Tower of Doom
INTELLIVISION CARTRIDGE [ #8600]
Started as ADVANCED DUNGEONS & DRAGONS TOWER OF MYSTERY Cartridge [ #4692]
AKA: D&D III, Arcade D&D, ADVANCED DUNGEONS & DRAGONS REVENGE OF THE MASTER Cartridge
Finished by Realtime Associates for INTV Corp.
Design/Program: Dan Bass, John Tomlinson
Graphics: Monique Lujan-Bakerink, Connie Goldman, Karl Morris
Music/sound effects: David Warhol, Joshua Jeffe
Package composite photograph: Ultimatte Corporation
With the success of the first cartridge, Marketing wanted a continuing series of D&D games. They were a bit concerned that the second release, , was a bit too complex, so when adding a third D&D game to the schedule, they took to calling it Arcade D&D. "Arcade" was their code word for more action, less brains.
After completing , Dan Bass took up the challenge of defining what Arcade D&D would be. He designed a screen layout with scrolling text instructions that made the game easy to follow, but would still allow the complex, strategic play that D&D fans expected. Battle scene close-ups provided the action Marketing wanted.
A limited demo of the game appeared at one trade show with the name ADVANCED DUNGEONS & DRAGONS REVENGE OF THE MASTER Cartridge (once again, the bizarre capitalization and inclusion of the word "cartridge" in the title was demanded by contract), but by the time it appeared in Mattel Electronics catalogs it had been renamed ADVANCED DUNGEONS & DRAGONS TOWER OF MYSTERY Cartridge.
The game was only half-completed when Mattel Electronics closed its doors in January 1984. Over two years later, INTV Corp. expressed an interest in releasing it. Dan, working full-time in Massachusetts by this time, was not available to finish it, so John Tomlinson () was hired for the job. Connie Goldman () completed the graphics started at Mattel by Monique Lujan-Bakerink and Karl Morris.
Not wanting to pay for the Dungeons & Dragons license, INTV released the cartridge in early 1987 under the new name, Tower of Doom.
Mattel Electronics had planned M Network Atari 2600 and Apple versions of the game, but little or no work was done on either.