Colecovision Masters of the Universe

Masters of the Universe: The Power of He-Man

COLECOVISION CARTRIDGE [#7759/UNRELEASED]

Based on the Mattel Toys action figures

Program: Stephen Roney

Graphics: Joe [Ferreira] King

CATALOG DESCRIPTION (January 1984, Consumer Electronics Show)

In this game based on the 1982 "Toy of the Year" male action series, you are He-Man and must make it the CASTLE GRAYSKULL to defeat SKELETOR.

DEVELOPMENT HISTORY

The success of Masters of the Universe: The Power of He-Man on the Intellivision caused Marketing to order the game for every platform possible ("all flavors"). Despite being assigned a production number higher than BurgerTime and Bump 'N' Jump, this was to be the first Colecovision game produced at Mattel, so the job went to Stephen Roney.

Steve was one of the most senior programmers then on staff, with experience on "first time" projects. He was programmer on the first Intellivoice game (Space Spartans) and on the first (and only) game at Mattel programmed in C (Utopia for Aquarius).

Steve put together the program, which was announced and shown at the January, 1984 Consumer Electronics Show in Las Vegas. The game was essentially finished, needing just a little fine tuning.

But Mattel Electronics closed down just a few weeks later, and Masters of the Universe: The Power of He- Man for Colecovision was never released. The game was not exhibited again until a party held by the Blue Sky Rangers at the 1999 Game Developers' Conference.




Masters of the Universe II

COLECOVISION CARTRIDGE [#7862/UNFINISHED]

Based on the Mattel Toys action figures

Program: Eric Del Sesto


DEVELOPMENT HISTORY

The success of Masters of the Universe: The Power of He-Man on the Intellivision was big enough that a sequel was started almost as soon as the game was shipped to stores. And for the sequel, it was decided that Intellivision, Atari 2600 and Colecovision versions would be developed simultaneously.

As Ray Kaestner defined the 3-D scrolling world of Masters II on Intellivision, Eric Del Sesto translated it for Colecovision. Unfortunately, while Ray ultimately was able to finish his version as Diner for INTV Corporation, Eric's version went unfinished.

It doesn't appear that any public announcement of this game was ever made.