River Raid

INTELLIVISION CARTRIDGE [Activision #MZ-007]

Release 1983

Design: Carol Shaw

Program: Peter Kaminski

CATALOG DESCRIPTION (Fall/Winter 1983)

The enemy has positioned a series of bridges across the river to ensure a supply line. Your orders are to destroy those bridges, and demolish choppers, tankers, and jets that patrol along the waterway. As you advance, the canyon narrows and the enemy gets smarter. Stay alert, the enemy never sleeps. And any mistake you make could be your very last. River Raid. Can you make it?

DEVELOPMENT HISTORY

Carol Shaw originally designed and programmed River Raid for the Atari 2600. Peter Kaminski programmed this version for Intellivision.

Activision later released versions of River Raid for Atari 5200 and Colecovision.

PLAYING TIPS: From designer Carol Shaw and programmer Peter Kaminski in the RIver Raid instruction manual:

"The River of No Return holds many special challenges and dangers for would-be River Raiders. You'll not only have to know your assault jet, but you'll need to have a good idea of your basic flight plan before you start.

"By knowing the river, pinpointing areas with the highest concentration of enemy, and the most fuel depots, you'll have a much better chance of surviving. We suggest you use the river banks and islands to your advantage, since you can fly over them, while the helicopters and ships can't.

"Fuel is also a critical factor. When you're far up the river, fuel is scarce. Hence, flying to the next fuel depot should be your top priority. Also, you'll find you can actually blow up a fuel depot right in the middle of refueling. That way, you can gain points and refuel at the same time.

"The really advancedplayer should practice flying through the trees. Not only is it a lot of fun, but winging it through the forest might get you out of a tight spot sometime."

FUN FACT: Players who sent a photo to Activision showing a score of 35,000 or more received an "Activision River Raiders" emblem.