Space Shuttle
INTELLIVOICE CARTRIDGE [Mattel Electronics #3162/UNFINISHED]
Design/Program: Steve Roney & Keith Robinson, Boyd Hays, Steve Montero
Graphics: Joe Ferreira, Peggi Decarli
Voice of Ground Control: Mayf Nutter
Voice of Onboard Computer: Fred Jones
Voice of Female Astronaut: Patti Dworken
Voice of Male Astronaut (player): Tony Pope
See also Intellivoice credits
DEVELOPMENT HISTORY
Space Shuttle was started by Steve Montero, assisted by new-hire Boyd Hays. A short time later Steve left Mattel and Boyd took over the project as solo programmer. He and artist Joe Ferreira put together a launch sequence and cockpit view of orbiting, reentry and landing, before Boyd also left. Steve Roney and Keith Robinson adopted the project, defining the actual gameplay of matching orbits with and capturing satellites. Joe did new cargo bay animations; Peggi Decarli designed a Mission Control map of the earth, showing the orbits.
As the game was nearing completion, Intellivoice development was canceled. Steve and Keith saved the game temporarily by changing the voice to enhancement only, but ultimately Marketing felt Space Shuttle was too much simulation, not enough game, and canceled it.