Computer Corridor

INTELLIVISION CARTRIDGE [UNFINISHED]

AKA: Moon Corridors

Design: Russ Ludwick, Ron Surratt, Pat Lewis

Program: Russ Ludwick

Graphics: Joe [Ferreira] King


MARKETING DESCRIPTION

You are captain of a star ship entering unknown planets filled with hostile computer units.

  • Score points by attacking the computer force and hitting the computer units.
  • Your mission is complete when the full quadrant of planets is free of the computer force.
  • Monitor your fuel supply, shield strength and phaser power. Use radar to locate units.Add fuel by finding the computer friendlies.
  • 3-dimensional graphics. Scrolling grid.
  • 1 player game.

DEVELOPMENT HISTORY

After finishing USCF Chess, Russ Ludwick started work on a game he called Moon Corridors, intended as the Intellivision answer to Battlezone, a popular point-of-view tank game in video arcades. Russ programmed a green grid over which the player could rotate left and right and move forward toward a distant mountainscape.

At the same time, Ron Surratt and Pat Lewis were working on an unrelated original M Network Atari 2600 game called Computer Revenge that also featured movement over a grid.

Marketing was firmly committed to their All-Flavors strategy -- putting the same game onto as many different systems as possible. Spotting a superficial similarity -- the grid -- between Moon Corridors and Computer Revenge, Marketing decided they should be merged into one game: Computer Corridor.

A few discussions were held on what the new unified game should be like, but Russ left the company a short time later. Work continued on the Atari version, but no one was ever assigned to continue the Intellivision version.