SNAFU

Intellivision Cartridge Instructions

(For 1 or 2 Players)


The contest is on! Create a maze to corner your opponents...before

you are cornered yourself. Split-second reflexes keep your trail in

motion -- while blocking your opponent and/or the computer in a

trap from which there is no escape. Or direct a hungry serpent after

your opponent, and bite his tail off before he bites yours. It's a

twisting tangle which only the swift survive. 16 game variations put

you in control.


OBJECT OF THE GAMES

Trap Games (12 variations) -- To keep your trail moving without

colliding -- and to block your opponents' trails so that they are

forced into collisions. Trails that collide with others, with the edge of

the picture, with obstacles  or themselves are eliminated.


Bite Games (4 variations) -- To make contact between the head of

your serpent and the tail of your opponent's serpent, "biting" off one

link with each contact. The winner is the surviving serpent.


WHEN YOU SEE THE GAME TITLE, SELECT YOUR GAME SPEED.


Fastest -- Press Disc.

Medium Fast -- Press Key 1.

Medium -- Press Key 2.

Slow -- Press Key 3.


TRAP GAMES


PICK YOUR GAME VARIATION

Key in the number for the Trap game variation you want. (See table

below.) Then press ENTER.


SELECT NUMBER OF ROUNDS

Key in any number from 1 to 99. Then press ENTER.


During Trap games, the number of rounds remaining is shown as a

white digit in the lower left corner of the screen.


BEFORE THE ACTUAL START OF ANY GAME, YOU CAN RETURN TO THE

TITLE FRAME AND START OVER BY PRESSING ANY SIDE BUTTON ON

EITHER HAND CONTROLLER.


GAME VARIATION  1

Movement: Horizontal/Vertical

Number of Trails: 4

Trails (After Hit): Disappear

Obstacles: NO


GAME VARIATION  2

Movement: Horizontal/Vertical

Number of Trails: 4

Trails (After Hit): Remain

Obstacles: NO


GAME VARIATION  3

Movement: Horizontal/Vertical

Number of Trails: 2

Trails (After Hit): Disappear

Obstacles: NO


GAME VARIATION  5

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 4

Trails (After Hit): Disappear

Obstacles: NO


GAME VARIATION  6

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 4

Trails (After Hit): Remain

Obstacles: NO


GAME VARIATION  7

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 2

Trails (After Hit): Disappear

Obstacles: NO


GAME VARIATION  9

Movement: Horizontal/Vertical

Number of Trails: 4

Trails (After Hit): Disappear

Obstacles: YES


GAME VARIATION  10

Movement: Horizontal/Vertical

Number of Trails: 4

Trails (After Hit): Remain

Obstacles: YES


GAME VARIATION  11

Movement: Horizontal/Vertical

Number of Trails: 2

Trails (After Hit): Disappear

Obstacles: YES


GAME VARIATION  13

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 4

Trails (After Hit): Disappear

Obstacles: YES


GAME VARIATION  14

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 4

Trails (After Hit): Remain

Obstacles: YES


GAME VARIATION  15

Movement: Horizontal/Vertical/Diagonal

Number of Trails: 2

Trails (After Hit): Disappear

Obstacles: YES


ALL GAME VARIATIONS CAN BE PLAYED BY ONE OR TWO PEOPLE


HOW TO PLAY TRAP GAMES

The only control you use in the Direction Disc. The left hand

controller directs the Red trail; the right hand controller directs the

Blue trail. Yellow and Tan trails are directed by the computer.


If you do not touch one Direction Disc, the computer will direct that

trail. Once you touch a Disc, YOU have control of that trail for the rest

of the round.


After a game first starts, the computer randomly selects the direction

in which your trail starts to move. Trail responds to your pressure on

the Disc after it had moved one square.


Your trail will not respond if you try to change direction to the exact

opposite of your present movement, since this would cause you to

have a head-on collision with yourself.


GAME STRATEGY

Direct your trail so that it always has room to keep moving freely. At

the same time, try to block your opponents so that they are forced

into a collision. If a trail collides with the edge of the picture, with an

obstacle, with another trail or with part of itself, it is eliminated from

the round. Depending on game variation, eliminated trails may

disappear or remain on screen as additional obstacles.


OBSTACLES

In game variations where obstacles occur, these appear as different

colored objects scattered about the screen. The computer randomly

sets the number and position of obstacles for each round of a game

with this variation.


DIAGONAL MOVEMENT

In game variations that allow diagonal movement, you can cross a

diagonal trail when moving diagonally yourself. However, the

intersection must be between links.


If you are about to crash, you will hear a BEEP one square before

collision. Blue trail will be warned with a HIGH beep. Red trail will be

warned with  a LOW beep.


SCORING

When a trail collides and is eliminated, all other surviving trails are  

awarded one point. If two trails collide simultaneously, both are

eliminated and neither receives a point. Any other surviving trails,

however, receive two points. Points are accumulated throughout the

number of rounds set at the beginning of the game (up to 99). Points

are displayed along the bottom of the screen, in the color of the

trails.


MUSIC

The computer music lets you know that the current round of play

had reached the "showdown" stage -- a battle between the last two

existing trails. If you are playing a 2-trail variation of the game, you

will hear the music throughout the entire round of play. Music also

signals you when the game is over.


AT THE END OF A GAME, YOU CAN RETURN TO THE TITLE FRAME TO

START OVER BY PRESSING ANY SIDE BUTTON ON EITHER HAND

CONTROLLER.


BITE GAMES


PICK YOUR GAME VARIATION

Key in the number for the Bite game variation you want. (See table

below.) Then press ENTER. Game starts immediately.


GAME VARIATION  4

Movement: Horizontal/Vertical

Obstacles: NO


GAME VARIATION  8

Movement: Horizontal/Vertical/Diagonal

Obstacles: NO


GAME VARIATION  12

Movement: Horizontal/Vertical

Obstacles: YES


GAME VARIATION  16

Movement: Horizontal/Vertical/Diagonal

Obstacles: YES


ALL BITE GAME VARIATIONS ARE 2-PLAYER GAMES, WITH 2

SERPENTS. BEFORE THE ACTUAL START OF ANY GAME, YOU CAN

RETURN TO THE TITLE FRAME AND START OVER BY PRESSING ANY

SIDE BUTTON ON EITHER HAND CONTROLLER.


HOW TO PLAY BITE GAMES

The only control you will use is the Direction Disc. Left hand

controller directs the Red serpent; right hand controller directs the

Blue serpent. BITE GAMES ARE 2-PLAYER GAMES. If you leave either

serpent to the computer's control, that serpent will travel back and

forth across the screen until it eventually eats itself.


When game starts, computer randomly selects the direction of

movement for  both serpents. Serpents respond to Disc direction

after they have moved one square.


GAME STRATEGY

Maneuver your serpent to make contact between the head of your

serpent and the end of your opponent's serpent's tail, "biting" off one

link. Each serpent starts with 10 links. A serpent can grow a new link

(up to a maximum length of 20), if it is not bitten within a certain

length of time. The time required to grow a new link depends on the

speed at which you are playing.


Fast speed -- approx. 20 seconds

Medium Fast speed -- approx. 27 seconds

Medium speed -- approx. 33 seconds

Slow speed -- approx. 40 seconds


If a serpent runs into the edge of the picture and doubles back on

itself, it will lose one link. Display at the bottom of the screen shows

how many links each serpent has left. The game is over when a

serpent loses all its links. The winner is the surviving serpent.


OBSTACLES

In game variations where obstacles occur, these appear as different

colored objects scattered about the screen. The computer randomly

sets the number and position of obstacles for each round of a game

with this variation. If a serpent runs into an obstacle, it will change

direction of movement.


COMPUTER MUSIC SIGNALS YOU WHEN THE GAME IS OVER. AT THE

END OF A GAME, YOU CAN RETURN TO THE TITLE FRAME TO START

OVER BY PRESSING ANY SIDE BUTTON ON EITHER HAND CONTROLLER.

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(c)1981, 1998 Intellivision Productions, Inc.

Play this game on the INTELLIVISION LIVES! CD-ROM available at

www.intellivisionlives.com