ROYAL DEALER

Cartridge Instructions

(1 Player vs. The Computer)


Pull up a chair and join the party! Your computer-controlled

opponents are ready to take you on, in four card game classics --

Crazy Eights, Rummy, Gin Rummy and Hearts. Computer shuffles the

deck and deals. Your choice of 1, 2 or 3 poker-faced ladies play the

opposing hands. You provide the peanuts and chatter. The computer

provides the challenge.


WHEN YOU SEE THE GAME TITLE, PRESS THE DISC TO SEE YOUR GAME

CHOICES.


1. Select a game by pressing the number key for that game. Then

press ENTER.


GIN RUMMY -- Game starts automatically since you can only play

against one opponent.


ALL OTHER GAMES -- Select number of opponents.


2. Press one of the number keys to select number of computer-

controlled opponents.


CRAZY EIGHTS: Select 1, 2 or 3 opponents

RUMMY: Select 2 or 3 opponents

HEARTS: Select 2 or 3 opponents


Then press ENTER. Game starts automatically.


Use the CLEAR key, before pressing ENTER, to change either game

selected or number of opponents. After you have pressed ENTER,

changes can be made by pressing RESET on the game console and

starting over.


GENERAL FEATURES (ALL GAMES)


TO SELECT A CARD FROM YOU HAND, press the right or left side of the

DISC, until the card you want turns a bluish color.


TO REARRANGE A CARD WITHIN YOU HAND, press the DISC to select

the card, then press REARRANGE (the LOWER RIGHT SIDE BUTTON).

The selected card will move up, out of your hand. Use the DISC to

move it above the desired position. Then press the REARRANGE

button again. The card will drop back down into your hand.


[NOTE: Due to a bug in the program, YOU SHOULD ONLY REARRANGE

YOUR CARDS BEFORE PLAYING OR DISCARDING A CARD FROM YOUR

HAND. Rearranging cards at other times can CRASH THE PROGRAM.]


Your score is white. Other players' scores match the color of their

clothing.


Computer deals all hands as soon as the game starts. Your hand is

dealt facing you. You do not see opponents' hands during game play.


If one of you opponents has first play, she makes her play

immediately. If you have first play, nothing happens until you make

your play.


All games continue until one player accumulates 100 points. When a

game is completely over, you can see the game choices again by

pressing the RESET button on the game console or the CLEAR key on

the hand controller. If you want to play the same game again, just

press the ENTER key on the hand controller.



CRAZY EIGHTS

(For 1 to 3 opponents)


OBJECT OF THE GAME

To get rid of all cards in your hand, before any of your opponents do

so.


GAME PLAY

Each player is dealt 5 cards (7 cards if playing against only one

opponent). The remainder of the deck is placed face-down on the

table, with the top card FACE-UP beside it. This is called the UP CARD.


On your turn, you may discard 1 card from your hand, IF YOU CAN

MATCH THE UP CARD IN EITHER SUIT OR RANK. Example: if the up

card is the 6 of Diamonds, you may discard any 6 or any Diamond.

Your discard becomes the new up card.


EIGHTS ARE WILD and may be used to match any card. If you play

an 8, you must declare which suit you want the 8 to represent.

Example: you may discard the 8 of Hearts and declare it the 8 of

Clubs. The next player must match the suit of Clubs or play another

8.


IF YOU CANNOT MATCH THE CURRENT UP CARD YOU MUST DRAW

FROM THE DECK, until you receive a matching card. If you have 15

cards in your hand and still cannot discard, you may PASS.


SCORING

The first player to "go out" (get rid of all cards in his or her hand)

gets 20 POINTS plus 1 POINT for every card remaining in each

opponent's hand. The game continues until 1 player accumulates 100

points. That player wins. A GAME always includes more than 1 round

or "hand."


GAME CONTROLS

These are the controls you will use in Crazy Eights:


TO SELECT A CARD, press the DISC. (Details under GENERAL

FEATURES, above.)


TO DISCARD, press either DISCARD (UPPER SIDE) button. Computer

will not let you discard an unmatching card.


TO DRAW A CARD FROM THE DECK, press the DRAW (LOWER LEFT

SIDE) button. Be careful not to press DISCARD instead of DRAW.


TO DECLARE A SUIT, after discarding an 8, press the desired SUIT

key -- 5 = HEARTS, 7 = CLUBS, 9 = DIAMONDS, 0 = SPADES -- then the

ENTER key. You may change the suit, by pressing a different Suit key,

BEFORE you press Enter.


TO PASS, if you have 15 cards and still cannot discard, press the

PASS (8) key.


TO REARRANGE THE CARDS IN YOU HAND, see directions under

GENERAL FEATURES, above. This is probably unnecessary in a game

of Crazy Eights.


SCREEN FEATURES FOR CRAZY EIGHTS

Below each player's score is the number of cards in that player's

hand. This number changes as the player draws from the deck or

discards.


Your opponents take their turns automatically. When it is your turn

to play, you will hear a musical tone.


At the end of a hand, screen shows all total scores so far and cards

remaining in all losing players' hands. This display remains on screen

until you BEGIN THE NEXT HAND BY PRESSING THE DISC.


Game play continues until 1 player reaches 100 points (or until you

press RESET to start over).


STRATEGY

Try to determine which suits your opponents are playing. Keep an

eye on the number of cards remaining in each opponent's hand

(displayed beneath game score). If an opponent comes close to going

out, try to change the suit of the face-up card to one which that

opponent does not have.



RUMMY

(For 2 to 3 opponents)


OBJECT OF THE GAME

To accumulate 7 cards (with an 8th card to discard) that can be

arranged in runs and/or sets.


RUN -- 3 or more consecutively ranked cards of the same suit.

Example: 9, 10, J, Q. ACE IS LOW!


SET -- 3 or 4 cards of the same rank. Example: 3, 3, 3.


A winning hand may contain one long run, or 2 combinations of runs

and/or sets.


GAME PLAY

Each player is dealt 7 cards. The remainder of the deck is placed

face-down on the table, with the top card FACE-UP beside it. This is

called the UP CARD. When there is more than 1 card in the up card

stack, only the TOP card is considered the up card.


When it is your turn, you may either draw from the deck or take the

up card. You may not draw any card below the up card. You may

only draw 1 card per turn.


To complete your turn, you must discard 1 card from your hand. You

must always have 7 cards in your hand.


When you believe you have a winning hand, select a final discard

and DECLARE GIN.


SCORING

The first player to legally declare Gin receives 20 points for that

round or "hand."


If a player ILLEGALLY declares Gin (does not have a winning hand),

all other players receive 20 points.


The game continues until 1 player accumulates 100 points. That

player wins. A game always includes more than 1 hand.


GAME CONTROLS

These are the controls you will use in Rummy:


TO SELECT A CARD, press the DISC. (Details under GENERAL

FEATURES, above.)


TO TAKE THE UP CARD, press the UP CARD (1) key. Computer will not

let you take more than 1 up card.


TO DRAW FROM THE DECK, press the DRAW (LOWER LEFT SIDE)

button. Computer will not let you draw more than 1 card from the

deck.


TO DISCARD, press either DISCARD (UPPER SIDE) button. Computer

will not let you discard more than 1 card from your hand.


TO DECLARE GIN, when you believe you have a winning hand, press

the DECLARE GIN (3) key instead of the DISCARD button.


TO REARRANGE THE CARDS IN YOUR HAND, see directions under

GENERAL FEATURES, above.


SCREEN FEATURES FOR RUMMY

Computer automatically deals 7 cards to each player at the start of

each hand in the game. If one of your opponents has the first play,

she will make her play immediately. If you have the first play (and

each time it is your turn to play) you will hear a musical tone.


At the end of a hand (either you or one of your opponents declares

Gin), the screen shows each player's hand and game score so far. The

word GIN! appears next to the winning hand, in the winning player's

color. This display remains on screen until you BEGIN THE NEXT

HAND BY PRESSING THE DISC.


Game play continues until 1 player reaches 100 points (or until you

press RESET to start over).


STRATEGY

Notice which Up cards your opponents draw and which cards they

discard. These cards are clues to your opponents' hands. Try to

remember which cards are below the Up card, so that you don't

attempt to build a set or run that requires one of these cards. Once a

card is "buried" below the Up card, it is unavailable for play.


NOTE: If the entire deck is drawn before any player declares Gin, the

computer will reshuffle the cards below the Up card and replace the

deck, face-down.



GIN RUMMY

(1 opponent)


Gin Rummy is played exactly the same as Rummy, with 2 exceptions:


1. You have only 1 opponent.


2. Each player is dealt 10 cards instead of 7.

Rules, controls, screen features and scoring are the same as in

Rummy.



HEARTS

(For 2-3 opponents)


OBJECT OF THE GAME

To avoid taking points. Each card in the suit of Hearts is worth 1

point. The Queen of Spades is worth 13 points. All other cards have

no point value. ACE IS HIGH!


GAME PLAY

The entire deck is dealt, so the number of cards each player receives

depends on the number of players.


At the start of each hand, you MAY be instructed to pass 3 cards to

the player on your left, on your right or across from you. When you

pass 3 cards, you automatically receive 3 cards from another player.


Each hand consists of a series of TRICKS. To form a trick, each player

lays down (plays) one card. In a 3-player game, the 3 of Clubs

automatically leads off the first trick. In a 4-player game, the 2 of

Clubs leads off. The player to the left must then play a card of the

same suit, if possible. If this is not possible, any non-point card may

be played. (You cannot play a point card on the first trick, even if

you have no cards in the opening suit.) Highest ranking card of the

SUIT LED takes the trick. Player taking the trick gets the points for

any point cards in the trick.


The player who takes a trick leads off the next trick with any card

from his hand. A hand continues until all cards have been played.

You cannot LEAD Hearts until they are broken. (That is, until

someone plays a Heart or the Queen of Spades on a trick in which

another suit has been led.) The only exception to this rule occurs if

you have ONLY hearts in your hand, no points have been taken in the

game, and it is your lead.


SCORING

At the end of a hand, each player's points are counted and added to

his or her game score.


1 point for each card in the suit of Hearts.


13 points for the Queen of Spades.


"SHOOTING THE MOON" -- If you take ALL cards in the suit of Hearts

PLUS the Queen of Spades, you get 0 points and all other players get

26 points.


The game continues until 1 player accumulates 100 points. The

player with the LOWEST score at the end of the game, wins! A game

always includes more than 1 hand.


GAME CONTROLS

These are the controls you will use in Hearts:


TO SELECT A CARD, press the DISC.  (Details under GENERAL

FEATURES, above.)


TO PASS A CARD, select the card with the DISC. Then press either

DISCARD (UPPER SIDE) button.


TO PLAY A CARD, select the card with the DISC. Then press either

DISCARD (UPPER SIDE) button.


Your cards are automatically arranged in suits, so rearranging is

unnecessary. If you wish to rearrange your cards, see directions

under GENERAL FEATURES, above..


SCREEN FEATURES FOR HEARTS

The deck is dealt automatically at the start of each hand. If you are

to PASS 3 CARDS at the start of a hand, you will see instructions to do

so. The computer will automatically give your passed cards to the

correct player. You will automatically receive 3 cards from another

player.


The 2 or 3 of Clubs will automatically be played to start the first

trick, even if you have the card. Your opponents will automatically

play their cards. When it is your turn to play a card, you will hear a

musical note.


At the end of a hand, any points received will be added to each

player's score. The next hand will start automatically. There is no

special score display. Game play continues until 1 player accumulates

100 points (or until you press RESET to start over). When any player

reaches 100 points, the screen "freezes" at the end of that hand, so

you can see which player has the lowest score. That player wins!


STRATEGY

There are many strategies possible. If you have a strong suit of

Hearts and the Queen of Spades at the start of a hand, try to "shoot

the moon". But remember that you must take ALL Hearts AND the

Queen of Spades, or you will end up with unwanted points. If you do

not have a strong suit of Hearts, try to avoid taking points. However,

if you see and opponent trying to "shoot the moon," take 1 point trick

and block the attempt.

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�1982, 1998 Intellivision Productions, Inc.