SPACE HAWK

CARTRIDGE INSTRUCTIONS

(For 1 or 2 Players)


THE SITUATION: Imagine a hunter, alone in Deep Space. You control

his movements. He's armed with a "gas blaster." His prime target is

the white Space Hawk. If a Hawk, deadly gas bubbles, comets or

amoebas touch the hunter, he tumbles into infinity! There are just

three ways to escape: move out fast under backpack rocket power,

shoot away the danger, or go into HYPERSPACE! The longer the game

goes on, the more exciting it becomes, so... GET THE HAWK!


OBJECT OF THE GAME

Play against the computer, and go for a big Peak Score by hitting the

targets many more times than you are hit yourself. Shoot a Hawk 3

times for big scores; hit bubbles and comets for added points. Get

extra hunters when your peak score rises to higher levels. Use

HYPERSPACE to escape from hopeless situations. OR, play varieties of

the game with a friend to team up for high scores or have "sabotage

contests!"


GAME CONTROLS


[1] AUTO FIRE

[2] SINGLE SHOT


[4] DRIVE MODE: DRIFT

[5] DRIVE MODE: DIRECT


[7] AIMING: SMOOTH

[8] AIMING: QUICK


[9] HYPERSPACE


[Clear] SCORE -- Freeze Action/Score Readout


Upper Side Keys: FIRE RAY GUN

Lower Side Keys: ROCKET THRUST


SET THE GAME SPEED

Press [3] for SLOWEST speed

Press [2] for MEDIUM speed (best for learning the game)

Press [1] for FAST speed

Press DISC for FASTEST speed


HOW TO PLAY SPACE HAWK

To get high scores, you have to KNOW HOW TO MOVE! When the

game begins, you have 5 space hunters. One of them is in the center;

4 others are in reserve. Press either lower action button ("THRUST")

to activate the hunter's backpack jet.


At game start, you are in "Drift" mode. When you release the THRUST

button, your hunter keeps drifting through space. To change

direction, press the Disc to turn the figure -- then press THRUST

again.


Any time during the game, you can switch over to "DIRECT" Drive by

pressing the DIRECT key [5]. This gives you more immediate control

when you press THRUST (because there's no inertial movement). You

can switch back and forth between DRIFT [4] and DIRECT [5]

whenever you want to.


Press Disc edge to turn the hunter. How fast the figure turns depends

on the Aiming Mode you use:


At the start of the game your hunter is in the QUICK mode. He turns

immediately to aim toward the direction where you press the edge of

the Disc. To make the hunter's arm (and motion) point toward the top

of the screen, press the top of the Disc; to point toward the left, press

the left side, and so on. You can switch to a more gradual aiming

mode by pressing the SMOOTH key [7]. In this mode, the figure turns

clockwise as long as you press the right half of the Disc. It turns

counter-clockwise while you press the left half. You can switch back

and forth between these modes whenever you want to.


FIRING THE GAS BLASTER

In the game of SPACE HAWK you have several kinds of targets on the

screen -- often at the same time. To hit anything, first aim the

hunter's arm at the target, then press either of the TOP action

buttons.


At game start, you're in SINGLE SHOT mode. If you press AUTO FIRE

[1], the computer will automatically fire repeated rounds for you. (A

suggestion: use AUTO-FIRE while learning the game, so you can

concentrate on getting good at aiming and directing your hunter

through space).


Rounds fired from the blaster spread out as they get farther away, so

you can hit targets at long range. Don't shoot targets at very close

range -- the explosion could blow up your hunter!


SCORING

You start the game with 500 points. You score goes up or down

according to this system:


When your score is displayed, the number in the lower right corner

is the current scoring "multiple." It increases at higher score levels,

and determines how often you can get an extra hunter.


1x: 0 - 999 points, new hunter each 1,000 pts

2x: 1,000 - 4,999 pts, new hunter every 1,000 pts

3x: 5,000 - 19,999 pts, new hunter every 1,000 pts

4x: 20,000 - 49,999 pts, new hunter every 2,000 pts

5x: 50,000 - 199,999 pts, new hunter every 5,000 pts

6x: 200,000 & up, new hunter every 5,000 pts


EVERY TIME YOU HEAR A TWO-NOTE SIGNAL, IT MEANS YOUR SCORE

HAS RISEN HIGH ENOUGH TO MAKE THE GAME SOMEWHAT HARDER.


YOUR SCORE GOES UP WHEN YOU SHOOT...


BUBBLE 20pts

DOUBLE-BIG BUBBLE 40pts

BIG HAWK, HIT THREE TIMES 200pts

COMET 100pts

SMALL HAWK, HIT THREE TIMES 800pts

RAINBOW BUBBLE 50pts


Score is multiplied by current scoring multiple (1x, 2x, 3x, etc.).


Double-Big Bubble refers to double bubbles that become large single

bubbles, then explode.


Comets only appear above 10,000 points.


Rainbow Bubbles only appear above 100,000 points. They constantly

change color, and ricochet your shots in random directions. CAN BE

DESTROYED ONLY IF YOU SHOOT THEM WHILE THEY ARE GREEN.


AMOEBAS: Appear as pulsating gray blobs which chase the hunter.

YOU CAN'T STOP AMOEBAS by shooting them! Move away or use

HYPERSPACE. Little amoebas appear over 40,00 points; big ones, over

200,000 points.


REMEMBER: YOU MUST HIT A SPACE HAWK THREE TIMES TO

DESTROY IT AND GET SCORE POINTS! FOLLOW THE TARGET UNTIL

YOU MAKE THE THIRD GOOD SHOT. BUT BEWARE... THE HAWK LEAVES

A TRAIL OF DEADLY BUBBLES THAT MOVE YOUR WAY!


TO GET AN UPDATE OF YOUR SCORE, NUMBER OF HUNTERS AND

MULTIPLE, PRESS SCORE. THE GAME STOPS A FEW SECONDS, THEN

RESUMES WHERE YOU LEFT OFF.


WATCH OUT!

If your hunter is hit by any bubble, comet (when score goes over

10,000), amoeba (when score goes over 40,000), or a Hawk (any

time), you lose points and one of your hunters. When all your

hunters are gone the game is over and your Peak Score is displayed.


There are 3 ways to avoid being hit:


Use THRUST button and Disc to move out of the way


FIRE at the approaching object (except for amoebas. To escape them,

you must enter HYPERSPACE or take evasive action until the danger

moves off-screen)


Press HYPERSPACE [9]. This moves you instantly to another place, far

from all the targets and objects you see. Don't use HYPERSPACE too

often, though: it costs you points!


YOUR SCORE GOES DOWN WHEN...


You are hit: 100 points

You go into Hyperspace: 200 points


Points lost are multiplied by current scoring multiple (1x, 2x, 3x,

etc.).


"BLACK HOLES" AND SHOOTING STARS

Every once in a while, your space hunter will move near a "black

hole," and the computer will automatically put him into HYPERSPACE.

This will cost you the same number of points as if you had pressed

the HYPERSPACE key yourself. On the other hand, it will save your

hunter.


The shooting stars which appear from the beginning of the game

cannot hit your figure, nor can you shoot them. This is also true of

the stationary background stars and small colored celestial bodies.


GAME VARIATIONS

SPACE HAWK is commonly played by one person against the

computer. But you can enjoy the game with a friend: try these

variations, using both Hand Controllers...


1 ALTERNATE CONTROL: Players take turns controlling the space

hunter, switching off every time he gets hit. Try to build the highest

possible Peak Score together.


2 TEAMWORK: One player controls aiming and thrust while the other

player fires the blaster... or, one player shoots and uses thrust while

the other aims and controls HYPERSPACE. Many combinations are

possible as you both play to get a high Peak Score.


3 SABOTAGE: One player tries to get the best possible score, while his

opponent uses the other Hand Controller to change shooting, drive

and aiming modes -- everything except HYPERSPACE. When the game

is over, switch roles and see who is able to overcome the sabotage to

get the higher Peak Score. Better not try this one until you've

mastered the game!


TO PLAY AGAIN...

When the game is over, press any button or key. You'll see the SPACE

HAWK Title Screen and you can start again from the beginning.


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�1981, 1998 Intellivision Productions, Inc.