extra
points & build your game totals. Hit bumpers to add velocity & extra
points - still more when lit.
TO UP YOUR SCORE...
* Take careful aim and spell out " P I N B A L L" in the upper lanes
with your shots.
* Knock down Twin Drop Targets, light CARTOON CRITTER & CUP.
* Knock down QUARTET DROP TARGETS to activate MOVING TARGET.
Hit MOVING TARGET within ten seconds and win 25,000 points!
* Shoot ball into CLAW:
1st time: one bumper lights up
2nd time: another bumper lights up
3rd time: third bumper lights up
TO MOVE UP SCREEN:
1. Hit TWIN drop targets at upper screen right. This makes WHITE
CUP appear.
2. Shoot same ball into WHITE CUP. (Lighted arrows guide your aim.)
BLUE SCREEN - TOP LEVEL
You've made it the Big League! The Blue Screen will offer the highest
chance of all to roll up points, IF you're a sharp enough shooter.
Bonus opportunities and point multipliers really pay off on the Blue
Screen!
TO UP YOUR SCORE...
* Aim for the URANIUM bumper.
* Aim for the NUMBERED bumpers.
* Knock down the SIDE red drop targets.
* Knock down the TOP red drop targets.
* Knock down YELLOW drop targets.
* Work the PINK flip-up targets.
WIN AN EXTRA BALL! Knock down YELLOW drop targets 5 times in a
row with the SAME ball. WHITE CUP will appear. Shoot the ball into
the WHITE CUP.
SCORING
GREEN SCREEN - LOWEST LEVEL
Purple Targets: 20 points
Blue Gate (each time it spins): 10 points
Triangle Bumper: 30 points
Mushroom Bumpers: 50 points / when lit: 200 points
Side Drop Targets: 100 points / all 4 down: 1 bonus
Tombstone Targets:
1st hit: 100 points + 1 bonus
2nd hit: 200 points + 1 bonus
3rd hit: 300 points + 1 bonus
4th hit: 400 points + 1 bonus
5th hit: 500 points + 1 bonus
6th hit: 600 points + 1 bonus
7th hit: 700 points + 1 bonus
All 7 down: 1 multiplier
Gold Mine (turn ball gold, double score each hit): 100 points
Ball into Notch: 50 / if no lane guard, same side: 1 bonus
Ball into White Cup: 4000 points
GREEN SCREEN - MIDDLE LEVEL
Alternating letters B A L L (when lit): 50 points
Spell out P I N B A L L (all letters lit): 1 multiplier
Green bumpers: 50 points
Twin Drop Targets: 300 points / both down: 2 bonuses
Quad Drop Targets: 300 points + 1 bonus
Ball into Claw
1st time: 1000 points
2nd time: 2000 points
3rd time: 3000 points + 1 bonus + 1 multiplier
Mushroom bumpers: 50 points / when lit: 200 points
Moving Target: 25000 points + 1 multiplier
Ball into White Cup: 7000 points
BLUE SCREEN - TOP LEVEL
Gray Bumpers: 50 points
Uranium Bumpers: 200 points
Numbered Bumpers: 1000 points times number on bumper
Side Red Drop Targets (each set): 1000 points + 3 bonuses
Top Red Drop Targets (all 4 down): 1000 points + 4 bonuses + 1
multiplier
Yellow Drop Targets (all 4 down): 1000 points + 4 bonuses
Pink Flip-Up Targets: 200 points
All 4 down any order: 5000 points + 4 bonuses
All 4 down LEFT TO RIGHT: 50000 points + 4 bonuses + 1 multiplier
(increases numbered bumper value by 1)
Ball in White Cup: EXTRA BALL
2nd time: AWARD BONUS
BONUSES & MULTIPLIERS
The small numbers that go up on your screen during game play are
for BONUS (screen right) and point MULTIPLIERS (screen left.) They
won't be counted in until your turn (that ball) is over. At the END of
your turn, BONUS and MULTIPLIERS will affect your score!
For example: Let's say you've earned 650 points shooting the ball. If
you have ALSO won 4 BONUS numbers and 2 MULTIPLIERS, your
TOTAL SCORE would then be 8,650 points! (1000 x 4 x 2 plus 650.)
BONUS NUMBER cannot get bigger than 30 times.
MULTIPLIER cannot get bigger than 5 times.
BUT if you get ball into the WHITE CUP twice on the BLUE screen,
BONUS & MULTIPLIERS will be awarded immediately. No waiting!
This is the AWARD BONUS! Extra scoring opportunity!
REMEMBER: Bump too often and & it's a TILT! BONUS POINTS will be
LOST!
Watch the DEMO a couple of times. It's worth it to get a feel for the
finer points of this game.
Don't just fire away. Learn to TRAP the ball with one of the flippers.
Cradle the ball until you can control it. Now you can AIM your shots
& make them count.
At the start, playing on the GREEN screen, the first thing to do is get
the ball into both notches. That drops LANE GUARDS, keeps ball in
play longer, not "drained" away.
Shoot your way up to the higher levels right away! RED & BLUE
screens have the real scoring action. Go for it from the first ball!
Have a game PLAN. The way to score big in INTELLIVISION Pinball is
to start a string. Knock down a whole series of targets or set up a
chance at the high-scoring moving target. Build points totals with a
scoring sequence.
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(c)1983, 1998 Intellivision Productions, Inc.