SPACE ARMADA
CARTRIDGE INSTRUCTIONS
(For 1 Player)
Start the game and HERE THEY COME -- 4 rows of menacing monsters
-- an armada of trouble! You begin with 6 laser guns and 3 bunkers.
The descending targets drop bombs on you and your bunkers. Hit the
elusive red flying saucer for big points and some damage repair!
Every time you clear the screen of targets, the challenge gets tougher
-- more bombs, guided missiles, and many, many surprises! Fire
away!
OBJECT OF THE GAME
Score as many points as possible for shooting descending Space
Armada targets, before any of them "land". Each time a screenful of
targets is cleared a new Armada appears with higher point
values...and sometimes new offensive weapons.
EXAMINE YOUR CONTROLS
Side Buttons Fires Laser
The Disc moves your Laser Left and Right
Keypad Button [1] Selects Game
Keypad Button [2] Selects Practice Mode
GET READY!
When you see the Space Armada title, press the disc or any button
on either Hand Controller. The screen shows: Game or Practice?
To start Game Mode, press GAME [1], then Enter.
If you select PRACTICE MODE [2], you will be able to play the game at
the beginning, but at a slower speed. (PRACTICE MODE has greater
usefulness when you have cleared the screen a few times and want
to get a "replay" of a more difficult target situation -- see below).
At the beginning of the game, you have 32 moving targets, arranged
in 4 rows.
You also start with 6 laser guns, one visible in the center of the
picture and 5 more in reserve.
The targets move left and right and the entire Armada descends
every time any target reaches either side of the screen.
To Hit A Target: Move your laser gun left or right by pressing the left
or right half of the Direction Disc...
NOW -- when you're clear of the bunkers, FIRE by pressing any
button on the sides of the Hand Controller. You have unlimited
ammunition -- BUT you can only shoot fast enough to have one laser
round on the screen at a time -- so MAKE YOUR SHOTS COUNT!
THE ARMADA ATTACKS! The first Armada attack is with white
bombs that wiggle as they fall. They come down slowly enough so
that you can move away before your laser gun is hit. (If you lose all
your guns the game is over.)
If you win that battle by clearing all 32 targets from the screen
before any of them reach the ground, you get another Armada. Every
time a bomb hits one of your bunkers, it chips a piece away, and in
your second battle your bunker protection will be reduced.
By the third battle, a new kind of bomb will start to fall. It's longer
than the first kind, and brown. It explodes when it lands, and even a
near miss will take out one of your laser guns.
After a hit, the game pauses briefly. When it restarts, one of your
reserve guns appears and you can resume firing. Normally, your
replacement gun appears in the center. However, if you want it to be
located at the left or right, press that side of the Disc during the
pause.
If you keep on clearing the screen, the targets start moving faster,
and new forms of attack take place. There are "guided missiles" --
pulsing violet projectiles that will fall to earth and move horizontally
to blow up your gun, unless they hit one of your bunkers.
If you fire your laser when you're directly underneath one of these
missiles or brown bombs, you can blow them up in midair -- with a
direct hit.
Later on, if you keep clearing the screen, the Armada attack gets
more and more challenging, and introduces some surprises that will
always make the game interesting!
Be prepared, as the game goes on, to confront a variety of battle
situations, including targets that become invisible. You must shoot
them anyway! If you forget to hit any of them, they will reappear
when they land, and the game will be over.
SCORING
Every screenful of targets is worth more than the preceding Armada.
The first set of targets are worth 10 points each; the second set are
20 points, and so on (you do not score any points when you hit a
bomb or projectile). The red flying saucer at the top of the screen
gives you bonus points when you hit it...a random number from 1 to
32, times the current value of each target. So, hitting the flying
saucer in the fifth screen could give you over 1,500 points!
Hitting the flying saucer gives you something more -- repair of your
most-damaged bunker. This is especially important during the later
battles, when you REALLY need protection from guided missile
attacks.
Every time one of your laser guns is hit, the game pauses and you
see the current score, as well as a count of your guns in reserve (a "+"
means you have more reserve lasers than are shown)...
You also get a score update when you finish clearing the screen of
targets.
The game is over, and your final score shown, when you lose all your
laser guns, or when any target gets all the way to the bottom of the
screen.
USING THE PRACTICE MODE
When the game is over, you can have a replay of the last screenful of
targets and battle situation you played. Press ENTER, then PRACTICE,
then ENTER again. All your bunkers will be restored and you will
have 6 laser guns. The situation will be at a slightly slower speed
than it was during the regular game, so you can refine your strategy
and improve your playing skill. This particular screen will be
represented repeatedly, unless you lose all your guns or allow one of
the targets to land.
If you select Practice Mode at the beginning of the game, you'll get
the first screen at a slower-than-normal speed.
----------
�1981, 1997 Intellivision Productions, Inc.