Super Pro Football


Release 1986

Produced by Realtime  Associates for INTV Corporation

Includes code from the previously released NFL Football

Design: Ray Kaestner, John Tomlinson, David Warhol

Program: John Tomlinson, David Warhol

Graphics: Connie Goldman

Sound: David Warhol

Package Illustration: Steve Huston

Instructions Posted Here


Realistic Action & Sound Effects

REAL LIVE ACTION -- Just Like Sunday Football!

Super Pro Football -- One & Two Players

You are the Coach & Quarterback

Full Football Rules & Play, including running, passing, punts, interceptions...Even 2 point safeties!

You and your opponent call & control the play

The challenge is to outwit your opponent or play against the Computer

Never Before So Real!


David Warhol, who had programmed Thunder Castle at Mattel, had helped prepare the Thunder Castle cartridge for its INTV Corporation release. Terry Valeski, President of INTV, approached Dave a short time later. Would he be interested in programming an enhanced one- or two-player version of the original NFL Football cartridge?

This was quite a challenge. So far, the "new" INTV titles -- Thunder Castle, World Championship Baseball, Thin Ice -- had simply been unreleased Mattel Electronics product and had already existed as EPROM prototypes. Preparing those games for release had essentially involved getting the files into the proper format for General Instruments to manufacturer ROMs. An enhanced football cartridge, though, would require new programming.

It was now 1986, over two years since Mattel Electronics had closed. All of the development equipment had long since been sold off. Valeski could supply the NFL Football source code on 8-inch floppy disk, but nothing else -- including any startup money.

Taking a big risk, Dave put his own money into having a custom card designed and built (by his friend, hardware expert Scott Robitelle) that would interface an IBM PC and Intellivision Master Component. He put his own time into writing a cross assembler and linker to develop 1610 games on the PC.

He then hired former Mattel programmers Ray Kaestner (BurgerTime) and John Tomlinson (Mission X), plus former Mattel graphic artist Connie Goldman (Thunder Castle) to help put together the enhanced football game.

The risk paid off. INTV Corp. bought the completed game, Super Pro Football, introducing it for Christmas 1986. The cartridge was so successful that INTV used the "Super Pro" designation on all of their later sports titles, and Dave Warhol's company -- Realtime Associates -- was hired to do all of INTV's subsequent games.

FUN FACT: Dave hedged his bet by having Connie put a couple of sports announcers on the statistics screen -- and having them look like Terry Valeski and INTV Vice President Dan Stout. Dave was counting on Valeski's ego -- figuring he wouldn't pass on a game he appeared in. He was right; Valeski went nuts upon seeing the screen. Dave feels it clinched the deal.

FUN FACT: The announcers are programmed so that Terry (the balding one) and Dan (the bespectacled one) keep interrupting each other, just like they did in real life.

EASTER EGG: To display credits, press 0 (zero) while the title screen is displayed.