VECTRON

Cartridge Instructions

(For 1 or 2 players)


Hungrees, G-spheres, splits, sweeps, and prizums -- the nasties of the

universe are back again, and they're nastier and tougher than ever!  

This time they're out to stop you from constructing the energy bases

that build your score, level by level. The higher the level, the harder

the nasties are to fend off. Challenge your friends and see who can

rack up the highest score before the nasties destroy your energy

blocks or you run out of energy.


OBJECT OF THE GAME. On each level, construct an energy base, section

by section. Add each section by moving your energy block in place

and filling it with an energy blast.  Work fast to complete a base

before the nasties nibble it away. If a section gets nibbled, you must

build it again. When you complete a base you advance to the next

level. Protect your energy block against nasties who can destroy it.

Shoot them down with energy blasts. Or neutralize them with special

energy from an E-Pak. Don't run out of energy or you lose an energy

block. Three energy blocks per game. When they're gone, the game is

over.


YOUR CONTROLS

Free Style Mode: Upper side buttons

Move Energy Block Left: Lower left side button

Move Energy Block Right: Lower right side button

Aim & Shoot Energy Blasts: Disc


USING THE DISC.

There are 7 directions in which you can shoot an energy blast, which

are the 7 directions on the lower half of the disc. Energy blasts are

fired from the "V-gun" at the top of the screen. You aim and fire

SIMULTANEOUSLY. To do this press the OUTSIDE EDGE of the disc in

the direction you want to fire.


YOU CAN FIRE ENERGY BLASTS AND MOVE THE ENERGY BLOCK AT

THE SAME TIME.


GAME START -- NUMBER OF PLAYERS

When game title appears, press the disc or ANY KEY on the keypad.


Computer will ask: 1 or 2 players?


� Press [1] for a 1-player game.

� Press [2] for a 2-player game.


1-PLAYER GAME...Play until all energy blocks are gone.


2-PLAYER GAME...Player 1 plays until he/she loses 1 energy block.

Player 2 then takes over. Each player has 3 energy blocks (plus any

bonus blocks

gained). Players take turns until one player loses all of his/her

energy blocks. (See 2-Player Game, below)


GAME STARTS AS SOON AS YOU SELECT NUMBER OF PLAYERS.


BUILDING THE ENERGY BASE

To complete each game level, build a base out of energy sections. The

shape of the base to be built changes from level to level and is pre-

set by the computer.


The Game Level is displayed under the Player 1 Score on the left of

the screen; the number of Energy Blocks in Reserve is displayed

under the Player 2 Score on the right. In a 2-Player game, Game

Level and Energy Blocks in Reserve are displayed for the person

currently playing.


Use your ENERGY BLOCK to build the energy sections. You don't have

to know the shape you are building, as your energy block will ONLY

move into the correct positions for the base you are currently

building.


TO MOVE THE ENERGY BLOCK.

� Press Left Lower side button to move to the next position LEFT.

� Press Right Lower side button to move to the next position RIGHT.


CREATE AN ENERGY SECTION. Use the DISC to fire an energy blast into

the energy block.


You must create an energy section before you can move the energy

block again. To override this restriction, press either Top Side button.

You can now move the energy block to any position within the base,

without first creating an energy section. TO RETURN TO NORMAL

GAME

PLAY, press either Top Side button again.


IF ANY SECTION OF THE BASE GETS NIBBLED OR DESTROYED BY

NASTIES, YOU MUST REBUILD THAT SECTION AGAIN.


When you complete a base, it turns rainbow colors and shimmers.

The screen changes to display your score. PRESS THE DISC to start the

next game level.


ENERGY LEVEL

The bar at the top of the screen indicates energy left in your current

energy block. If the bar reaches zero, you lose that energy block.


There are 3 ways to lose energy:


1. The energy block uses energy just to exist.

2. The V-Gun draws energy from the energy block to fire blasts.

3. Most nasties drain energy from an energy block when they hit it.

the amount drained depends on the type of nasty. Nasties are

described below.


When you complete a game level, the energy block you are currently

playing with is restored to full level. During game play you can re-

energize a block by shooting down an E-PAK.


E-PAK REINFORCEMENT

E-PAKS CONTAIN ENERGY WHICH CAN RE-ENERGIZE AN ENERGY

BLOCK AND TEMPORARILY REINFORCE IT AGAINST DAMAGE BY

NASTIES.


To get the energy from an E-PAK, shoot the E-PAK. Then maneuver

your energy block to catch the freed energy that drifts down. If you

capture the

energy, it will show in the energy block as a color -- orange, tan or

brown. the energy bar will indicate your energy gain.


As long as the captured energy remains in an energy block, the block

is reinforced against damage by most nasties. Once the energy is

fully absorbed, the color disappears and the reinforcement is lost.


E-PAKs can be polluted by nasties. When orange, their energy is full

strength. ORANGE energy completely re-energizes and reinforces the

energy block. TAN energy partially re-energizes the energy block,

but provides no reinforcement against nasties.  BROWN energy is

useless.


NASTIES AND OTHER CRITTERS


RED HUNGREES (Levels 1-3)

These nibble away at the base and are nuisance, but pose no danger

to your energy block. They can be shot down with an energy blast or

will self-destruct upon hitting your energy block. When a red

hungree hits your energy block, you gain a small amount of energy.


YELLOW HUNGREES (Levels 1-3)

Stronger than the red variety. They eat up the base and also destroy

the

energy block if the block is not reinforced with energy from an E-

PAK. They can be shot down with an energy blast. They will only

self-destruct on a reinforced energy block.


G-SPHERE (Levels 1-3)

It generates the hungrees. When red it creates red hungrees. When

yellow, it creates yellow hungrees. It cannot be destroyed but it can

be reduced from yellow to red by energy blasts. (The number of

blasts needed varies.) Does not damage base or your energy block,

but can get in the way of your energy blasts.


SPLITTERS (Levels 4-6)

Like yellow hungrees, these eat up the base and destroy your energy

block if it is not reinforced by energy from an E-Pak. Will self-

destruct ONLY on a reinforced energy block. If hit with an energy

blast, they split into two red splitters.


Red splitters do less damage, can be shot down with an energy blast

or will self-destruct on any energy block. Like red hungrees, they

add a small amount of energy to your energy block when they hit it.


DIAMONDBACKS (Levels 7-9)

Attracted to your energy block in swarms. Drain energy from an

unreinforced block and eat the base. Can be destroyed by an energy

blast or will self-destruct on a reinforced energy block.


BLUE MEANIES (Levels 10-12)

These dastardly little critters seek out your energy block. If TWO

meanies hit an unreinforced block at the same time, they will

destroy the block. Of course, they also tear down the base. Can be

destroyed by energy blast or will self-destruct on a reinforced

energy block.


SWEEPS (Levels 13-15)

These large nasties join together to form walls that sweep across the

screen, destroying the base as they pass over it. If they touch an

unreinforced energy block, hey quickly drain energy from it. Can be

destroyed by energy blast or will self-destruct on a reinforced

energy block.


PRIZUMS (Levels 16-18)

Beautiful and bad, these multi-colored nasties destroy unreinforced

energy blocks, as well as the base. Require 3 energy blasts to destroy

them. Will NOT self-destruct on a reinforced energy block.


AFTER 18 LEVELS, THE CYCLES OF NASTIES BEGIN AGAIN, BUT ALL

NASTIES GET FASTER AND NASTIER WITH EACH NEW CYCLE.


ENERGY BLOCKS

You have 3 energy blocks with which to play the game. If you lose

your third energy block, the game is over.


An energy block can be lost by:


� running out of energy, or

� an un-reinforced encounter with a strong nasty.


When you lose an energy block, it is immediately replaced by

another, as long as you have energy blocks left. The replacement

appears wherever the energy block first appeared at the START of

that level.


The number of energy blocks left, NOT COUNTING THE ONE WITH

WHICH YOU ARE CURRENTLY PLAYING, is displayed in the upper

right corner of the screen. Energy block is abbreviated E.B.'s in this

display.


SCORING

Levels 1-8....10,000 points for completing a level

Levels 9-17...20,000 points for completing a level

Levels 18 and up...30,000 points for completing a level


BONUS POINTS ARE AWARDED AT THE END OF EACH LEVEL FOR

ENERGY LEFT IN THE CURRENT ENERGY BLOCK. Number of bonus

points depends on amount of energy left in the energy block with

which you were playing when the level ended. Bonus points are not

doubled or tripled. Doubling and tripling applies only to points

acquired for completing a level.


BONUS ENERGY BLOCKS are awarded at the end of level 4, level 9 and

level 14.


At the end of each level, the scoring screen displays bonus points

received for the last level, the current high score, your new score,

your opponent's score*, game level just complete, game level coming

up, and notices of point value increased or bonus energy blocks.


*In a 1-player game, opponent's score stays at 00000.


2-PLAYER GAME

Player 1 starts the game and plays until he/she loses one energy

block. (This may take more than one game level.) On losing an energy

block, Player 1's turn ends immediately. No score is displayed.


When the screen displays PLAYER 2, Player 2 begins his/her turn by

pressing the DISC. Player 2's turn lasts until he/she loses one energy

block.

When Player 1's turn comes around again, he/she picks up game

play EXACTLY where it left off when the last turn ended. Player 1

again plays until he/she loses an energy block.


Scores for both players are displayed at the end of each game level

played...not at the end of each turn.


BE PREPARED...If a player accidentally hits the Disc an extra time

after his/her turn is over, the next player's turn will start

immediately.

Each player has 3 energy blocks (plus any bonus energy blocks

gained) with which to play the game. When one player loses all of

his/her energy blocks, the game ends for that player. Opponent

continues playing until that player also loses all of his/her energy

blocks. Final game score is then displayed


GAME OVER

You have 3 energy blocks (plus any bonus blocks gained) with which

to play the game. The game ends when you lose all 3 energy blocs

and any bonus energy blocks you may possess.


When the game ends, the screen displays the final score for all

players and lists the high score.


In the unlikely event that you successfully complete all 99 possible

game levels, you will receive a special little visual treat.


STRATEGY TIPS

1. Stay away from Free Style Mode in normal game play. It is

difficult to precisely control the movement of the energy block in

Free Style Mode.


2. HOLD DOWN either Lower Side button while pressing the disc to

fire energy blasts into the energy block. This saves time and lets you

move around the energy base more rapidly, increasing your chances

of completing it before the nasties nibble it away.


3. Try to position your energy block to capture released energy from

an E-PAK just before completing a game level. This will restore your

current energy block to full energy and increase the number of

bonus points you receive for that level. No new E-PAKS will appear

on the screen after you have completed a base.


4. Concentrate on constructing your energy base, rather than on

destroying nasties. Remember, energy blasts USE energy. If you

deplete your energy block on nasties, you may run out of energy

before completing the base.


5. A reinforced energy block is your best defense against nasties. Try

to hit the E-PAK as soon as it appears on the screen, positioning your

energy

block to capture the energy while it is still orange.


If you are not in the right position to capture the energy, switch to

Free Style mode temporarily. When you get the energy, return to

normal game play.


6. If a nasty is hovering at the point where new energy blocks

appear, a new energy block could be destroyed as soon as it is

created. To prevent this, shoot the nasty BEFORE the new energy

block appears. You can still fire your V-Gun, even without an energy

block on screen.

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(c)1982, 1998 Intellivision Productions, Inc.