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Triple Challenge
![](images/triplechallenge/TripleChallenge.gif)
INTELLIVISION CARTRIDGE [INTV #8700]
Release 1987
Produced by Realtime Associates for INTV Corp.
Includes code from the previously released USCF Chess, Checkers and ABPA Backgammon
Program: David Warhol
Package illustration: Keith Robinson
![](images/triplechallenge/TripleChallengeScreens.gif)
CATALOG DESCRIPTION (INTV 1987 SPECIAL EDITION)
Announcing a major software breakthrough! Three complete games -- Chess, Checkers, and Backgammon -- now together on ONE game cartridge! YOU get the savings!
- Complete rules! Not "simplified" or "abridged!"
- Play against a friend or against the computer!
- Different play levels! Play any game at "Beginner" level, or crank it up for a real challenge!
- Three different games and their variations keep the action fresh!
- Three classic games of strategy on one cartridge!
CHESS
- Seven levels of difficulty! It's chess for beginners, intermediates and very serious players alike!
- Three ways to play! You against the computer, challenge another player or watch the computer play against itself!
- Basic chess features! Capturing, castling, pawn promotion, en passant, check, checkmate, and stalemate!
- Unique playing features! Take back the last move! Replay moves! Let the computer take your move!
- Set up special board situations for study!
CHECKERS
- "Bail Out" Button -- COMPUTER SUGGESTS MOVE, when you're stumped against the computer.
- CLEAR button lets you change your move!
BACKGAMMON
- Computer rolls dice...dice fall randomly, just like real game!
- Computer keeps track of pip count!
DEVELOPMENT HISTORY
Triple Challenge began as a quadruple challenge: the original concept was to put the four board games from the Mattel Electronics Strategy Network onto one cartridge. At the last minute, Reversi was cut to save money.
![](images/triplechallenge/fun.gif)
FUN FACT: This idea almost died due to cost -- Chess requires 2K of RAM onboard the cartridge, which was found to be too expensive for INTV. Then INTV's executive in charge of procurement, Roger Rambeau, found a company that was stuck with thousands of defective 4K RAM chips. The chips did each have 2K of usable contiguous RAM. Roger bought them for a song, making the cartridge possible.